|
@@ -0,0 +1,117 @@
|
|
|
|
+.. _doc_learning_new_features:
|
|
|
|
+
|
|
|
|
+Learning new features
|
|
|
|
+=====================
|
|
|
|
+
|
|
|
|
+Godot is a feature-rich game engine. There is a lot to learn about it. This page
|
|
|
|
+explains how you can use the online manual, built-in code reference, and join
|
|
|
|
+online communities to learn new features and techniques.
|
|
|
|
+
|
|
|
|
+Making the most of this manual
|
|
|
|
+------------------------------
|
|
|
|
+
|
|
|
|
+What you are reading now is the reference manual. It documents each of the
|
|
|
|
+engine's concepts and available features. When learning a new topic, you can
|
|
|
|
+start by browsing the corresponding section of this website. The left menu
|
|
|
|
+allows you to explore broad topics while the search bar will help you find more
|
|
|
|
+specific pages. If a page exists for a given theme, it will often link to more
|
|
|
|
+related content.
|
|
|
|
+
|
|
|
|
+The manual has a companion class reference that explains each Godot class's
|
|
|
|
+available functions and properties when programming. While the manual covers
|
|
|
|
+general features, concepts, and how to use the editor, the reference is all
|
|
|
|
+about using Godot's scripting API (Application Programming Interface). You can
|
|
|
|
+access it both online and offline. We recommend browsing the reference offline,
|
|
|
|
+from within the Godot editor. To do so, go to Help -> Search or press
|
|
|
|
+:kbd:`Shift F1`.
|
|
|
|
+
|
|
|
|
+To browse it online, head to the manual's :ref:`Class Reference <toc-class-ref>`
|
|
|
|
+section.
|
|
|
|
+
|
|
|
|
+A class reference's page tells you:
|
|
|
|
+
|
|
|
|
+1. Where the class exists in the inheritance hierarchy. You can click the top
|
|
|
|
+ links to jump to parent classes and see the properties and methods a type
|
|
|
|
+ inherits.
|
|
|
|
+
|
|
|
|
+2. A summary of the class's role and use cases.
|
|
|
|
+
|
|
|
|
+3. An explanation of the class's properties, methods, signals, enums, and
|
|
|
|
+ constants.
|
|
|
|
+
|
|
|
|
+4. Links to manual pages further detailing the class.
|
|
|
|
+
|
|
|
|
+.. note:: If the manual or class reference is missing or has insufficient
|
|
|
|
+ information, please open an Issue in the official `godot-docs
|
|
|
|
+ <https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
|
|
|
|
+ to report it.
|
|
|
|
+
|
|
|
|
+You can Ctrl-click anything underlined in blue like the name of a class,
|
|
|
|
+property, method, signal, or constant to jump to it.
|
|
|
|
+
|
|
|
|
+Learning to think like a programmer
|
|
|
|
+-----------------------------------
|
|
|
|
+
|
|
|
|
+Teaching programming foundations and how to think like a game developer is
|
|
|
|
+beyond the scope of Godot's documentation. If you're new to programming, we
|
|
|
|
+recommend two excellent free resources to get you started:
|
|
|
|
+
|
|
|
|
+1. The Harvard university offers a free courseware to learn to program,
|
|
|
|
+ `CS50<https://cs50.harvard.edu/x/2020/>`_. It will teach you programming
|
|
|
|
+ fundamentals, how code works, and how to think like a programmer. These
|
|
|
|
+ skills are essential to become a game developer and learn any game engine
|
|
|
|
+ efficiently. You can see this course as an investment that will save you time
|
|
|
|
+ and trouble when you learn to create games.
|
|
|
|
+
|
|
|
|
+2. If you prefer books, check out the free ebook `Automate The Boring Stuff With
|
|
|
|
+ Python <https://automatetheboringstuff.com/>`_ by Al Sweigart's.
|
|
|
|
+
|
|
|
|
+Learning with the community
|
|
|
|
+---------------------------
|
|
|
|
+
|
|
|
|
+Godot has a growing community of users. If you're stuck on a problem or need
|
|
|
|
+help to better understand how to achieve something, you can ask other users for
|
|
|
|
+help on one of the many `active
|
|
|
|
+communities<https://godotengine.org/community>`_.
|
|
|
|
+
|
|
|
|
+The best place to ask for questions and find already answered ones is the
|
|
|
|
+official `Questions & Answers <https://godotengine.org/qa/>`_ site. These
|
|
|
|
+responses show up in search engine results and get saved, allowing other users
|
|
|
|
+to benefit from discussions on the platform. Once you asked a question there,
|
|
|
|
+you can share its link on other social platforms. Before asking a question, be
|
|
|
|
+sure to look for existing answers that might solve your problem on this website
|
|
|
|
+or using your preferred search engine.
|
|
|
|
+
|
|
|
|
+Asking questions well and providing details will help others answer you faster
|
|
|
|
+and better. When asking questions, we recommend to include the following
|
|
|
|
+information:
|
|
|
|
+
|
|
|
|
+1. Describe your goal. You want to explain what you are trying to achieve
|
|
|
|
+ design-wise. If you are having trouble figuring out how to make a solution
|
|
|
|
+ work, there may be a different, easier solution that accomplishes the same
|
|
|
|
+ goal.
|
|
|
|
+
|
|
|
|
+2. If there is an error involved, what is the exact error message you see? You
|
|
|
|
+ can copy the exact error message in the editor's Debugger bottom panel by
|
|
|
|
+ clicking the Copy Error icon. Knowing what it says can help community members
|
|
|
|
+ better identify how you triggered the error.
|
|
|
|
+
|
|
|
|
+3. If there is code involved, please share a code sample. Often, other users
|
|
|
|
+ won't be able to help you fix a problem without seeing your code. Try to
|
|
|
|
+ share the code as text directly. To do so, you can copy and paste a short
|
|
|
|
+ code snippet in the chat directly, or use a website like `Pastebin
|
|
|
|
+ <https://pastebin.com/>`_ to share long files. A screenshot of the scene in
|
|
|
|
+ which your code runs also helps.
|
|
|
|
+
|
|
|
|
+4. If you're not using the stable version of Godot, please mention the version
|
|
|
|
+ you're using. The answer can be different as available features and the
|
|
|
|
+ interface evolve rapidly.
|
|
|
|
+
|
|
|
|
+Community tutorials
|
|
|
|
+-------------------
|
|
|
|
+
|
|
|
|
+This manual aims to provide a comprehensive reference of Godot's features. Aside
|
|
|
|
+from the 2D and 3D getting started series, it does not contain tutorials to
|
|
|
|
+implement specific game genres. If you're looking for a tutorial about creating
|
|
|
|
+a role-playing game, a platformer, or other, please see
|
|
|
|
+:ref:`doc_community_tutorials`, which lists content made by the Godot community.
|