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Revert "Update keyframe icon/marker language to be more generic"

This reverts commit 81e598daa07f14ac5ea0d256cd303d1fe0606cd5.
Doc Rinehart 1 year ago
parent
commit
daa3a75cc1
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/first_3d_game/09.adding_animations.rst

+ 2 - 2
getting_started/first_3d_game/09.adding_animations.rst

@@ -95,11 +95,11 @@ Select the ``Character`` and in the *Inspector* expand the *Transform* section.
 
 For this tutorial, just create RESET Track(s) which is the default choice
 
-Two tracks appear in the editor with a small inline icon representing each keyframe.
+Two tracks appear in the editor with a diamond icon representing each keyframe.
 
 |image11|
 
-You can click and drag on the keyframe markers to move them in time. Move the
+You can click and drag on the diamonds to move them in time. Move the
 position key to ``0.3`` seconds and the rotation key to ``0.1`` seconds.
 
 |image12|