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Merge pull request #6630 from timothyqiu/set-playing

Sync renamed method in C++ code snippet
Matthew 2 years ago
parent
commit
d97d2c2e6e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/first_2d_game/04.creating_the_enemy.rst

+ 1 - 1
getting_started/first_2d_game/04.creating_the_enemy.rst

@@ -134,7 +134,7 @@ and randomly choose one of the three animation types:
         godot::Ref<godot::RandomNumberGenerator> random = godot::RandomNumberGenerator::_new();
         random->randomize();
         _animated_sprite = get_node<godot::AnimatedSprite2D>("AnimatedSprite2D");
-        _animated_sprite->_set_playing(true);
+        _animated_sprite->set_playing(true);
         godot::PoolStringArray mob_types = _animated_sprite->get_sprite_frames()->get_animation_names();
         _animated_sprite->set_animation(mob_types[random->randi() % mob_types.size()]);
     }