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Add missing period in 2D lights and shadows (#5299)

Umut Seven 3 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      tutorials/2d/2d_lights_and_shadows.rst

+ 1 - 1
tutorials/2d/2d_lights_and_shadows.rst

@@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ
 set ``Polygon`` to a square. The other default settings are fine.
 
 The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light
-coming from all directions. An open polygon only occludes light from one direction
+coming from all directions. An open polygon only occludes light from one direction.
 
 ``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder
 will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and