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@@ -3,48 +3,37 @@
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Android in-app purchases
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========================
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-Godot offers a first-party ``GodotGooglePlayBilling`` Android plugin since Godot 3.2.2.
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-The new plugin uses the `Google Play Billing library <https://developer.android.com/google/play/billing>`__
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-instead of the now deprecated AIDL IAP implementation.
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+Godot offers a first-party ``GodotGooglePlayBilling`` Android plugin compatible with Godot 3.2.2 and higher.
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+This plugin uses the `Google Play Billing library <https://developer.android.com/google/play/billing>`__
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+instead of the now deprecated AIDL IAP implementation. For details of how to migrate from the older
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+``GodotPaymentsV3``, see the migration guide: `Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)`_.
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If you learn better by looking at an example, you can find the demo project
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`here <https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap>`__.
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-Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
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-------------------------------------------------------
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-
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-The new ``GodotGooglePlayBilling`` API is not compatible with its predecessor ``GodotPaymentsV3``.
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-
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-Changes
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-*******
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-
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-- You need to enable the Custom Build option in your Android export settings and install
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- the ``GodotGooglePlayBilling`` plugin manually (see below for details)
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-- All purchases have to be acknowledged by your app. This is a
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- `requirement from Google <https://developer.android.com/google/play/billing/integrate#process>`__.
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- Purchases that are not acknowledged by your app will be refunded.
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-- Support for subscriptions
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-- Signals (no polling or callback objects)
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-
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-
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Usage
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-----
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Getting started
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***************
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-If not already done, make sure you have enabled and successfully set up :ref:`Android Custom Builds <doc_android_custom_build>`.
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-Grab the``GodotGooglePlayBilling`` plugin binary and config from the `releases page <https://github.com/godotengine/godot-google-play-billing/releases>`__
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+Make sure you have enabled and successfully set up :ref:`Android Custom Builds <doc_android_custom_build>`.
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+Grab the ``GodotGooglePlayBilling`` plugin binary and config from the `releases page <https://github.com/godotengine/godot-google-play-billing/releases>`__
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and put both into `res://android/plugins`.
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The plugin should now show up in the Android export settings, where you can enable it.
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-Getting started
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-***************
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+Initialize the plugin
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+*********************
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+
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+To use the ``GodotGooglePlayBilling`` API:
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+
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+1. Obtain a reference to the ``GodotGooglePlayBilling`` singleton
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+2. Connect handlers for the plugin signals
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+3. Call ``startConnection``
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-To use the ``GodotGooglePlayBilling`` API you first have to get the ``GodotGooglePlayBilling``
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-singleton and start the connection:
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+Initialization example:
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::
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@@ -56,9 +45,11 @@ singleton and start the connection:
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# These are all signals supported by the API
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# You can drop some of these based on your needs
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+ payment.connect("billing_resume", self, "_on_billing_resume") # No params
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payment.connect("connected", self, "_on_connected") # No params
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payment.connect("disconnected", self, "_on_disconnected") # No params
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payment.connect("connect_error", self, "_on_connect_error") # Response ID (int), Debug message (string)
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+ payment.connect("price_change_acknowledged", self, "_on_price_acknowledged") # Response ID (int)
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payment.connect("purchases_updated", self, "_on_purchases_updated") # Purchases (Dictionary[])
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payment.connect("purchase_error", self, "_on_purchase_error") # Response ID (int), Debug message (string)
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payment.connect("sku_details_query_completed", self, "_on_sku_details_query_completed") # SKUs (Dictionary[])
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@@ -67,20 +58,42 @@ singleton and start the connection:
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payment.connect("purchase_acknowledgement_error", self, "_on_purchase_acknowledgement_error") # Response ID (int), Debug message (string), Purchase token (string)
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payment.connect("purchase_consumed", self, "_on_purchase_consumed") # Purchase token (string)
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payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error") # Response ID (int), Debug message (string), Purchase token (string)
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+ payment.connect("query_purchases_response", self, "_on_query_purchases_response") # Purchases (Dictionary[])
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payment.startConnection()
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else:
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print("Android IAP support is not enabled. Make sure you have enabled 'Custom Build' and the GodotGooglePlayBilling plugin in your Android export settings! IAP will not work.")
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-All API methods only work if the API is connected. You can use ``payment.isReady()`` to check the connection status.
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+The API must be in a connected state prior to use. The ``connected`` signal is sent
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+when the connection process succeeds. You can also use ``isReady()`` to determine if the plugin
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+is ready for use. The ``getConnectionState()`` function returns the current connection state
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+of the plugin.
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+Return values for ``getConnectionState()``:
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+
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+::
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+
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+ # Matches BillingClient.ConnectionState in the Play Billing Library
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+ enum ConnectionState {
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+ DISCONNECTED, # not yet connected to billing service or was already closed
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+ CONNECTING, # currently in process of connecting to billing service
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+ CONNECTED, # currently connected to billing service
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+ CLOSED, # already closed and shouldn't be used again
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+ }
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-Querying available items
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-************************
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-As soon as the API is connected, you can query SKUs using ``querySkuDetails``.
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+Query available items
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+*********************
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-Full example:
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+Once the API has connected, query SKUs using ``querySkuDetails()``. You must successfully complete
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+a SKU query before before calling the ``purchase()`` or ``queryPurchases()`` functions,
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+or they will return an error. ``querySkuDetails()`` takes two parameters: an array
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+of SKU name strings, and a string specifying the type of SKU being queried.
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+The SKU type string should be ``"inapp"`` for normal in-app purchases or ``"subs"`` for subscriptions.
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+The name strings in the array should match the SKU product ids defined in the Google Play Console entry
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+for your app.
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+
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+Example use of ``querySkuDetails()``:
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::
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@@ -91,76 +104,303 @@ Full example:
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for available_sku in sku_details:
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print(available_sku)
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+ func _on_sku_details_query_error(response_id, error_message, skus_queried):
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+ print("on_sku_details_query_error id:", response_id, " message: ",
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+ error_message, " skus: ", skus_queried)
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+
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+
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+Query user purchases
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+********************
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+
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+To retrieve a user's purchases, call the ``queryPurchases()`` function passing
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+a string with the type of SKU to query. The SKU type string should be
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+``"inapp"`` for normal in-app purchases or ``"subs"`` for subscriptions.
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+The ``query_purchases_response`` signal is sent with the result.
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+The signal has a single parameter: a :ref:`Dictionary <class_Dictionary>` with
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+a status code and either an array of purchases or an error message.
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+Only active subscriptions and non-consumed one-time purchases are
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+included in the purchase array.
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+
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+Example use of ``queryPurchases()``:
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+
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+::
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+
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+ func _query_purchases():
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+ payment.queryPurchases("inapp") # Or "subs" for subscriptions
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+
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+ func _on_query_purchases_response(query_result):
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+ if query_result.status == OK:
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+ for purchase in query_result.purchases:
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+ _process_purchase(purchase)
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+ else:
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+ print("queryPurchases failed, response code: ",
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+ query_result.response_code,
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+ " debug message: ", query_result.debug_message)
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+
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+
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+You should query purchases during startup after succesfully retrieving SKU details.
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+Since the user may make a purchase or resolve a pending transaction from
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+outside your app, you should recheck for purchases when resuming from the
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+background. To accomplish this, you can use the ``billing_resume`` signal.
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+
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+Example use of ``billing_resume``:
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+
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+::
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+
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+ func _on_billing_resume():
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+ if payment.getConnectionState() == ConnectionState.CONNECTED:
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+ _query_purchases()
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+
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+
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+For more information on processing the purchase items returned by
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+``queryPurchases()``, see `Processing a purchase item`_
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+
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Purchase an item
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****************
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-To initiate the purchase flow for an item, call ``purchase``.
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-You **must** query the SKU details for an item before you can
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-initiate the purchase flow for it.
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+To initiate the purchase flow for an item, call ``purchase()`` passing the
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+product id string of the SKU you wish to purchase.
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+Reminder: you **must** query the SKU details for an item before you can
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+pass it to ``purchase()``.
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+
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+Example use of ``purchase()``:
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::
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payment.purchase("my_iap_item")
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-Then, wait for the ``_on_purchases_updated`` callback and handle the purchase result:
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+
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+The payment flow will send a ``purchases_updated`` signal on success or a
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+``purchase_error`` signal on failure.
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::
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func _on_purchases_updated(purchases):
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for purchase in purchases:
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- if purchase.purchase_state == 1: # 1 means "purchased", see https://developer.android.com/reference/com/android/billingclient/api/Purchase.PurchaseState#constants_1
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- # enable_premium(purchase.sku) # unlock paid content, add coins, save token on server, etc. (you have to implement enable_premium yourself)
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- if not purchase.is_acknowledged:
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- payment.acknowledgePurchase(purchase.purchase_token) # call if non-consumable product
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- if purchase.sku in list_of_consumable_products:
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- payment.consumePurchase(purchase.purchase_token) # call if consumable product
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+ _process_purchase(purchase)
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+
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+ func _on_purchase_error(response_id, error_message):
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+ print("purchase_error id:", response_id, " message: ", error_message)
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+
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+
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+Processing a purchase item
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+**************************
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+
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+The ``query_purchases_response`` and ``purchases_updated`` signals provide an array
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+of purchases in :ref:`Dictionary <class_Dictionary>` format. The purchase Dictionary
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+includes keys that map to values of the Google Play Billing
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+`Purchase <https://developer.android.com/reference/com/android/billingclient/api/Purchase>`_ class.
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+
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+Purchase fields:
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+
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+::
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+
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+ dictionary.put("order_id", purchase.getOrderId());
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+ dictionary.put("package_name", purchase.getPackageName());
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+ dictionary.put("purchase_state", purchase.getPurchaseState());
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+ dictionary.put("purchase_time", purchase.getPurchaseTime());
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+ dictionary.put("purchase_token", purchase.getPurchaseToken());
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+ dictionary.put("quantity", purchase.getQuantity());
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+ dictionary.put("signature", purchase.getSignature());
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+ // PBL V4 replaced getSku with getSkus to support multi-sku purchases,
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+ // use the first entry for "sku" and generate an array for "skus"
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+ ArrayList<String> skus = purchase.getSkus();
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+ dictionary.put("sku", skus.get(0));
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+ String[] skusArray = skus.toArray(new String[0]);
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+ dictionary.put("skus", skusArray);
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+ dictionary.put("is_acknowledged", purchase.isAcknowledged());
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+ dictionary.put("is_auto_renewing", purchase.isAutoRenewing());
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-Check if the user purchased an item
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-***********************************
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+Check purchase state
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+********************
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-To get all purchases, call ``queryPurchases``. Unlike most of the other functions, ``queryPurchases`` is
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-a synchronous operation and returns a :ref:`Dictionary <class_Dictionary>` with a status code
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-and either an array of purchases or an error message. Only active subscriptions and non-consumed one-time purchases are returned.
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+Check the ``purchase_state`` value of a purchase to determine if a
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+purchase was completed or is still pending.
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-Full example:
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+PurchaseState values:
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::
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- var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions
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- if query.status == OK:
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- for purchase in query.purchases:
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- if purchase.sku == "my_iap_item" and purchase.purchase_state == 1:
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- # enable_premium(purchase.sku) # unlock paid content, save token on server, etc.
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- if !purchase.is_acknowledged:
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- payment.acknowledgePurchase(purchase.purchase_token)
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- # Or wait for the _on_purchase_acknowledged callback before giving the user what they bought
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+ # Matches Purchase.PurchaseState in the Play Billing Library
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+ enum PurchaseState {
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+ UNSPECIFIED,
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+ PURCHASED,
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+ PENDING,
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+ }
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+
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+
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+If a purchase is in a ``PENDING`` state, you should not award the contents of the
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+purchase or do any further processing of the purchase until it reaches the
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+``PURCHASED`` state. If you have a store interface, you may wish to display
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+information about pending purchases needing to be completed in the Google Play Store.
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+For more details on pending purchases, see
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+`Handling pending transactions <https://developer.android.com/google/play/billing/integrate#pending>`_
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+in the Google Play Billing Library documentation.
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Consumables
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***********
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If your in-app item is not a one-time purchase but a consumable item (e.g. coins) which can be purchased
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-multiple times, you can consume an item by calling ``consumePurchase`` with a purchase token.
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-Call ``queryPurchases`` to get the purchase token. Calling ``consumePurchase`` automatically
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-acknowledges a purchase.
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-Consuming a product allows the user to purchase it again, and removes it from appearing in subsequent ``queryPurchases`` calls.
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+multiple times, you can consume an item by calling ``consumePurchase()`` passing
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+the ``purchase_token`` value from the purchase dictionary.
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+Calling ``consumePurchase()`` automatically acknowledges a purchase.
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+Consuming a product allows the user to purchase it again, it will no longer appear
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+in subsequent ``queryPurchases()`` calls unless it is repurchased.
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+
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+Example use of ``consumePurchase()``:
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+
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+::
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+
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+ func _process_purchase(purchase):
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+ if purchase.sku == "my_consumable_iap_item" and purchase.purchase_state == PurchaseState.PURCHASED:
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+ # Add code to store payment so we can reconcile the purchase token
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+ # in the completion callback against the original purchase
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+ payment.consumePurchase(purchase.purchase_token)
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+
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+ func _on_purchase_consumed(purchase_token):
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+ _handle_purchase_token(purchase_token, true)
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+
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+ func _on_purchase_consumption_error(response_id, error_message, purchase_token):
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+ print("_on_purchase_consumption_error id:", response_id,
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+ " message: ", error_message)
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+ _handle_purchase_token(purchase_token, false)
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+
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+ # Find the sku associated with the purchase token and award the
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+ # product if successful
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+ func _handle_purchase_token(purchase_token, purchase_successful):
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+ # check/award logic, remove purchase from tracking list
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+
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+
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+Acknowledging purchases
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+***********************
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+
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+If your in-app item is a one-time purchase, you must acknowledge the purchase by
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+calling the ``acknowledgePurchase()`` function, passing the ``purchase_token``
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+value from the purchase dictionary. If you do not acknowledge a purchase within
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+three days, the user automatically receives a refund, and Google Play revokes the purchase.
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+If you are calling ``comsumePurchase()`` it automatically acknowledges the purchase and
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+you do not need to call ``acknowledgePurchase()``.
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+
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+Example use of ``acknowledgePurchase()``:
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::
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- var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions
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- if query.status == OK:
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- for purchase in query.purchases:
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- if purchase.sku == "my_consumable_iap_item" and purchase.purchase_state == 1:
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- # enable_premium(purchase.sku) # add coins, save token on server, etc.
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- payment.consumePurchase(purchase.purchase_token)
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- # Or wait for the _on_purchase_consumed callback before giving the user what they bought
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+ func _process_purchase(purchase):
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+ if purchase.sku == "my_one_time_iap_item" and \
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+ purchase.purchase_state == PurchaseState.PURCHASED and \
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+ not purchase.is_acknowledged:
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+ # Add code to store payment so we can reconcile the purchase token
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+ # in the completion callback against the original purchase
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+ payment.acknowledgePurchase(purchase.purchase_token)
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+
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+ func _on_purchase_acknowledged(purchase_token):
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+ _handle_purchase_token(purchase_token, true)
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+
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+ func _on_purchase_acknowledgement_error(response_id, error_message, purchase_token):
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+ print("_on_purchase_acknowledgement_error id: ", response_id,
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+ " message: ", error_message)
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+ _handle_purchase_token(purchase_token, false)
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+
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+ # Find the sku associated with the purchase token and award the
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+ # product if successful
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+ func _handle_purchase_token(purchase_token, purchase_successful):
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+ # check/award logic, remove purchase from tracking list
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+
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|
Subscriptions
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|
*************
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-Subscriptions don't work much different from regular in-app items. Just use ``"subs"`` as second
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-argument to ``querySkuDetails`` to get subscription details.
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-Check ``is_auto_renewing`` in the results of ``queryPurchases()`` to see if a
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|
-user has cancelled an auto-renewing subscription
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+Subscriptions work mostly like regular in-app items. Use ``"subs"`` as the second
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|
+argument to ``querySkuDetails()`` to get subscription details. Pass ``"subs"``
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|
+to ``queryPurchases()`` to get subscription purchase details.
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+
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+You can check ``is_auto_renewing`` in the a subscription purchase
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+returned from ``queryPurchases()`` to see if a user has cancelled an
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|
+auto-renewing subscription.
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+
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+You need to acknowledge new subscription purchases, but not automatic
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|
+subscription renewals.
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+
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+If you support upgrading or downgrading between different subscription levels,
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|
+you should use ``updateSubscription()`` to use the subscription update flow to
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|
+change an active subscription. Like ``purchase()``, results are returned by the
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|
+``purchases_updated`` and ``purchase_error`` signals.
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|
+There are three parameters to ``updateSubscription()``:
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|
+
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|
+1. The purchase token of the currently active subscription
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|
|
+2. The product id string of the subscription SKU to change to
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|
+3. The proration mode to apply to the subscription.
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|
|
+
|
|
|
+The proration values are defined as:
|
|
|
+
|
|
|
+::
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|
+
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|
|
+ enum SubscriptionProrationMode {
|
|
|
+ # Replacement takes effect immediately, and the remaining time
|
|
|
+ # will be prorated and credited to the user.
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|
|
+ IMMEDIATE_WITH_TIME_PRORATION = 1,
|
|
|
+ # Replacement takes effect immediately, and the billing cycle remains the same.
|
|
|
+ # The price for the remaining period will be charged.
|
|
|
+ # This option is only available for subscription upgrade.
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|
|
+ IMMEDIATE_AND_CHARGE_PRORATED_PRICE,
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|
|
+ # Replacement takes effect immediately, and the new price will be charged on
|
|
|
+ # next recurrence time. The billing cycle stays the same.
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|
|
+ IMMEDIATE_WITHOUT_PRORATION,
|
|
|
+ # Replacement takes effect when the old plan expires, and the new price
|
|
|
+ # will be charged at the same time.
|
|
|
+ DEFERRED,
|
|
|
+ # Replacement takes effect immediately, and the user is charged full price
|
|
|
+ # of new plan and is given a full billing cycle of subscription,
|
|
|
+ # plus remaining prorated time from the old plan.
|
|
|
+ IMMEDIATE_AND_CHARGE_FULL_PRICE,
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+Default behavior is ``IMMEDIATE_WITH_TIME_PRORATION``.
|
|
|
+
|
|
|
+Example use of ``updateSubscription``:
|
|
|
+
|
|
|
+::
|
|
|
+
|
|
|
+ payment.updateSubscription(_active_subscription_purchase.purchase_token, \
|
|
|
+ "new_sub_sku", SubscriptionProrationMode.IMMEDIATE_WITH_TIME_PRORATION)
|
|
|
+
|
|
|
+
|
|
|
+The ``confirmPriceChange()`` function can be used to launch price change confirmation flow
|
|
|
+for a subscription. Pass the product id of the subscription SKU subject to the price change.
|
|
|
+The result will be sent by the ``price_change_acknowledged`` signal.
|
|
|
+
|
|
|
+Example use of ``confirmPriceChange()``:
|
|
|
+
|
|
|
+::
|
|
|
+
|
|
|
+ enum BillingResponse {SUCCESS = 0, CANCELLED = 1}
|
|
|
+
|
|
|
+ func confirm_price_change(product_id):
|
|
|
+ payment.confirmPriceChange(product_id)
|
|
|
+
|
|
|
+ func _on_price_acknowledged(response_id):
|
|
|
+ if response_id == BillingResponse.SUCCESS:
|
|
|
+ print("price_change_accepted")
|
|
|
+ elif response_id == BillingResponse.CANCELED:
|
|
|
+ print("price_change_canceled")
|
|
|
+
|
|
|
+
|
|
|
+Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
|
|
|
+------------------------------------------------------
|
|
|
+
|
|
|
+The new ``GodotGooglePlayBilling`` API is not compatible with its predecessor ``GodotPaymentsV3``.
|
|
|
+
|
|
|
+Changes
|
|
|
+*******
|
|
|
+
|
|
|
+- You need to enable the Custom Build option in your Android export settings and install
|
|
|
+ the ``GodotGooglePlayBilling`` plugin manually (see below for details)
|
|
|
+- All purchases have to be acknowledged by your app. This is a
|
|
|
+ `requirement from Google <https://developer.android.com/google/play/billing/integrate#process>`__.
|
|
|
+ Purchases that are not acknowledged by your app will be refunded.
|
|
|
+- Support for subscriptions
|
|
|
+- Signals (no polling or callback objects)
|