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Minor fixes to the FAQ page

Michael Alexsander Silva Dias 7 years ago
parent
commit
dbcf46244b
1 changed files with 9 additions and 11 deletions
  1. 9 11
      about/faq.rst

+ 9 - 11
about/faq.rst

@@ -10,10 +10,8 @@ Godot is `Free and Open-Source Software <https://en.wikipedia.org/wiki/Free_and_
 
 
 In short:
 In short:
 
 
-* You are free to download and use Godot for any purpose, personal, 
-non-profit, commercial, or otherwise;
-* You are free to modify, distribute, redistribute, and remix Godot 
-to your heart's content, for any reason, both non-commercially and commercially.
+* You are free to download and use Godot for any purpose, personal, non-profit, commercial, or otherwise;
+* You are free to modify, distribute, redistribute, and remix Godot to your heart's content, for any reason, both non-commercially and commercially.
 
 
 All the contents of this accompanying documentation are published under 
 All the contents of this accompanying documentation are published under 
 the permissive Creative Commons Attribution 3.0 (`CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license, with attribution 
 the permissive Creative Commons Attribution 3.0 (`CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license, with attribution 
@@ -61,7 +59,7 @@ For more on this, see the sections on :ref:`exporting <toc-learn-workflow-export
 and :ref:`compiling Godot yourself <toc-devel-compiling>`.
 and :ref:`compiling Godot yourself <toc-devel-compiling>`.
 
 
 Which programming languages are supported in Godot?
 Which programming languages are supported in Godot?
----------------------------------------
+---------------------------------------------------
 
 
 The officially supported languages for Godot are GDScript, Visual Scripting, 
 The officially supported languages for Godot are GDScript, Visual Scripting, 
 C#, and C++. See the subcategories for each language in the 
 C#, and C++. See the subcategories for each language in the 
@@ -87,7 +85,7 @@ Work is currently underway, for example, on unofficial bindings for Godot
 to `Python <https://github.com/touilleMan/godot-python>`_ and `Nim <https://github.com/pragmagic/godot-nim>`_.
 to `Python <https://github.com/touilleMan/godot-python>`_ and `Nim <https://github.com/pragmagic/godot-nim>`_.
 
 
 What is GDScript and why should I use it?
 What is GDScript and why should I use it?
--------------------------------------------------------------------------------
+-----------------------------------------
 
 
 GDScript is Godot's integrated scripting language. It was built from the ground 
 GDScript is Godot's integrated scripting language. It was built from the ground 
 up to maximize Godot's potential in the least amount of code, affording both novice 
 up to maximize Godot's potential in the least amount of code, affording both novice 
@@ -121,7 +119,7 @@ More information about getting comfortable with GDScript or dynamically typed
 languages can be found in the :ref:`doc_gdscript_more_efficiently` tutorial.
 languages can be found in the :ref:`doc_gdscript_more_efficiently` tutorial.
 
 
 What were the motivations behind creating GDScript?
 What were the motivations behind creating GDScript?
------------------------------------------------------------------------
+---------------------------------------------------
 
 
 The main reasons for creating a custom scripting language for Godot were:
 The main reasons for creating a custom scripting language for Godot were:
 
 
@@ -144,7 +142,7 @@ The main reasons for creating a custom scripting language for Godot were:
 GDScript was designed to curtail the issues above and more. 
 GDScript was designed to curtail the issues above and more. 
 
 
 What type of 3D model formats does Godot support?
 What type of 3D model formats does Godot support?
-------------------------------------
+-------------------------------------------------
 
 
 Godot supports Collada via the `OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ exporter (Maya, 3DSMax).
 Godot supports Collada via the `OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ exporter (Maya, 3DSMax).
 
 
@@ -221,7 +219,7 @@ the export option to shrink images, and set that build to be used for
 certain screen sizes in the App Store or Google Play.
 certain screen sizes in the App Store or Google Play.
 
 
 How can I extend Godot? 
 How can I extend Godot? 
------------------------------------------------------------------
+-----------------------
 
 
 For extending Godot, like creating Godot Editor plugins or adding support 
 For extending Godot, like creating Godot Editor plugins or adding support 
 for additional languages, take a look at :ref:`EditorPlugins <doc_making_plugins>` 
 for additional languages, take a look at :ref:`EditorPlugins <doc_making_plugins>` 
@@ -238,7 +236,7 @@ This would be a good starting point to see how another third-party library
 integrates with Godot. 
 integrates with Godot. 
 
 
 I would like to contribute! How can I get started?
 I would like to contribute! How can I get started?
--------------------------------------------------------------------
+--------------------------------------------------
 
 
 Awesome! As an open-source project, Godot thrives off of the innovation and 
 Awesome! As an open-source project, Godot thrives off of the innovation and 
 ambition of developers like you. 
 ambition of developers like you. 
@@ -248,7 +246,7 @@ Find an issue that resonates with you, then proceed to the `How to Contribute <h
 guide to learn how to fork, modify, and submit a Pull Request (PR) with your changes.
 guide to learn how to fork, modify, and submit a Pull Request (PR) with your changes.
 
 
 I have a great idea for Godot. How can I share it?
 I have a great idea for Godot. How can I share it?
--------------------------------------------------------------------
+--------------------------------------------------
 
 
 It might be tempting to want to bring ideas to Godot, like ones that 
 It might be tempting to want to bring ideas to Godot, like ones that 
 result in massive core changes, some sort of mimicry of what another
 result in massive core changes, some sort of mimicry of what another