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Merge pull request #10481 from mateuseap/fix/high_level_multiplayer

Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
Max Hilbrunner 7 ماه پیش
والد
کامیت
d8fecf732d
1فایلهای تغییر یافته به همراه2 افزوده شده و 0 حذف شده
  1. 2 0
      tutorials/networking/high_level_multiplayer.rst

+ 2 - 0
tutorials/networking/high_level_multiplayer.rst

@@ -415,6 +415,7 @@ have loaded the game scene.
 
 
     func remove_multiplayer_peer():
     func remove_multiplayer_peer():
         multiplayer.multiplayer_peer = null
         multiplayer.multiplayer_peer = null
+        players.clear()
 
 
 
 
     # When the server decides to start the game from a UI scene,
     # When the server decides to start the game from a UI scene,
@@ -550,6 +551,7 @@ have loaded the game scene.
         private void RemoveMultiplayerPeer()
         private void RemoveMultiplayerPeer()
         {
         {
             Multiplayer.MultiplayerPeer = null;
             Multiplayer.MultiplayerPeer = null;
+            _players.Clear();
         }
         }
 
 
         // When the server decides to start the game from a UI scene,
         // When the server decides to start the game from a UI scene,