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@@ -76,18 +76,18 @@ all enemies can be notified about the alarm sounding, by using
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::
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func _on_discovered(): # this is a fictional function
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- get_tree().call_group("guards", "player_was_discovered")
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+ get_tree().call_group("enemies", "player_was_discovered")
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The above code calls the function "player_was_discovered" on every
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-member of the group "guards".
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+member of the group "enemies".
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-Optionally, it is possible to get the full list of "guards" nodes by
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+Optionally, it is possible to get the full list of "enemies" nodes by
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calling
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:ref:`SceneTree.get_nodes_in_group() <class_SceneTree_get_nodes_in_group>`:
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::
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- var guards = get_tree().get_nodes_in_group("guards")
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+ var enemies = get_tree().get_nodes_in_group("enemies")
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More will be added about
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:ref:`SceneTree <class_SceneTree>`
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