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Removed an unnecessarily controversial line

I am not even going to start a discussion about GDscript vs. C#, but this line is unnecessary at this place and will only lead to false impressions. If you are in a company that intends to use C# you won't need this information. If you don't know about C# yet there's a good chance that you will be better off using GDscript.
Warlaan 7 năm trước cách đây
mục cha
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getting_started/step_by_step/scripting.rst

@@ -62,10 +62,6 @@ a generous donation from Microsoft.
 It has an excellent tradeoff between performance and ease of use,
 It has an excellent tradeoff between performance and ease of use,
 although one must be aware of its garbage collector.
 although one must be aware of its garbage collector.
 
 
-C# is usually the best choice for companies. The large amount of
-programmers familiar with it means less time can be spent learning
-Godot and more time can be spent programming with it.
-
 Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory
 Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory
 any third-party .NET library or framework can be used for scripting in Godot, as
 any third-party .NET library or framework can be used for scripting in Godot, as
 well as any Common Language Infrastructure-compliant programming language, such as
 well as any Common Language Infrastructure-compliant programming language, such as