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@@ -115,7 +115,7 @@ it manually with the following code:
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void vertex() {
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VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
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- NORMAL = (MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
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+ NORMAL = normalize((MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
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// same as above for binormal and tangent, if normal mapping is used
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}
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