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Fix broken links in UI nodes intro page

Closes #1379
Nathan 7 years ago
parent
commit
d98bb0d5c0

+ 3 - 5
getting_started/step_by_step/ui_introduction_to_the_ui_system.rst

@@ -25,7 +25,7 @@ This guide will get you started with UI design. You will learn:
 -  The five most common containers
 -  The five most common containers
 
 
 To learn how to control the interface and connect it to other scripts,
 To learn how to control the interface and connect it to other scripts,
-read `Build your first game UI in Godot <#>`__.
+read :ref:`Build your first game UI in Godot <doc_ui_game_user_interface>`.
 
 
 Only use Control nodes when you design your interfaces. They have unique
 Only use Control nodes when you design your interfaces. They have unique
 properties that allow them to work with one another. Other nodes like
 properties that allow them to work with one another. Other nodes like
@@ -51,8 +51,7 @@ The 5 most common UI elements
 -----------------------------
 -----------------------------
 
 
 Godot ships with dozens of Control nodes. A lot of them are here to help
 Godot ships with dozens of Control nodes. A lot of them are here to help
-you build editor plugins and applications. To learn more about them,
-check the guide about `Advanced UI nodes and Themes <img/#>`__.
+you build editor plugins and applications.
 
 
 For most games, you'll only need five types of UI elements, and a few
 For most games, you'll only need five types of UI elements, and a few
 Containers. These five Control nodes are:
 Containers. These five Control nodes are:
@@ -349,5 +348,4 @@ between the rows and columns respectively.
    A GridContainer with 2 columns. It sizes each column automatically.
    A GridContainer with 2 columns. It sizes each column automatically.
 
 
 Godot's UI system is complex, and has a lot more to offer. To learn how
 Godot's UI system is complex, and has a lot more to offer. To learn how
-to design more advanced interface, read `Design advanced UI with other
-Control nodes <img/#>`__.
+to design more advanced interface, head to the :ref:`GUI section <toc-learn-features-gui>` of the docs.