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+.. _doc_using_the_android_editor:
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+
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+Using the Android editor
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+========================
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+
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+In 2023, `we added <https://godotengine.org/article/android_godot_editor_play_store_beta_release/>`__
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+a `Android port of the editor <https://godotengine.org/download/android/>`__
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+that can be used to work on new or existing projects on Android devices.
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+
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+.. note::
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+
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+ The Android editor is in beta testing stage, while we continue to refine the experience,
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+ and bring it up to parity with the Desktop version of the editor. See :ref:`doc_using_the_android_editor_limitations` below.
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+
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+Android devices support
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+-----------------------
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+
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+The Android editor requires devices running Android 5 Lollipop or higher, with at least OpenGL 3 support. This includes (not exhaustive):
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+
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+- Android tablets, foldables and large phones
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+- Android-powered netbooks
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+- Chromebooks supporting Android apps
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+
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+.. _doc_using_the_android_editor_limitations:
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+
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+Required Permissions
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+--------------------
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+
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+The Android editor requires the `All files access permission <https://developer.android.com/training/data-storage/manage-all-files#all-files-access>`__.
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+The permission allows the editor to create / import / read project files from any file locations on the device.
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+Without the permission, the editor is still functional, but has limited access to the device's files and directories.
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+
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+Limitations & known issues
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+--------------------------
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+
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+Here are the known limitations and issues of the Android editor:
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+
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+- No C#/Mono support
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+- No GDExtension support
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+- No support for external script editors
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+- While available, the *Vulkan Forward+* renderer is not recommended due to severe performance issues
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+- No support for building and exporting an Android APK binary.
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+ As a workaround, you can generate and export a `Godot PCK or ZIP file <https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#pck-versus-zip-pack-file-formats>`__
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+- No support for building and exporting binaries for other platforms
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+- Performance and stability issues when using the *Vulkan Mobile* renderer for a project
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+- UX not optimized for Android phones form-factor
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+- `Android Go devices <https://developer.android.com/guide/topics/androidgo>`__ lacks
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+ the *All files access* permission required for device read/write access.
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+ As a workaround, when using a Android Go device, it's recommended to create new projects only in the Android *Documents* or *Downloads* directories.
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+- The editor doesn't properly resume when *Don't keep activities* is enabled in the *Developer Options*
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+
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+.. seealso::
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+
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+ See the
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+ `list of open issues on GitHub related to the Android editor <https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aplatform%3Aandroid+label%3Atopic%3Aeditor>`__ for a list of known bugs.
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