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@@ -33,7 +33,7 @@ Axis Order
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The main reason for this is that there isn't a *unique* way to construct an orientation from the angles. There isn't a standard mathematical function that
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-takes all the angles togehter and produces an actual 3D rotation. The only way an orientation can be produced from angles is to rotate the object angle
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+takes all the angles together and produces an actual 3D rotation. The only way an orientation can be produced from angles is to rotate the object angle
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by angle, in an *arbitrary order*.
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This could be done by first rotating in *X*, then *Y* and then in *Z*. Alternatively, you could first rotate in *Y*, then in *Z* and finally in *X*. Anything really works,
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