Browse Source

Merge pull request #11180 from AtelierFerrofell/master

Update running_code_in_the_editor.rst to fix misplaced method defs
Max Hilbrunner 4 days ago
parent
commit
dde2ecde8b
1 changed files with 10 additions and 10 deletions
  1. 10 10
      tutorials/plugins/running_code_in_the_editor.rst

+ 10 - 10
tutorials/plugins/running_code_in_the_editor.rst

@@ -309,13 +309,13 @@ not be called.
                 OnResourceSet();
                 OnResourceSet();
             }
             }
         }
         }
-    }
 
 
-    // This will only be called when you create, delete, or paste a resource.
-    // You will not get an update when tweaking properties of it.
-    private void OnResourceSet()
-    {
-        GD.Print("My resource was set!");
+        // This will only be called when you create, delete, or paste a resource.
+        // You will not get an update when tweaking properties of it.
+        private void OnResourceSet()
+        {
+            GD.Print("My resource was set!");
+        }
     }
     }
 
 
 To get around this problem you first have to make your resource a tool and make it
 To get around this problem you first have to make your resource a tool and make it
@@ -399,11 +399,11 @@ You then want to connect the signal when a new resource is set:
                 }
                 }
             }
             }
         }
         }
-    }
 
 
-    private void OnResourceChanged()
-    {
-        GD.Print("My resource just changed!");
+        private void OnResourceChanged()
+        {
+            GD.Print("My resource just changed!");
+        }
     }
     }
 
 
 Lastly, remember to disconnect the signal as the old resource being used and changed somewhere else
 Lastly, remember to disconnect the signal as the old resource being used and changed somewhere else