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Merge pull request #143 from her001/imageman

Misc corrections in "Managing image files"
Rémi Verschelde 9 years ago
parent
commit
dd3e5cccdc
1 changed files with 7 additions and 7 deletions
  1. 7 7
      tutorials/asset_pipeline/managing_image_files.rst

+ 7 - 7
tutorials/asset_pipeline/managing_image_files.rst

@@ -9,7 +9,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and
 
 Unlike texture resources (.tex files), image files contain no extra
 information on tiling (texture repeat), mipmaps or filtering. Editing
-this information and saving the texture back will have not any effect,
+this information and saving the texture back will not have any effect,
 since such formats can't contain that information.
 
 Image loader
@@ -18,7 +18,7 @@ Image loader
 Loading of images is done by the image loader. The behavior of the
 loader for all image files can be changed in the Project Settings dialog
 (Scene -> Project Settings). There is a section with values that
-correspond to the every image file when loaded:
+are used for all image resources:
 
 .. image:: /img/imgloader.png
 
@@ -28,9 +28,9 @@ Image loader options
 Filter
 ~~~~~~
 
-Filter is used when the image is stretched more than it's original size,
+Filter is used when the image is stretched more than its original size,
 so a texel in the image is bigger than a pixel on the screen. Turning
-off the fiter produces a retro-like look:
+off the filter produces a retro-like look:
 
 .. image:: /img/imagefilter.png
 
@@ -46,7 +46,7 @@ of clamping to the edge.
 Mipmaps
 ~~~~~~~
 
-When the mipmaps option is enabled, Godot will generate mip-maps.
+When the mipmaps option is enabled, Godot will generate mipmaps.
 Mipmaps are versions of the image shrunk by half in both axis,
 recursively, until the image is 1 pixel of size. When the 3D hardware
 needs to shrink the image, it finds the largest mipmap it can scale
@@ -55,7 +55,7 @@ quality.
 
 .. image:: /img/mipmaps.png
 
-When Mip-Maps are disabled, images start distorting badly when shrunk
+When mipmaps are disabled, images start distorting badly when shrunk
 excessively:
 
 .. image:: /img/imagemipmap.png
@@ -80,7 +80,7 @@ pixels the same color as the visible neighbours):
 
 To do this, open the image from the resources tab, or edit it from the
 property editor from another node or resource, then go to the object
-options and select "Fix Border Alpha", then save it.
+options and select "Fix Alpha Edges", then save it.
 
 .. image:: /img/imagefixalpha.png