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@@ -80,6 +80,13 @@ Setting up
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graphics API limitations on those devices. On Android and web platforms,
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graphics API limitations on those devices. On Android and web platforms,
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only *rendering* lightmaps that were baked on a desktop PC is supported.
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only *rendering* lightmaps that were baked on a desktop PC is supported.
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+.. note::
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+
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+ The LightmapGI node only bakes nodes that are on the same level as the
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+ LightmapGI node (siblings), or nodes that are children of the
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+ LightmapGI node. This allows you to use several LightmapGI nodes to bake
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+ different parts of the scene, independently from each other.
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+
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First of all, before the lightmapper can do anything, the objects to be baked need
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First of all, before the lightmapper can do anything, the objects to be baked need
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a UV2 layer and a texture size. A UV2 layer is a set of secondary texture coordinates
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a UV2 layer and a texture size. A UV2 layer is a set of secondary texture coordinates
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that ensures any face in the object has its own place in the UV map. Faces must
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that ensures any face in the object has its own place in the UV map. Faces must
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