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Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>'

Kitzu 1 年之前
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d884e3ef07
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/scripting/resources.rst

+ 1 - 1
tutorials/scripting/resources.rst

@@ -337,7 +337,7 @@ Now, select the :ref:`CharacterBody3D <class_CharacterBody3D>` node which we nam
         [GlobalClass]
         public partial class BotStatsTable : Resource
         {
-            private Godot.Dictionary<string, BotStats> _stats = new Godot.Dictionary<string, BotStats>();
+            private Godot.Collections.Dictionary<string, BotStats> _stats = new Godot.Collections.Dictionary<string, BotStats>();
 
             public BotStatsTable()
             {