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update inspector dock

Volkan Gezer 4 months ago
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dbb454cd55

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+ 110 - 18
tutorials/editor/inspector_dock.rst

@@ -1,36 +1,127 @@
-:article_outdated: True
-
 .. _doc_editor_inspector_dock:
 
-The Inspector
-=============
+Inspector Dock
+===============
+
+The Inspector dock lists all properties of an object, resource, or node.
+It will update the list of the properties as you select a different node from the 
+Scene Tree dock, or if you use **Open** command from the FileSystem's context menu.
+
+.. image:: img/inspector_overview.webp
+
+This page explains how the Inspector dock works in-depth. You will learn how to edit 
+properties, fold and unfold areas, use the search bar, and more.
+
+Usage
+-----
+
+If the inspector dock is visible, clicking on a node in the scene tree will automatically
+display its properties.
+If it is not visible, you can show it by navigating to
+**Editor > Editor Settings > Editor Docks > Inspector**.
+
+At the top of the dock are the file and navigation buttons.
+
+.. image:: img/inspector_top_buttons.webp
+
+From left to right:
+
+- Opens a new window to select and create a resource in the memory and edit it.
+- Opens a resource from the FileSystem to edit.
+- Saves the currently edited resource to disk.
+- Provides options to:
+
+  - **Edit Resource from Clipboard** by pasting the copied resource.
+  - **Copy Resource** to clipboard.
+  - **Show in FileSystem** if the resource is already saved.
+  - **Make Resource Built-In** to work in a built-in resource, not the one from the disk.
+  
+- The "<" and ">" arrows let you navigate through your edited object history.
+- The button next to them opens the history list for a quicker navigation. If you created multiple 
+  resources in the memory, you will also see them here.
+
+Below, you can find the selected node's icon, its name, and the quick button to open 
+its documentation on the right side.
+Clicking on the node's name itself will list the sub-resources of this node if there are any.
+
+Then comes the search bar. Type anything in it to filter displayed properties. 
+Delete the text to clear the search.
+This search is case insensitive and also searches letter by letter as you type.
+For instance, if you type ``vsb``, one of the results you see will be
+Visibility property as this property contains all of these letters.
+
+Before discussing the tool button next to the filter bar, it is worth mentioning 
+what you actually see below it and how it is structured.
+
+.. image:: img/inspector_dock_overlay.webp
+
+Properties are grouped inside their respective *classes* as *sections*.
+You can expand each section to view the related properties.
+
+You can also open the documentation of each class by right-clicking on a class
+and selecting **Open Documentation**.
+Similarly, you can right click on a property and copy or paste its value,
+copy the property path, favorite it to be shown on the top of the inspector, or open its 
+documentation page.
 
-This page explains how the Inspector dock works in-depth. You will learn how to edit properties, fold and unfold areas, use the search bar, and more.
+If you hover your mouse over a property, you will see the description of what 
+it does as well as how it can be called inside the script.
 
-.. warning:: This page is a work-in-progress.
+You can directly change the values by clicking, typing, or selecting from the menu.
+If the property is a number or a slider, you can keep your left mouse button 
+pressed and drag to change the values.
 
-Overview of the interface
--------------------------
+.. image:: img/inspector_dock_subresource.webp
 
-Let's start by looking at the dock's main parts.
+If a node's property is a sub-resource, you can click on the down arrow to pick a 
+resource type, or load one using the **Quick Load** or **Load** options.
+Alternatively, a supported resource can be dragged from the FileSystem.
+Once you start dragging, the compatible property will be highlighted.
+Simply drop it on the appropriate property's value.
 
-.. image:: img/inspector_overview.png
+After loading a sub-resource, you can click on it to see its properties or adjust them.
 
-At the top are the file and navigation buttons.
+.. |undo| image:: img/inspector_dock_revert.webp
 
-.. image:: img/inspector_top_buttons.png
+The values with different values than their original values will have a revert icon (|undo|).
+Clicking on this icon reverts the value to its original state.
+If the values are linked with each other, they will have a chain icon and changing one
+will change others as well. You can unchain them by clicking on this icon.
 
-Below it, you can find the selected node's name, its type, and the tools menu on the right side.
+If you are changing a property a lot, you may consider favoriting it by right-clicking and
+choosing **Favorite Property**. This will show it at the top of the inspector for all objects 
+of this class.
 
-.. image:: img/inspector_node_name_and_tools.png
+Now that we have a better understanding of the terms, we can proceed with the tool menu. 
+If you click the tool menu icon next to the filter bar, a drop-down menu will offer
+various view and edit options.
 
-If you click the tool menu icon, a drop-down menu offers some view and edit options.
+.. image:: img/inspector_tools_menu.webp
 
-.. image:: img/inspector_tools_menu.png
+- **Expand All**: Expands all sections showing all available properties.
+- **Collapse All**: Collapses all properties showing only classes and the sections.
+- **Expand Non-Default**: Only expands the sections where the original value is different
+  than the current value (the properties with a revert icon (|undo|)).
+- **Property Name Style**: This section determines how the properties' text is displayed in 
+  the inspector. ``Raw`` uses the property's own naming, ``Capitalized`` uses title 
+  case by changing the initial letters of each word to uppercase and removing underscores, 
+  ``Localized`` displays the translation of the properties if you are using the Editor 
+  in a language other than English.
+- **Copy Properties**: Copies all properties of the current node with their current values.
+- **Paste Properties**: Pastes the copied properties from the clipboard. Useful to apply 
+  the common properties of one node to another.
+- **Make Sub-Resources Unique**: By default, a duplicated node shares the sub-resources of
+  the original node. Changing one parameter of the sub-resource in one node, affects 
+  the other one.
+  Clicking this option makes each sub-resource used in this node unique, separated from 
+  other nodes.
+
+.. tip:: If a node has exported variables in its attached script, you will also see these 
+  in the inspector. The first image in this section has one for the Player node:
+  `Action Suffix`. See :ref:`doc_gdscript_exports` for more on this topic.
 
-Then comes the search bar. Type anything in it to filter displayed properties. Delete the text to clear the search.
+.. seealso:: Refer to :ref:`doc_customizing_editor` for dock customization options.
 
-.. image:: img/inspector_search_bar.png
 
 .. break down inspector content in class name, property categories that are foldable, and individual properties.
 
@@ -38,3 +129,4 @@ Then comes the search bar. Type anything in it to filter displayed properties. D
 .. Using the tool menu
 .. List each property type and how to edit it
 .. For numerical inputs, mention and link to a page about formulas
+.. Refer to :ref:`doc_filesystem_dock`