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@@ -8,7 +8,7 @@ Intro
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A simple (but flexible enough for most uses) particle system is
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provided. Particle systems are used to simulate complex physical effects
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-tsuch as sparks, fire, magic particles, smoke, mist, magic, etc.
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+such as sparks, fire, magic particles, smoke, mist, magic, etc.
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The idea is that a "particle" is emitted at a fixed interval and with a
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fixed lifetime. During his lifetime, every particle will have the same
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@@ -145,7 +145,7 @@ Color phases
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Particles can use up to 4 color phases. Each color phase can include
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transparency.
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-Phases must provide an offset value from 0 to 1, and alays in
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+Phases must provide an offset value from 0 to 1, and always in
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ascending order. For example, a color will begin at offset 0 and end
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in offset 1, but 4 colors might use different offsets, such as 0, 0.2,
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0.8 and 1.0 for the different phases:
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@@ -252,7 +252,7 @@ creating explosions or sudden bursts of particles:
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Randomness
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----------
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-All physics parameters can be randomiez. Random variables go from 0 to
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+All physics parameters can be randomized. Random variables go from 0 to
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1. the formula to randomize a parameter is:
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::
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