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Merge pull request #11080 from Calinou/internationalizing-games-break-iterator

Update ICU break iterator instructions in Internationalizing games
Max Hilbrunner 1 month ago
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2 changed files with 6 additions and 4 deletions
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      tutorials/i18n/img/icu_data.png
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      tutorials/i18n/internationalizing_games.rst

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tutorials/i18n/img/icu_data.png


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tutorials/i18n/internationalizing_games.rst

@@ -311,11 +311,13 @@ It is possible to override text and control layout direction by using the follow
 Adding break iterator data to exported project
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-Some languages are written without spaces, and word and line breaking requires more than rules over character sequences.
-Godot includes ICU rule and dictionary based, break iterator data, but this data is not included into exported projects by default.
-To include it go to **Project → Project Settings → Localization → Text Server Data** and click **Install support data...**. Break iterator data is about 4 MB large.
+Some languages are written without spaces. In those languages,
+word and line breaking require more than rules over character sequences.
+Godot includes ICU rule and dictionary-based break iterator data, but this data
+is not included in exported projects by default.
 
-.. image:: img/icu_data.png
+To include it, go to **Project → Project Settings**, enable **Internationalization → Locale → Include Text Server Data**,
+then export the project. Break iterator data is about 4 MB in size.
 
 Structured text BiDi override
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