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@@ -88,18 +88,20 @@ on GitHub.
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+-------------+----------------------+--------------------------------------------------------------------------+
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| **Version** | **Release date** | **Support level** |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
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+| Godot 4.0 | Q4 2022 | |unstable| *Alpha.* Current focus of development (unstable). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.5 | July 2022 | |supported| *Release Candidate.* Focus on testing and bug fixing until |
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-| | | most reported regressions are solved. |
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+| Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
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+| | | under development. |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
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+| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support |
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| | | issues, as well as backwards-compatible usability enhancements. |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.3 | April 2021 | |partial| Receives fixes for security and platform support issues only. |
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+| Godot 3.4 | November 2021 | |partial| Receives fixes for security and platform support issues only. |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
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-| | | release (last update: 3.2.3). |
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+| Godot 3.3 | April 2021 | |eol| No longer supported as fully superseded by the compatible 3.4 |
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+| | | release (last update: 3.3.4). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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@@ -133,17 +135,15 @@ provided for testing purposes only.
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When is the next release out?
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-----------------------------
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-While Godot contributors aren't working under any deadlines, we have
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-historically had one major or minor release per year, with several maintenance
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-updates between each.
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-
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-Starting with Godot 3.3, we aim to accelerate our development cycles for minor
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-releases, so you can expect a new minor release every 3 to 6 months.
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+While Godot contributors aren't working under any deadlines, we strive to
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+publish minor releases relatively frequently, with an average of two 3.x minor
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+releases per year since Godot 3.3.
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-Maintenance (patch) releases will be released as needed with potentially very
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+Maintenance (patch) releases are released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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-As for the upcoming Godot 4.0, we can only say that we aim for a **2022**
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-release, but any closer estimate is likely to be hard to uphold. Alpha builds
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-will be published as soon as the main features for Godot 4.0 are finalized.
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+As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta*
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+release in Q3 2022, and possibly a stable release by Q4 2022 (but experience
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+has shown time and time again that such estimates tend to be overly optimistic).
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+`Follow the Godot blog <https://godotengine.org/news>`__ for the latest updates.
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