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@@ -864,7 +864,7 @@ Note that a new instance must be added to the scene using ``add_child()``.
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func _on_MobTimer_timeout():
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# Choose a random location on Path2D.
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- var mob_spawn_location = get_node("MobPath/MobSpawnLocation");
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+ var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
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mob_spawn_location.offset = randi()
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# Create a Mob instance and add it to the scene.
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