@@ -61,7 +61,7 @@ The next step is to change the build options. Right-click on the new project and
:figclass: figure-w480
:align: center
-Select the **"Make" commands** tab and remove all the existing commands for all the build targets. For each build target enter the **SCons** command for creating the desired build in the **Build project/target** field. The minimum is ``scons``. For details on the **SCons** build options, see :ref:`doc_introduction_to_the_buildsystem`. It's also useful to add the ``scons --clean`` command in the **Clean project/target** field to the project's default commmands.
+Select the **"Make" commands** tab and remove all the existing commands for all the build targets. For each build target enter the **SCons** command for creating the desired build in the **Build project/target** field. The minimum is ``scons``. For details on the **SCons** build options, see :ref:`doc_introduction_to_the_buildsystem`. It's also useful to add the ``scons --clean`` command in the **Clean project/target** field to the project's default commands.
If you're using Windows, all the commands need to be preceded with ``cmd /c`` to initialize the command interpreter.
@@ -28,7 +28,7 @@ Create a new empty scene, add a CanvasLayer as the root node and add a script to
Scripting
---------
-Below is all the code we need to make it work. The URL points to an online API mocker; it returns a pre-defined JSON string, which we will then parse to get access to the data.
+Below is all the code we need to make it work. The URL points to an online API mocker; it returns a predefined JSON string, which we will then parse to get access to the data.
A large number of built-in variables are available, like ``UV``, ``COLOR`` and ``VERTEX``. What variables are available depends on the type of shader (``spatial``, ``canvas_item`` or ``particle``) and the function used (``vertex``, ``fragment`` or ``light``).
-For a list of the build-in variables that are available, please see the corresponding pages:
+For a list of the built-in variables that are available, please see the corresponding pages: