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Merge pull request #11213 from 98teg/patch-2

Fix ray casting tutorial typo
Max Hilbrunner 4 月之前
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d4ebb083d0
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      tutorials/physics/ray-casting.rst

+ 3 - 3
tutorials/physics/ray-casting.rst

@@ -298,9 +298,9 @@ To obtain it using a camera, the following code can be used:
 
     func _input(event):
         if event is InputEventMouseButton and event.pressed and event.button_index == 1:
-              var camera3d = $Camera3D
-              var from = camera3d.project_ray_origin(event.position)
-              var to = from + camera3d.project_ray_normal(event.position) * RAY_LENGTH
+            var camera3d = $Camera3D
+            var from = camera3d.project_ray_origin(event.position)
+            var to = from + camera3d.project_ray_normal(event.position) * RAY_LENGTH
 
  .. code-tab:: csharp