@@ -481,14 +481,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
name to snake_case::
# This file should be saved as `weapon.gd`.
+ class_name Weapon
extends Node
- class_name Weapon
::
# This file should be saved as `yaml_parser.gd`.
- extends Object
class_name YAMLParser
+ extends Object
This is consistent with how C++ files are named in Godot's source code. This
also avoids case sensitivity issues that can crop up when exporting a project