فهرست منبع

Remove mentions of VisualScript in the documentation

VisualScript has been removed in 4.0.alpha15 and later.
Hugo Locurcio 2 سال پیش
والد
کامیت
d917648102
5فایلهای تغییر یافته به همراه4 افزوده شده و 33 حذف شده
  1. 0 1
      about/docs_changelog.rst
  2. 2 3
      about/faq.rst
  3. 0 2
      community/tutorials.rst
  4. 0 25
      tutorials/editor/default_key_mapping.rst
  5. 2 2
      tutorials/networking/high_level_multiplayer.rst

+ 0 - 1
about/docs_changelog.rst

@@ -109,7 +109,6 @@ Scripting
 - :ref:`doc_evaluating_expressions`
 - :ref:`doc_evaluating_expressions`
 - :ref:`doc_what_is_gdnative`
 - :ref:`doc_what_is_gdnative`
 - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
 - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
-- :ref:`doc_custom_visualscript_nodes`
 
 
 VR
 VR
 ^^
 ^^

+ 2 - 3
about/faq.rst

@@ -65,9 +65,8 @@ and :ref:`compiling Godot yourself <toc-devel-compiling>`.
 Which programming languages are supported in Godot?
 Which programming languages are supported in Godot?
 ---------------------------------------------------
 ---------------------------------------------------
 
 
-The officially supported languages for Godot are GDScript, Visual Scripting,
-C#, and C++. See the subcategories for each language in the
-:ref:`scripting <toc-learn-scripting>` section.
+The officially supported languages for Godot are GDScript, C#, and C++.
+See the subcategories for each language in the :ref:`scripting <toc-learn-scripting>` section.
 
 
 If you are just starting out with either Godot or game development in general,
 If you are just starting out with either Godot or game development in general,
 GDScript is the recommended language to learn and use since it is native to Godot.
 GDScript is the recommended language to learn and use since it is native to Godot.

+ 0 - 2
community/tutorials.rst

@@ -12,8 +12,6 @@ Where to start
 
 
 The Godot video tutorials by `GDQuest <https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ/playlists>`_, `Game from Scratch <https://www.youtube.com/watch?v=iDEcP8Mc-7s&list=PLS9MbmO_ssyDk79j9ewONxV88fD5e_o5d>`_ and `KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/playlists>`_ are well-regarded in the community and often recommended as a gentle introduction to beginners.
 The Godot video tutorials by `GDQuest <https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ/playlists>`_, `Game from Scratch <https://www.youtube.com/watch?v=iDEcP8Mc-7s&list=PLS9MbmO_ssyDk79j9ewONxV88fD5e_o5d>`_ and `KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/playlists>`_ are well-regarded in the community and often recommended as a gentle introduction to beginners.
 
 
-If you're interested in Visual Scripting, `Emilio's tutorials <https://www.youtube.com/channel/UC9DR22-qohBDtZ74R3FxOZg>`_ may be worth a look.
-
 If you're interested in a complete introduction to programming using Godot and GDScript, the unofficial `Godot Tutorials <https://www.youtube.com/channel/UCnr9ojBEQGgwbcKsZC-2rIg>`_ YouTube channel is a good place to start.
 If you're interested in a complete introduction to programming using Godot and GDScript, the unofficial `Godot Tutorials <https://www.youtube.com/channel/UCnr9ojBEQGgwbcKsZC-2rIg>`_ YouTube channel is a good place to start.
 
 
 GDQuest's *Learn GDScript From Zero* is a free and open source interactive tutorial for absolute beginners to learn to program with Godot's GDScript language. It is available as a `desktop application <https://gdquest.itch.io/learn-godot-gdscript>`_  or `in the browser <https://gdquest.github.io/learn-gdscript>`_.
 GDQuest's *Learn GDScript From Zero* is a free and open source interactive tutorial for absolute beginners to learn to program with Godot's GDScript language. It is available as a `desktop application <https://gdquest.itch.io/learn-godot-gdscript>`_  or `in the browser <https://gdquest.github.io/learn-gdscript>`_.

+ 0 - 25
tutorials/editor/default_key_mapping.rst

@@ -341,31 +341,6 @@ Script Editor
 | Reset Zoom           | :kbd:`Ctrl + 0`                 | :kbd:`Cmd + 0`                  | ``script_editor/reset_zoom``           |
 | Reset Zoom           | :kbd:`Ctrl + 0`                 | :kbd:`Cmd + 0`                  | ``script_editor/reset_zoom``           |
 +----------------------+---------------------------------+---------------------------------+----------------------------------------+
 +----------------------+---------------------------------+---------------------------------+----------------------------------------+
 
 
-Visual Script Editor
---------------------
-
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Action name       | Windows, Linux  | macOS             | Editor setting                             |
-+===================+=================+===================+============================================+
-| Find Node Type    | :kbd:`Ctrl + F` | :kbd:`Cmd + F`    | ``visual_script_editor/find_node_type``    |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Copy Nodes        | :kbd:`Ctrl + C` | :kbd:`Cmd + C`    | ``visual_script_editor/copy_nodes``        |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Cut Nodes         | :kbd:`Ctrl + X` | :kbd:`Cmd + X`    | ``visual_script_editor/cut_nodes``         |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Paste Nodes       | :kbd:`Ctrl + V` | :kbd:`Cmd + V`    | ``visual_script_editor/paste_nodes``       |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Delete Selected   | :kbd:`Del`      | :kbd:`Cmd + BkSp` | ``visual_script_editor/delete_selected``   |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Make Function     | :kbd:`Ctrl + G` | :kbd:`Cmd + G`    | ``visual_script_editor/create_function``   |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Edit Member       | :kbd:`Ctrl + E` | :kbd:`Cmd + E`    | ``visual_script_editor/edit_member``       |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Refresh Graph     | :kbd:`Ctrl + R` | :kbd:`Cmd + R`    | ``visual_script_editor/refresh_nodes``     |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Toggle Breakpoint | :kbd:`F9`       | :kbd:`F9`         | ``visual_script_editor/toggle_breakpoint`` |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-
 Editor Output
 Editor Output
 -------------
 -------------
 
 

+ 2 - 2
tutorials/networking/high_level_multiplayer.rst

@@ -417,9 +417,9 @@ To clarify, here is an example of how this looks in the
 Master and puppet keywords
 Master and puppet keywords
 ^^^^^^^^^^^^^^^^^^^^^^^^^^
 ^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
-.. FIXME: Clarify the equivalents to the GDScript keywords in C# and Visual Script.
+.. FIXME: Clarify the equivalents to the GDScript keywords in C#.
 
 
-The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C# and Visual Script).
+The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C#).
 Similarly to the ``remote`` keyword, functions can also be tagged with them:
 Similarly to the ``remote`` keyword, functions can also be tagged with them:
 
 
 Example bomb code:
 Example bomb code: