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共有 48 个文件被更改,包括 991 次插入561 次删除
  1. 1 1
      classes/[email protected]
  2. 3 13
      classes/[email protected]
  3. 2 0
      classes/class_array.rst
  4. 61 0
      classes/class_astargrid2d.rst
  5. 1 1
      classes/class_basematerial3d.rst
  6. 209 1
      classes/class_basis.rst
  7. 0 13
      classes/class_callable.rst
  8. 1 1
      classes/class_cameraattributespractical.rst
  9. 14 0
      classes/class_colorpicker.rst
  10. 1 1
      classes/class_compressedcubemap.rst
  11. 1 1
      classes/class_compressedcubemaparray.rst
  12. 1 1
      classes/class_compressedtexture2darray.rst
  13. 4 6
      classes/class_curve2d.rst
  14. 36 172
      classes/class_editorexportplatformios.rst
  15. 2 0
      classes/class_editorinspector.rst
  16. 1 1
      classes/class_editorplugin.rst
  17. 14 0
      classes/class_geometry3d.rst
  18. 1 1
      classes/class_gltfdocument.rst
  19. 1 1
      classes/class_image.rst
  20. 1 1
      classes/class_inputeventmidi.rst
  21. 19 0
      classes/class_lightmapgi.rst
  22. 1 1
      classes/class_navigationserver3d.rst
  23. 195 151
      classes/class_node.rst
  24. 2 2
      classes/class_nodepath.rst
  25. 1 1
      classes/class_object.rst
  26. 229 142
      classes/class_os.rst
  27. 1 1
      classes/class_packedbytearray.rst
  28. 1 1
      classes/class_packedcolorarray.rst
  29. 1 1
      classes/class_packedfloat32array.rst
  30. 1 1
      classes/class_packedfloat64array.rst
  31. 1 1
      classes/class_packedint32array.rst
  32. 1 1
      classes/class_packedint64array.rst
  33. 1 1
      classes/class_packedstringarray.rst
  34. 1 1
      classes/class_packedvector2array.rst
  35. 1 1
      classes/class_packedvector3array.rst
  36. 18 18
      classes/class_projectsettings.rst
  37. 5 11
      classes/class_quaternion.rst
  38. 1 1
      classes/class_renderingdevice.rst
  39. 3 5
      classes/class_scriptlanguageextension.rst
  40. 1 1
      classes/class_string.rst
  41. 1 1
      classes/class_stringname.rst
  42. 2 0
      classes/class_texture2d.rst
  43. 29 1
      classes/class_transform2d.rst
  44. 29 1
      classes/class_transform3d.rst
  45. 30 0
      classes/class_vector2i.rst
  46. 30 0
      classes/class_vector3i.rst
  47. 30 0
      classes/class_vector4i.rst
  48. 1 1
      classes/class_vehiclewheel3d.rst

+ 1 - 1
classes/[email protected]

@@ -972,7 +972,7 @@ See also :ref:`@GlobalScope.typeof<class_@GlobalScope_method_typeof>`, :ref:`typ
 
 
 :ref:`int<class_int>` **len** **(** :ref:`Variant<class_Variant>` var **)**
 :ref:`int<class_int>` **len** **(** :ref:`Variant<class_Variant>` var **)**
 
 
-Returns the length of the given Variant ``var``. The length can be the character count of a :ref:`String<class_String>`, the element count of any array type or the size of a :ref:`Dictionary<class_Dictionary>`. For every other Variant type, a run-time error is generated and execution is stopped.
+Returns the length of the given Variant ``var``. The length can be the character count of a :ref:`String<class_String>` or :ref:`StringName<class_StringName>`, the element count of any array type, or the size of a :ref:`Dictionary<class_Dictionary>`. For every other Variant type, a run-time error is generated and execution is stopped.
 
 
 ::
 ::
 
 

+ 3 - 13
classes/[email protected]

@@ -5480,20 +5480,10 @@ Clamps the ``value``, returning a :ref:`Variant<class_Variant>` not less than ``
     
     
     var b = clamp(8.1, 0.9, 5.5)
     var b = clamp(8.1, 0.9, 5.5)
     # b is 5.5
     # b is 5.5
-    
-    var c = clamp(Vector2(-3.5, -4), Vector2(-3.2, -2), Vector2(2, 6.5))
-    # c is (-3.2, -2)
-    
-    var d = clamp(Vector2i(7, 8), Vector2i(-3, -2), Vector2i(2, 6))
-    # d is (2, 6)
-    
-    var e = clamp(Vector3(-7, 8.5, -3.8), Vector3(-3, -2, 5.4), Vector3(-2, 6, -4.1))
-    # e is (-3, -2, 5.4)
-    
-    var f = clamp(Vector3i(-7, -8, -9), Vector3i(-1, 2, 3), Vector3i(-4, -5, -6))
-    # f is (-4, -5, -6)
 
 
-\ **Note:** For better type safety, use :ref:`clampf<class_@GlobalScope_method_clampf>`, :ref:`clampi<class_@GlobalScope_method_clampi>`, :ref:`Vector2.clamp<class_Vector2_method_clamp>`, :ref:`Vector2i.clamp<class_Vector2i_method_clamp>`, :ref:`Vector3.clamp<class_Vector3_method_clamp>`, :ref:`Vector3i.clamp<class_Vector3i_method_clamp>`, :ref:`Vector4.clamp<class_Vector4_method_clamp>`, :ref:`Vector4i.clamp<class_Vector4i_method_clamp>`, or :ref:`Color.clamp<class_Color_method_clamp>`.
+\ **Note:** For better type safety, use :ref:`clampf<class_@GlobalScope_method_clampf>`, :ref:`clampi<class_@GlobalScope_method_clampi>`, :ref:`Vector2.clamp<class_Vector2_method_clamp>`, :ref:`Vector2i.clamp<class_Vector2i_method_clamp>`, :ref:`Vector3.clamp<class_Vector3_method_clamp>`, :ref:`Vector3i.clamp<class_Vector3i_method_clamp>`, :ref:`Vector4.clamp<class_Vector4_method_clamp>`, :ref:`Vector4i.clamp<class_Vector4i_method_clamp>`, or :ref:`Color.clamp<class_Color_method_clamp>` (not currently supported by this method).
+
+\ **Note:** When using this on vectors it will *not* perform component-wise clamping, and will pick ``min`` if ``value < min`` or ``max`` if ``value > max``. To perform component-wise clamping use the methods listed above.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 2 - 0
classes/class_array.rst

@@ -1047,6 +1047,8 @@ Removes an element from the array by index. If the index does not exist in the a
 
 
 Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are ``null``. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, or one of the other :ref:`Error<enum_@GlobalScope_Error>` values if the operation failed.
 Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are ``null``. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, or one of the other :ref:`Error<enum_@GlobalScope_Error>` values if the operation failed.
 
 
+Calling :ref:`resize<class_Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
+
 \ **Note:** This method acts in-place and doesn't return a modified array.
 \ **Note:** This method acts in-place and doesn't return a modified array.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator

+ 61 - 0
classes/class_astargrid2d.rst

@@ -56,6 +56,8 @@ Properties
 .. table::
 .. table::
    :widths: auto
    :widths: auto
 
 
+   +----------------------------------------------------+------------------------------------------------------------------------------------------+------------------------+
+   | :ref:`CellShape<enum_AStarGrid2D_CellShape>`       | :ref:`cell_shape<class_AStarGrid2D_property_cell_shape>`                                 | ``0``                  |
    +----------------------------------------------------+------------------------------------------------------------------------------------------+------------------------+
    +----------------------------------------------------+------------------------------------------------------------------------------------------+------------------------+
    | :ref:`Vector2<class_Vector2>`                      | :ref:`cell_size<class_AStarGrid2D_property_cell_size>`                                   | ``Vector2(1, 1)``      |
    | :ref:`Vector2<class_Vector2>`                      | :ref:`cell_size<class_AStarGrid2D_property_cell_size>`                                   | ``Vector2(1, 1)``      |
    +----------------------------------------------------+------------------------------------------------------------------------------------------+------------------------+
    +----------------------------------------------------+------------------------------------------------------------------------------------------+------------------------+
@@ -250,6 +252,48 @@ The pathfinding algorithm will avoid using diagonals if any obstacle has been pl
 
 
 Represents the size of the :ref:`DiagonalMode<enum_AStarGrid2D_DiagonalMode>` enum.
 Represents the size of the :ref:`DiagonalMode<enum_AStarGrid2D_DiagonalMode>` enum.
 
 
+.. rst-class:: classref-item-separator
+
+----
+
+.. _enum_AStarGrid2D_CellShape:
+
+.. rst-class:: classref-enumeration
+
+enum **CellShape**:
+
+.. _class_AStarGrid2D_constant_CELL_SHAPE_SQUARE:
+
+.. rst-class:: classref-enumeration-constant
+
+:ref:`CellShape<enum_AStarGrid2D_CellShape>` **CELL_SHAPE_SQUARE** = ``0``
+
+Rectangular cell shape.
+
+.. _class_AStarGrid2D_constant_CELL_SHAPE_ISOMETRIC_RIGHT:
+
+.. rst-class:: classref-enumeration-constant
+
+:ref:`CellShape<enum_AStarGrid2D_CellShape>` **CELL_SHAPE_ISOMETRIC_RIGHT** = ``1``
+
+Diamond cell shape (for isometric look). Cell coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.
+
+.. _class_AStarGrid2D_constant_CELL_SHAPE_ISOMETRIC_DOWN:
+
+.. rst-class:: classref-enumeration-constant
+
+:ref:`CellShape<enum_AStarGrid2D_CellShape>` **CELL_SHAPE_ISOMETRIC_DOWN** = ``2``
+
+Diamond cell shape (for isometric look). Cell coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.
+
+.. _class_AStarGrid2D_constant_CELL_SHAPE_MAX:
+
+.. rst-class:: classref-enumeration-constant
+
+:ref:`CellShape<enum_AStarGrid2D_CellShape>` **CELL_SHAPE_MAX** = ``3``
+
+Represents the size of the :ref:`CellShape<enum_AStarGrid2D_CellShape>` enum.
+
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 
 ----
 ----
@@ -259,6 +303,23 @@ Represents the size of the :ref:`DiagonalMode<enum_AStarGrid2D_DiagonalMode>` en
 Property Descriptions
 Property Descriptions
 ---------------------
 ---------------------
 
 
+.. _class_AStarGrid2D_property_cell_shape:
+
+.. rst-class:: classref-property
+
+:ref:`CellShape<enum_AStarGrid2D_CellShape>` **cell_shape** = ``0``
+
+.. rst-class:: classref-property-setget
+
+- void **set_cell_shape** **(** :ref:`CellShape<enum_AStarGrid2D_CellShape>` value **)**
+- :ref:`CellShape<enum_AStarGrid2D_CellShape>` **get_cell_shape** **(** **)**
+
+The cell shape. Affects how the positions are placed in the grid. If changed, :ref:`update<class_AStarGrid2D_method_update>` needs to be called before finding the next path.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_AStarGrid2D_property_cell_size:
 .. _class_AStarGrid2D_property_cell_size:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property

+ 1 - 1
classes/class_basematerial3d.rst

@@ -3108,7 +3108,7 @@ If ``true``, enables subsurface scattering transmittance. Only effective if :ref
 - void **set_texture** **(** :ref:`TextureParam<enum_BaseMaterial3D_TextureParam>` param, :ref:`Texture2D<class_Texture2D>` texture **)**
 - void **set_texture** **(** :ref:`TextureParam<enum_BaseMaterial3D_TextureParam>` param, :ref:`Texture2D<class_Texture2D>` texture **)**
 - :ref:`Texture2D<class_Texture2D>` **get_texture** **(** :ref:`TextureParam<enum_BaseMaterial3D_TextureParam>` param **)** |const|
 - :ref:`Texture2D<class_Texture2D>` **get_texture** **(** :ref:`TextureParam<enum_BaseMaterial3D_TextureParam>` param **)** |const|
 
 
-The texture to use for multiplying the intensity of the subsurface scattering transmitteance intensity. See also :ref:`subsurf_scatter_texture<class_BaseMaterial3D_property_subsurf_scatter_texture>`. Ignored if :ref:`subsurf_scatter_skin_mode<class_BaseMaterial3D_property_subsurf_scatter_skin_mode>` is ``true``.
+The texture to use for multiplying the intensity of the subsurface scattering transmittance intensity. See also :ref:`subsurf_scatter_texture<class_BaseMaterial3D_property_subsurf_scatter_texture>`. Ignored if :ref:`subsurf_scatter_skin_mode<class_BaseMaterial3D_property_subsurf_scatter_skin_mode>` is ``true``.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 209 - 1
classes/class_basis.rst

@@ -23,7 +23,7 @@ Contains 3 vector fields X, Y and Z as its columns, which are typically interpre
 
 
 Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling).
 Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling).
 
 
-For more information, read the "Matrices and transforms" documentation article.
+For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
 
 
 .. note::
 .. note::
 
 
@@ -151,6 +151,10 @@ Operators
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
    | :ref:`Basis<class_Basis>`     | :ref:`operator *<class_Basis_operator_mul_int>` **(** :ref:`int<class_int>` right **)**             |
    | :ref:`Basis<class_Basis>`     | :ref:`operator *<class_Basis_operator_mul_int>` **(** :ref:`int<class_int>` right **)**             |
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
+   | :ref:`Basis<class_Basis>`     | :ref:`operator /<class_Basis_operator_div_float>` **(** :ref:`float<class_float>` right **)**       |
+   +-------------------------------+-----------------------------------------------------------------------------------------------------+
+   | :ref:`Basis<class_Basis>`     | :ref:`operator /<class_Basis_operator_div_int>` **(** :ref:`int<class_int>` right **)**             |
+   +-------------------------------+-----------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`       | :ref:`operator ==<class_Basis_operator_eq_Basis>` **(** :ref:`Basis<class_Basis>` right **)**       |
    | :ref:`bool<class_bool>`       | :ref:`operator ==<class_Basis_operator_eq_Basis>` **(** :ref:`Basis<class_Basis>` right **)**       |
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
    +-------------------------------+-----------------------------------------------------------------------------------------------------+
    | :ref:`Vector3<class_Vector3>` | :ref:`operator []<class_Basis_operator_idx_int>` **(** :ref:`int<class_int>` index **)**            |
    | :ref:`Vector3<class_Vector3>` | :ref:`operator []<class_Basis_operator_idx_int>` **(** :ref:`int<class_int>` index **)**            |
@@ -328,6 +332,25 @@ A negative determinant means the basis has a negative scale. A zero determinant
 
 
 Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). See the :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` enum for possible values.
 Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). See the :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` enum for possible values.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    # Creates a Basis whose z axis points down.
+    var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
+    
+    print(my_basis.z) # Prints (0, -1, 0).
+
+ .. code-tab:: csharp
+
+    // Creates a Basis whose z axis points down.
+    var myBasis = Basis.FromEuler(new Vector3(Mathf.Tau / 4.0f, 0.0f, 0.0f));
+    
+    GD.Print(myBasis.Z); // Prints (0, -1, 0).
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -340,6 +363,27 @@ Constructs a pure rotation Basis matrix from Euler angles in the specified Euler
 
 
 Constructs a pure scale basis matrix with no rotation or shearing. The scale values are set as the diagonal of the matrix, and the other parts of the matrix are zero.
 Constructs a pure scale basis matrix with no rotation or shearing. The scale values are set as the diagonal of the matrix, and the other parts of the matrix are zero.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    var my_basis = Basis.from_scale(Vector3(2, 4, 8))
+    
+    print(my_basis.x) # Prints (2, 0, 0).
+    print(my_basis.y) # Prints (0, 4, 0).
+    print(my_basis.z) # Prints (0, 0, 8).
+
+ .. code-tab:: csharp
+
+    var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f));
+    
+    GD.Print(myBasis.X); // Prints (2, 0, 0).
+    GD.Print(myBasis.Y); // Prints (0, 4, 0).
+    GD.Print(myBasis.Z); // Prints (0, 0, 8).
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -378,6 +422,37 @@ Returns the basis's rotation in the form of a quaternion. See :ref:`get_euler<cl
 
 
 Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
 Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    var my_basis = Basis(
+        Vector3(2, 0, 0),
+        Vector3(0, 4, 0),
+        Vector3(0, 0, 8)
+    )
+    # Rotating the Basis in any way preserves its scale.
+    my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
+    my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
+    
+    print(my_basis.get_scale()) # Prints (2, 4, 8).
+
+ .. code-tab:: csharp
+
+    var myBasis = new Basis(
+        Vector3(2.0f, 0.0f, 0.0f),
+        Vector3(0.0f, 4.0f, 0.0f),
+        Vector3(0.0f, 0.0f, 8.0f)
+    );
+    // Rotating the Basis in any way preserves its scale.
+    myBasis = myBasis.Rotated(Vector3.Up, Mathf.Tau / 2.0f);
+    myBasis = myBasis.Rotated(Vector3.Right, Mathf.Tau / 4.0f);
+    
+    GD.Print(myBasis.Scale); // Prints (2, 4, 8).
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -454,6 +529,30 @@ If ``use_model_front`` is ``true``, the +Z axis (asset front) is treated as forw
 
 
 Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
 Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    # Rotate this Node3D every frame.
+    func _process(delta):
+        basis = basis.rotated(Vector3.UP, TAU * delta)
+        basis = basis.rotated(Vector3.RIGHT, TAU * delta)
+    
+        basis = basis.orthonormalized()
+
+ .. code-tab:: csharp
+
+    // Rotate this Node3D every frame.
+    public override void _Process(double delta)
+    {
+        Basis = Basis.Rotated(Vector3.Up, Mathf.Tau * (float)delta)
+                     .Rotated(Vector3.Right, Mathf.Tau * (float)delta)
+                     .Orthonormalized();
+    }
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -466,6 +565,29 @@ Returns the orthonormalized version of the matrix (useful to call from time to t
 
 
 Introduce an additional rotation around the given axis by ``angle`` (in radians). The axis must be a normalized vector.
 Introduce an additional rotation around the given axis by ``angle`` (in radians). The axis must be a normalized vector.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    var my_basis = Basis.IDENTITY
+    var angle = TAU / 2
+    
+    my_basis = my_basis.rotated(Vector3.UP, angle)    # Rotate around the up axis (yaw).
+    my_basis = my_basis.rotated(Vector3.RIGHT, angle) # Rotate around the right axis (pitch).
+    my_basis = my_basis.rotated(Vector3.BACK, angle)  # Rotate around the back axis (roll).
+
+ .. code-tab:: csharp
+
+    var myBasis = Basis.Identity;
+    var angle = Mathf.Tau / 2.0f;
+    
+    myBasis = myBasis.Rotated(Vector3.Up, angle);    // Rotate around the up axis (yaw).
+    myBasis = myBasis.Rotated(Vector3.Right, angle); // Rotate around the right axis (pitch).
+    myBasis = myBasis.Rotated(Vector3.Back, angle);  // Rotate around the back axis (roll).
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -478,6 +600,37 @@ Introduce an additional rotation around the given axis by ``angle`` (in radians)
 
 
 Introduce an additional scaling specified by the given 3D scaling factor.
 Introduce an additional scaling specified by the given 3D scaling factor.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    var my_basis = Basis(
+        Vector3(1, 1, 1),
+        Vector3(2, 2, 2),
+        Vector3(3, 3, 3)
+    )
+    my_basis = my_basis.scaled(Vector3(0, 2, -2))
+    
+    print(my_basis.x) # Prints (0, 2, -2).
+    print(my_basis.y) # Prints (0, 4, -4).
+    print(my_basis.z) # Prints (0, 6, -6).
+
+ .. code-tab:: csharp
+
+    var myBasis = new Basis(
+        new Vector3(1.0f, 1.0f, 1.0f),
+        new Vector3(2.0f, 2.0f, 2.0f),
+        new Vector3(3.0f, 3.0f, 3.0f)
+    );
+    myBasis = myBasis.Scaled(new Vector3(0.0f, 2.0f, -2.0f));
+    
+    GD.Print(myBasis.X); // Prints (0, 2, -2).
+    GD.Print(myBasis.Y); // Prints (0, 4, -4).
+    GD.Print(myBasis.Z); // Prints (0, 6, -6).
+
+
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -538,6 +691,37 @@ Transposed dot product with the Z axis of the matrix.
 
 
 Returns the transposed version of the matrix.
 Returns the transposed version of the matrix.
 
 
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    var my_basis = Basis(
+        Vector3(1, 2, 3),
+        Vector3(4, 5, 6),
+        Vector3(7, 8, 9)
+    )
+    my_basis = my_basis.transposed()
+    
+    print(my_basis.x) # Prints (1, 4, 7).
+    print(my_basis.y) # Prints (2, 5, 8).
+    print(my_basis.z) # Prints (3, 6, 9).
+
+ .. code-tab:: csharp
+
+    var myBasis = new Basis(
+        new Vector3(1.0f, 2.0f, 3.0f),
+        new Vector3(4.0f, 5.0f, 6.0f),
+        new Vector3(7.0f, 8.0f, 9.0f)
+    );
+    myBasis = myBasis.Transposed();
+    
+    GD.Print(myBasis.X); // Prints (1, 4, 7).
+    GD.Print(myBasis.Y); // Prints (2, 5, 8).
+    GD.Print(myBasis.Z); // Prints (3, 6, 9).
+
+
+
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 
 ----
 ----
@@ -609,6 +793,30 @@ This operator multiplies all components of the **Basis**, which scales it unifor
 
 
 ----
 ----
 
 
+.. _class_Basis_operator_div_float:
+
+.. rst-class:: classref-operator
+
+:ref:`Basis<class_Basis>` **operator /** **(** :ref:`float<class_float>` right **)**
+
+This operator divides all components of the **Basis**, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Basis_operator_div_int:
+
+.. rst-class:: classref-operator
+
+:ref:`Basis<class_Basis>` **operator /** **(** :ref:`int<class_int>` right **)**
+
+This operator divides all components of the **Basis**, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Basis_operator_eq_Basis:
 .. _class_Basis_operator_eq_Basis:
 
 
 .. rst-class:: classref-operator
 .. rst-class:: classref-operator

+ 0 - 13
classes/class_callable.rst

@@ -68,19 +68,6 @@ In GDScript, it's possible to create lambda functions within a method. Lambda fu
         # Prints "Attack!", when the button_pressed signal is emitted.
         # Prints "Attack!", when the button_pressed signal is emitted.
         button_pressed.connect(func(): print("Attack!"))
         button_pressed.connect(func(): print("Attack!"))
 
 
-\ **Note:** Methods of native types such as :ref:`Signal<class_Signal>`, :ref:`Array<class_Array>`, or :ref:`Dictionary<class_Dictionary>` are not of type **Callable** in order to avoid unnecessary overhead. If you need to pass those methods as **Callable**, use a lambda function as a wrapper.
-
-::
-
-    func _init():
-        var my_dictionary = { "hello": "world" }
-    
-        # This will not work, `clear` is not a callable.
-        create_tween().tween_callback(my_dictionary.clear)
-    
-        # This will work, as lambdas are custom callables.
-        create_tween().tween_callback(func(): my_dictionary.clear())
-
 .. note::
 .. note::
 
 
 	There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.
 	There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.

+ 1 - 1
classes/class_cameraattributespractical.rst

@@ -105,7 +105,7 @@ The minimum sensitivity (in ISO) used when calculating auto exposure. When calcu
 - void **set_dof_blur_amount** **(** :ref:`float<class_float>` value **)**
 - void **set_dof_blur_amount** **(** :ref:`float<class_float>` value **)**
 - :ref:`float<class_float>` **get_dof_blur_amount** **(** **)**
 - :ref:`float<class_float>` **get_dof_blur_amount** **(** **)**
 
 
-Sets the maximum amount of blur. When using physically-based blur amounts, will instead act as a multiplier. High values lead to an increased amount of bluriness, but can be much more expensive to calculate. It is best to keep this as low as possible for a given art style.
+Sets the maximum amount of blur. When using physically-based blur amounts, will instead act as a multiplier. High values lead to an increased amount of blurriness, but can be much more expensive to calculate. It is best to keep this as low as possible for a given art style.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 14 - 0
classes/class_colorpicker.rst

@@ -123,6 +123,8 @@ Theme Properties
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    | :ref:`Texture2D<class_Texture2D>` | :ref:`sample_bg<class_ColorPicker_theme_icon_sample_bg>`                               |         |
    | :ref:`Texture2D<class_Texture2D>` | :ref:`sample_bg<class_ColorPicker_theme_icon_sample_bg>`                               |         |
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
+   | :ref:`Texture2D<class_Texture2D>` | :ref:`sample_revert<class_ColorPicker_theme_icon_sample_revert>`                       |         |
+   +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    | :ref:`Texture2D<class_Texture2D>` | :ref:`screen_picker<class_ColorPicker_theme_icon_screen_picker>`                       |         |
    | :ref:`Texture2D<class_Texture2D>` | :ref:`screen_picker<class_ColorPicker_theme_icon_screen_picker>`                       |         |
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    +-----------------------------------+----------------------------------------------------------------------------------------+---------+
    | :ref:`Texture2D<class_Texture2D>` | :ref:`shape_circle<class_ColorPicker_theme_icon_shape_circle>`                         |         |
    | :ref:`Texture2D<class_Texture2D>` | :ref:`shape_circle<class_ColorPicker_theme_icon_shape_circle>`                         |         |
@@ -736,6 +738,18 @@ Background panel for the color preview box (visible when the color is translucen
 
 
 ----
 ----
 
 
+.. _class_ColorPicker_theme_icon_sample_revert:
+
+.. rst-class:: classref-themeproperty
+
+:ref:`Texture2D<class_Texture2D>` **sample_revert**
+
+The icon for the revert button (visible on the middle of the "old" color when it differs from the currently selected color). This icon is modulated with a dark color if the "old" color is bright enough, so the icon should be bright to ensure visibility in both scenarios.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_ColorPicker_theme_icon_screen_picker:
 .. _class_ColorPicker_theme_icon_screen_picker:
 
 
 .. rst-class:: classref-themeproperty
 .. rst-class:: classref-themeproperty

+ 1 - 1
classes/class_compressedcubemap.rst

@@ -19,7 +19,7 @@ An optionally compressed :ref:`Cubemap<class_Cubemap>`.
 Description
 Description
 -----------
 -----------
 
 
-A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compresson methods:
+A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compression methods:
 
 
 - Lossless (WebP or PNG, uncompressed on the GPU)
 - Lossless (WebP or PNG, uncompressed on the GPU)
 
 

+ 1 - 1
classes/class_compressedcubemaparray.rst

@@ -19,7 +19,7 @@ An optionally compressed :ref:`CubemapArray<class_CubemapArray>`.
 Description
 Description
 -----------
 -----------
 
 
-A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compresson methods:
+A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compression methods:
 
 
 - Lossless (WebP or PNG, uncompressed on the GPU)
 - Lossless (WebP or PNG, uncompressed on the GPU)
 
 

+ 1 - 1
classes/class_compressedtexture2darray.rst

@@ -19,7 +19,7 @@ Array of 2-dimensional textures, optionally compressed.
 Description
 Description
 -----------
 -----------
 
 
-A texture array that is loaded from a ``.ctexarray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedTexture2DArray** can use one of 4 compresson methods:
+A texture array that is loaded from a ``.ctexarray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedTexture2DArray** can use one of 4 compression methods:
 
 
 - Lossless (WebP or PNG, uncompressed on the GPU)
 - Lossless (WebP or PNG, uncompressed on the GPU)
 
 

+ 4 - 6
classes/class_curve2d.rst

@@ -295,18 +295,16 @@ Cubic interpolation tends to follow the curves better, but linear is faster (and
 
 
 :ref:`Transform2D<class_Transform2D>` **sample_baked_with_rotation** **(** :ref:`float<class_float>` offset=0.0, :ref:`bool<class_bool>` cubic=false **)** |const|
 :ref:`Transform2D<class_Transform2D>` **sample_baked_with_rotation** **(** :ref:`float<class_float>` offset=0.0, :ref:`bool<class_bool>` cubic=false **)** |const|
 
 
-Similar to :ref:`sample_baked<class_Curve2D_method_sample_baked>`, but returns :ref:`Transform2D<class_Transform2D>` that includes a rotation along the curve, with :ref:`Transform2D.origin<class_Transform2D_property_origin>` as the point position, :ref:`Transform2D.x<class_Transform2D_property_x>` as the sideways vector, and :ref:`Transform2D.y<class_Transform2D_property_y>` as the forward vector. Returns an empty transform if the length of the curve is ``0``.
+Similar to :ref:`sample_baked<class_Curve2D_method_sample_baked>`, but returns :ref:`Transform2D<class_Transform2D>` that includes a rotation along the curve, with :ref:`Transform2D.origin<class_Transform2D_property_origin>` as the point position and the :ref:`Transform2D.x<class_Transform2D_property_x>` vector pointing in the direction of the path at that point. Returns an empty transform if the length of the curve is ``0``.
 
 
 ::
 ::
 
 
     var baked = curve.sample_baked_with_rotation(offset)
     var baked = curve.sample_baked_with_rotation(offset)
-    # This will rotate and position the node with the up direction pointing along the curve.
+    # The returned Transform2D can be set directly.
+    transform = baked
+    # You can also read the origin and rotation separately from the returned Transform2D.
     position = baked.get_origin()
     position = baked.get_origin()
     rotation = baked.get_rotation()
     rotation = baked.get_rotation()
-    # Alternatively, not preserving scale.
-    transform = baked * Transform2D.FLIP_Y
-    # To match the rotation of PathFollow2D, not preserving scale.
-    transform = Transform2D(baked.y, baked.x, baked.origin)
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 36 - 172
classes/class_editorexportplatformios.rst

@@ -48,7 +48,7 @@ Properties
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`               | :ref:`application/icon_interpolation<class_EditorExportPlatformIOS_property_application/icon_interpolation>`                                     |
    | :ref:`int<class_int>`               | :ref:`application/icon_interpolation<class_EditorExportPlatformIOS_property_application/icon_interpolation>`                                     |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`int<class_int>`               | :ref:`application/launch_screens_interpolation<class_EditorExportPlatformIOS_property_application/launch_screens_interpolation>`                 |
+   | :ref:`String<class_String>`         | :ref:`application/min_ios_version<class_EditorExportPlatformIOS_property_application/min_ios_version>`                                           |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`         | :ref:`application/provisioning_profile_uuid_debug<class_EditorExportPlatformIOS_property_application/provisioning_profile_uuid_debug>`           |
    | :ref:`String<class_String>`         | :ref:`application/provisioning_profile_uuid_debug<class_EditorExportPlatformIOS_property_application/provisioning_profile_uuid_debug>`           |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -66,6 +66,10 @@ Properties
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`             | :ref:`capabilities/access_wifi<class_EditorExportPlatformIOS_property_capabilities/access_wifi>`                                                 |
    | :ref:`bool<class_bool>`             | :ref:`capabilities/access_wifi<class_EditorExportPlatformIOS_property_capabilities/access_wifi>`                                                 |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`bool<class_bool>`             | :ref:`capabilities/performance_a12<class_EditorExportPlatformIOS_property_capabilities/performance_a12>`                                         |
+   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`bool<class_bool>`             | :ref:`capabilities/performance_gaming_tier<class_EditorExportPlatformIOS_property_capabilities/performance_gaming_tier>`                         |
+   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`             | :ref:`capabilities/push_notifications<class_EditorExportPlatformIOS_property_capabilities/push_notifications>`                                   |
    | :ref:`bool<class_bool>`             | :ref:`capabilities/push_notifications<class_EditorExportPlatformIOS_property_capabilities/push_notifications>`                                   |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`         | :ref:`custom_template/debug<class_EditorExportPlatformIOS_property_custom_template/debug>`                                                       |
    | :ref:`String<class_String>`         | :ref:`custom_template/debug<class_EditorExportPlatformIOS_property_custom_template/debug>`                                                       |
@@ -96,28 +100,6 @@ Properties
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`         | :ref:`icons/spotlight_80x80<class_EditorExportPlatformIOS_property_icons/spotlight_80x80>`                                                       |
    | :ref:`String<class_String>`         | :ref:`icons/spotlight_80x80<class_EditorExportPlatformIOS_property_icons/spotlight_80x80>`                                                       |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`landscape_launch_screens/ipad_1024x768<class_EditorExportPlatformIOS_property_landscape_launch_screens/ipad_1024x768>`                     |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`landscape_launch_screens/ipad_2048x1536<class_EditorExportPlatformIOS_property_landscape_launch_screens/ipad_2048x1536>`                   |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`landscape_launch_screens/iphone_2208x1242<class_EditorExportPlatformIOS_property_landscape_launch_screens/iphone_2208x1242>`               |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`landscape_launch_screens/iphone_2436x1125<class_EditorExportPlatformIOS_property_landscape_launch_screens/iphone_2436x1125>`               |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/ipad_768x1024<class_EditorExportPlatformIOS_property_portrait_launch_screens/ipad_768x1024>`                       |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/ipad_1536x2048<class_EditorExportPlatformIOS_property_portrait_launch_screens/ipad_1536x2048>`                     |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/iphone_640x960<class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_640x960>`                     |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/iphone_640x1136<class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_640x1136>`                   |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/iphone_750x1334<class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_750x1334>`                   |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/iphone_1125x2436<class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_1125x2436>`                 |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`String<class_String>`         | :ref:`portrait_launch_screens/iphone_1242x2208<class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_1242x2208>`                 |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`         | :ref:`privacy/camera_usage_description<class_EditorExportPlatformIOS_property_privacy/camera_usage_description>`                                 |
    | :ref:`String<class_String>`         | :ref:`privacy/camera_usage_description<class_EditorExportPlatformIOS_property_privacy/camera_usage_description>`                                 |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Dictionary<class_Dictionary>` | :ref:`privacy/camera_usage_description_localized<class_EditorExportPlatformIOS_property_privacy/camera_usage_description_localized>`             |
    | :ref:`Dictionary<class_Dictionary>` | :ref:`privacy/camera_usage_description_localized<class_EditorExportPlatformIOS_property_privacy/camera_usage_description_localized>`             |
@@ -140,8 +122,6 @@ Properties
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`             | :ref:`storyboard/use_custom_bg_color<class_EditorExportPlatformIOS_property_storyboard/use_custom_bg_color>`                                     |
    | :ref:`bool<class_bool>`             | :ref:`storyboard/use_custom_bg_color<class_EditorExportPlatformIOS_property_storyboard/use_custom_bg_color>`                                     |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`bool<class_bool>`             | :ref:`storyboard/use_launch_screen_storyboard<class_EditorExportPlatformIOS_property_storyboard/use_launch_screen_storyboard>`                   |
-   +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`             | :ref:`user_data/accessible_from_files_app<class_EditorExportPlatformIOS_property_user_data/accessible_from_files_app>`                           |
    | :ref:`bool<class_bool>`             | :ref:`user_data/accessible_from_files_app<class_EditorExportPlatformIOS_property_user_data/accessible_from_files_app>`                           |
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`             | :ref:`user_data/accessible_from_itunes_sharing<class_EditorExportPlatformIOS_property_user_data/accessible_from_itunes_sharing>`                 |
    | :ref:`bool<class_bool>`             | :ref:`user_data/accessible_from_itunes_sharing<class_EditorExportPlatformIOS_property_user_data/accessible_from_itunes_sharing>`                 |
@@ -252,13 +232,13 @@ Interpolation method used to resize application icon.
 
 
 ----
 ----
 
 
-.. _class_EditorExportPlatformIOS_property_application/launch_screens_interpolation:
+.. _class_EditorExportPlatformIOS_property_application/min_ios_version:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property
 
 
-:ref:`int<class_int>` **application/launch_screens_interpolation**
+:ref:`String<class_String>` **application/min_ios_version**
 
 
-Interpolation method used to resize launch screen images.
+Minimum version of iOS required for this application to run in the ``major.minor.patch`` or ``major.minor`` format, can only contain numeric characters (``0-9``) and periods (``.``).
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -364,6 +344,34 @@ If ``true``, networking features related to Wi-Fi access are enabled. See `Requi
 
 
 ----
 ----
 
 
+.. _class_EditorExportPlatformIOS_property_capabilities/performance_a12:
+
+.. rst-class:: classref-property
+
+:ref:`bool<class_bool>` **capabilities/performance_a12**
+
+Requires the graphics performance and features of the A12 Bionic and later chips (devices supporting all Vulkan renderer features).
+
+Enabling this option limits supported devices to: iPhone XS, iPhone XR, iPad Mini (5th gen.), iPad Air (3rd gen.), iPad (8th gen) and newer.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_EditorExportPlatformIOS_property_capabilities/performance_gaming_tier:
+
+.. rst-class:: classref-property
+
+:ref:`bool<class_bool>` **capabilities/performance_gaming_tier**
+
+Requires the graphics performance and features of the A17 Pro and later chips.
+
+Enabling this option limits supported devices to: iPhone 15 Pro and newer.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_EditorExportPlatformIOS_property_capabilities/push_notifications:
 .. _class_EditorExportPlatformIOS_property_capabilities/push_notifications:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property
@@ -544,138 +552,6 @@ Spotlight icon file on iPad and iPhone (2x DPI). If left empty, it will fallback
 
 
 ----
 ----
 
 
-.. _class_EditorExportPlatformIOS_property_landscape_launch_screens/ipad_1024x768:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **landscape_launch_screens/ipad_1024x768**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_landscape_launch_screens/ipad_2048x1536:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **landscape_launch_screens/ipad_2048x1536**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_landscape_launch_screens/iphone_2208x1242:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **landscape_launch_screens/iphone_2208x1242**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_landscape_launch_screens/iphone_2436x1125:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **landscape_launch_screens/iphone_2436x1125**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/ipad_768x1024:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/ipad_768x1024**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/ipad_1536x2048:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/ipad_1536x2048**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_640x960:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/iphone_640x960**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_640x1136:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/iphone_640x1136**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_750x1334:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/iphone_750x1334**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_1125x2436:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/iphone_1125x2436**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
-.. _class_EditorExportPlatformIOS_property_portrait_launch_screens/iphone_1242x2208:
-
-.. rst-class:: classref-property
-
-:ref:`String<class_String>` **portrait_launch_screens/iphone_1242x2208**
-
-Application launch screen image file. If left empty, it will fallback to :ref:`ProjectSettings.application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>`.
-
-.. rst-class:: classref-item-separator
-
-----
-
 .. _class_EditorExportPlatformIOS_property_privacy/camera_usage_description:
 .. _class_EditorExportPlatformIOS_property_privacy/camera_usage_description:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property
@@ -808,18 +684,6 @@ If ``true``, :ref:`storyboard/custom_bg_color<class_EditorExportPlatformIOS_prop
 
 
 ----
 ----
 
 
-.. _class_EditorExportPlatformIOS_property_storyboard/use_launch_screen_storyboard:
-
-.. rst-class:: classref-property
-
-:ref:`bool<class_bool>` **storyboard/use_launch_screen_storyboard**
-
-If ``true``, storyboard launch screen is used instead of launch screen images.
-
-.. rst-class:: classref-item-separator
-
-----
-
 .. _class_EditorExportPlatformIOS_property_user_data/accessible_from_files_app:
 .. _class_EditorExportPlatformIOS_property_user_data/accessible_from_files_app:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property

+ 2 - 0
classes/class_editorinspector.rst

@@ -39,6 +39,8 @@ Properties
 .. table::
 .. table::
    :widths: auto
    :widths: auto
 
 
+   +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
+   | :ref:`bool<class_bool>`                            | follow_focus           | ``true`` (overrides :ref:`ScrollContainer<class_ScrollContainer_property_follow_focus>`)        |
    +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
    +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
    | :ref:`ScrollMode<enum_ScrollContainer_ScrollMode>` | horizontal_scroll_mode | ``0`` (overrides :ref:`ScrollContainer<class_ScrollContainer_property_horizontal_scroll_mode>`) |
    | :ref:`ScrollMode<enum_ScrollContainer_ScrollMode>` | horizontal_scroll_mode | ``0`` (overrides :ref:`ScrollContainer<class_ScrollContainer_property_horizontal_scroll_mode>`) |
    +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
    +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+

+ 1 - 1
classes/class_editorplugin.rst

@@ -956,7 +956,7 @@ Use :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layou
 
 
 Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit<class_EditorPlugin_private_method__edit>` and :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>` these will be called too.
 Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit<class_EditorPlugin_private_method__edit>` and :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>` these will be called too.
 
 
-\ **Note:** Each plugin should handle only one type of objects at a time. If a plugin handes more types of objects and they are edited at the same time, it will result in errors.
+\ **Note:** Each plugin should handle only one type of objects at a time. If a plugin handles more types of objects and they are edited at the same time, it will result in errors.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 14 - 0
classes/class_geometry3d.rst

@@ -58,6 +58,8 @@ Methods
    +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Variant<class_Variant>`                       | :ref:`segment_intersects_triangle<class_Geometry3D_method_segment_intersects_triangle>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`Vector3<class_Vector3>` a, :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` c **)** |
    | :ref:`Variant<class_Variant>`                       | :ref:`segment_intersects_triangle<class_Geometry3D_method_segment_intersects_triangle>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`Vector3<class_Vector3>` a, :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` c **)** |
    +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`PackedInt32Array<class_PackedInt32Array>`     | :ref:`tetrahedralize_delaunay<class_Geometry3D_method_tetrahedralize_delaunay>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` points **)**                                                                                                                      |
+   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 
 
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 
@@ -234,6 +236,18 @@ Checks if the segment (``from``, ``to``) intersects the sphere that is located a
 
 
 Tests if the segment (``from``, ``to``) intersects the triangle ``a``, ``b``, ``c``. If yes, returns the point of intersection as :ref:`Vector3<class_Vector3>`. If no intersection takes place, returns ``null``.
 Tests if the segment (``from``, ``to``) intersects the triangle ``a``, ``b``, ``c``. If yes, returns the point of intersection as :ref:`Vector3<class_Vector3>`. If no intersection takes place, returns ``null``.
 
 
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Geometry3D_method_tetrahedralize_delaunay:
+
+.. rst-class:: classref-method
+
+:ref:`PackedInt32Array<class_PackedInt32Array>` **tetrahedralize_delaunay** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` points **)**
+
+Tetrahedralizes the volume specified by a discrete set of ``points`` in 3D space, ensuring that no point lies within the circumsphere of any resulting tetrahedron. The method returns a :ref:`PackedInt32Array<class_PackedInt32Array>` where each tetrahedron consists of four consecutive point indices into the ``points`` array (resulting in an array with ``n * 4`` elements, where ``n`` is the number of tetrahedra found). If the tetrahedralization is unsuccessful, an empty :ref:`PackedInt32Array<class_PackedInt32Array>` is returned.
+
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
 .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
 .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`

+ 1 - 1
classes/class_gltfdocument.rst

@@ -284,7 +284,7 @@ Unregisters the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`
 
 
 Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
 Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
 
 
-\ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
+\ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf text file.
 
 
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

+ 1 - 1
classes/class_image.rst

@@ -603,7 +603,7 @@ On the other hand, if the image already has mipmaps, they will be used, and a ne
 
 
 :ref:`Interpolation<enum_Image_Interpolation>` **INTERPOLATE_LANCZOS** = ``4``
 :ref:`Interpolation<enum_Image_Interpolation>` **INTERPOLATE_LANCZOS** = ``4``
 
 
-Performs Lanczos interpolation. This is the slowest image resizing mode, but it typically gives the best results, especially when downscalng images.
+Performs Lanczos interpolation. This is the slowest image resizing mode, but it typically gives the best results, especially when downscaling images.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_inputeventmidi.rst

@@ -190,7 +190,7 @@ If the message is :ref:`@GlobalScope.MIDI_MESSAGE_CONTROL_CHANGE<class_@GlobalSc
 - void **set_instrument** **(** :ref:`int<class_int>` value **)**
 - void **set_instrument** **(** :ref:`int<class_int>` value **)**
 - :ref:`int<class_int>` **get_instrument** **(** **)**
 - :ref:`int<class_int>` **get_instrument** **(** **)**
 
 
-The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
+The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list for `General MIDI <https://en.wikipedia.org/wiki/General_MIDI#Program_change_events>`__ to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 19 - 0
classes/class_lightmapgi.rst

@@ -77,6 +77,8 @@ Properties
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>`         | :ref:`quality<class_LightmapGI_property_quality>`                                     | ``1``      |
    | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>`         | :ref:`quality<class_LightmapGI_property_quality>`                                     | ``1``      |
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
+   | :ref:`float<class_float>`                               | :ref:`texel_scale<class_LightmapGI_property_texel_scale>`                             | ``1.0``    |
+   +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    | :ref:`bool<class_bool>`                                 | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>`                           | ``true``   |
    | :ref:`bool<class_bool>`                                 | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>`                           | ``true``   |
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
    | :ref:`bool<class_bool>`                                 | :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>`     | ``true``   |
    | :ref:`bool<class_bool>`                                 | :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>`     | ``true``   |
@@ -587,6 +589,23 @@ To further speed up bake times, decrease :ref:`bounces<class_LightmapGI_property
 
 
 ----
 ----
 
 
+.. _class_LightmapGI_property_texel_scale:
+
+.. rst-class:: classref-property
+
+:ref:`float<class_float>` **texel_scale** = ``1.0``
+
+.. rst-class:: classref-property-setget
+
+- void **set_texel_scale** **(** :ref:`float<class_float>` value **)**
+- :ref:`float<class_float>` **get_texel_scale** **(** **)**
+
+Scales the lightmap texel density of all meshes for the current bake. This is a multiplier that builds upon the existing lightmap texel size defined in each imported 3D scene, along with the per-mesh density multiplier (which is designed to be used when the same mesh is used at different scales). Lower values will result in faster bake times.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_LightmapGI_property_use_denoiser:
 .. _class_LightmapGI_property_use_denoiser:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property

+ 1 - 1
classes/class_navigationserver3d.rst

@@ -885,7 +885,7 @@ void **agent_set_use_3d_avoidance** **(** :ref:`RID<class_RID>` agent, :ref:`boo
 
 
 Sets if the agent uses the 2D avoidance or the 3D avoidance while avoidance is enabled.
 Sets if the agent uses the 2D avoidance or the 3D avoidance while avoidance is enabled.
 
 
-If ``true`` the agent calculates avoidance velocities in 3D for the xyz-axis, e.g. for games that take place in air, unterwater or space. The 3D using agent only avoids other 3D avoidance using agent's. The 3D using agent only reacts to radius based avoidance obstacles. The 3D using agent ignores any vertices based obstacles. The 3D using agent only avoids other 3D using agent's.
+If ``true`` the agent calculates avoidance velocities in 3D for the xyz-axis, e.g. for games that take place in air, underwater or space. The 3D using agent only avoids other 3D avoidance using agent's. The 3D using agent only reacts to radius based avoidance obstacles. The 3D using agent ignores any vertices based obstacles. The 3D using agent only avoids other 3D using agent's.
 
 
 If ``false`` the agent calculates avoidance velocities in 2D along the xz-axis ignoring the y-axis. The 2D using agent only avoids other 2D avoidance using agent's. The 2D using agent reacts to radius avoidance obstacles. The 2D using agent reacts to vertices based avoidance obstacles. The 2D using agent only avoids other 2D using agent's. 2D using agents will ignore other 2D using agents or obstacles that are below their current position or above their current position including the agents height in 2D avoidance.
 If ``false`` the agent calculates avoidance velocities in 2D along the xz-axis ignoring the y-axis. The 2D using agent only avoids other 2D avoidance using agent's. The 2D using agent reacts to radius avoidance obstacles. The 2D using agent reacts to vertices based avoidance obstacles. The 2D using agent only avoids other 2D using agent's. 2D using agents will ignore other 2D using agents or obstacles that are below their current position or above their current position including the agents height in 2D avoidance.
 
 

文件差异内容过多而无法显示
+ 195 - 151
classes/class_node.rst


+ 2 - 2
classes/class_nodepath.rst

@@ -269,14 +269,14 @@ Gets the node name indicated by ``idx`` (0 to :ref:`get_name_count<class_NodePat
     var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
     var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
     print(node_path.get_name(0)) # Path2D
     print(node_path.get_name(0)) # Path2D
     print(node_path.get_name(1)) # PathFollow2D
     print(node_path.get_name(1)) # PathFollow2D
-    print(node_path.get_name(2)) # Sprite
+    print(node_path.get_name(2)) # Sprite2D
 
 
  .. code-tab:: csharp
  .. code-tab:: csharp
 
 
     var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D");
     var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D");
     GD.Print(nodePath.GetName(0)); // Path2D
     GD.Print(nodePath.GetName(0)); // Path2D
     GD.Print(nodePath.GetName(1)); // PathFollow2D
     GD.Print(nodePath.GetName(1)); // PathFollow2D
-    GD.Print(nodePath.GetName(2)); // Sprite
+    GD.Print(nodePath.GetName(2)); // Sprite2D
 
 
 
 
 
 

+ 1 - 1
classes/class_object.rst

@@ -655,7 +655,7 @@ Override this method to customize existing properties. Every property info goes
         {
         {
             if (property["name"].AsStringName() == PropertyName.Number && IsNumberEditable)
             if (property["name"].AsStringName() == PropertyName.Number && IsNumberEditable)
             {
             {
-                var usage = property["usage"].As>PropertyUsageFlags<() | PropertyUsageFlags.ReadOnly;
+                var usage = property["usage"].As<PropertyUsageFlags>() | PropertyUsageFlags.ReadOnly;
                 property["usage"] = (int)usage;
                 property["usage"] = (int)usage;
             }
             }
         }
         }

+ 229 - 142
classes/class_os.rst

@@ -19,9 +19,9 @@ Provides access to common operating system functionalities.
 Description
 Description
 -----------
 -----------
 
 
-This class wraps the most common functionalities for communicating with the host operating system, such as the video driver, delays, environment variables, execution of binaries, command line, etc.
+The **OS** class wraps the most common functionalities for communicating with the host operating system, such as the video driver, delays, environment variables, execution of binaries, command line, etc.
 
 
-\ **Note:** In Godot 4, **OS** functions related to window management were moved to the :ref:`DisplayServer<class_DisplayServer>` singleton.
+\ **Note:** In Godot 4, **OS** functions related to window management, clipboard, and TTS were moved to the :ref:`DisplayServer<class_DisplayServer>` singleton (and the :ref:`Window<class_Window>` class). Functions related to time were removed and are only available in the :ref:`Time<class_Time>` class.
 
 
 .. rst-class:: classref-introduction-group
 .. rst-class:: classref-introduction-group
 
 
@@ -239,7 +239,7 @@ enum **SystemDir**:
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DESKTOP** = ``0``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DESKTOP** = ``0``
 
 
-Desktop directory path.
+Refers to the Desktop directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_DCIM:
 .. _class_OS_constant_SYSTEM_DIR_DCIM:
 
 
@@ -247,7 +247,7 @@ Desktop directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DCIM** = ``1``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DCIM** = ``1``
 
 
-DCIM (Digital Camera Images) directory path.
+Refers to the DCIM (Digital Camera Images) directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_DOCUMENTS:
 .. _class_OS_constant_SYSTEM_DIR_DOCUMENTS:
 
 
@@ -255,7 +255,7 @@ DCIM (Digital Camera Images) directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DOCUMENTS** = ``2``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DOCUMENTS** = ``2``
 
 
-Documents directory path.
+Refers to the Documents directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_DOWNLOADS:
 .. _class_OS_constant_SYSTEM_DIR_DOWNLOADS:
 
 
@@ -263,7 +263,7 @@ Documents directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DOWNLOADS** = ``3``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_DOWNLOADS** = ``3``
 
 
-Downloads directory path.
+Refers to the Downloads directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_MOVIES:
 .. _class_OS_constant_SYSTEM_DIR_MOVIES:
 
 
@@ -271,7 +271,7 @@ Downloads directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_MOVIES** = ``4``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_MOVIES** = ``4``
 
 
-Movies directory path.
+Refers to the Movies (or Videos) directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_MUSIC:
 .. _class_OS_constant_SYSTEM_DIR_MUSIC:
 
 
@@ -279,7 +279,7 @@ Movies directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_MUSIC** = ``5``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_MUSIC** = ``5``
 
 
-Music directory path.
+Refers to the Music directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_PICTURES:
 .. _class_OS_constant_SYSTEM_DIR_PICTURES:
 
 
@@ -287,7 +287,7 @@ Music directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_PICTURES** = ``6``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_PICTURES** = ``6``
 
 
-Pictures directory path.
+Refers to the Pictures directory path.
 
 
 .. _class_OS_constant_SYSTEM_DIR_RINGTONES:
 .. _class_OS_constant_SYSTEM_DIR_RINGTONES:
 
 
@@ -295,7 +295,7 @@ Pictures directory path.
 
 
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_RINGTONES** = ``7``
 :ref:`SystemDir<enum_OS_SystemDir>` **SYSTEM_DIR_RINGTONES** = ``7``
 
 
-Ringtones directory path.
+Refers to the Ringtones directory path.
 
 
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 
@@ -317,7 +317,9 @@ Property Descriptions
 - void **set_delta_smoothing** **(** :ref:`bool<class_bool>` value **)**
 - void **set_delta_smoothing** **(** :ref:`bool<class_bool>` value **)**
 - :ref:`bool<class_bool>` **is_delta_smoothing_enabled** **(** **)**
 - :ref:`bool<class_bool>` **is_delta_smoothing_enabled** **(** **)**
 
 
-If ``true``, the engine filters the time delta measured between each frame, and attempts to compensate for random variation. This will only operate on systems where V-Sync is active.
+If ``true``, the engine filters the time delta measured between each frame, and attempts to compensate for random variation. This only works on systems where V-Sync is active.
+
+\ **Note:** On start-up, this is the same as :ref:`ProjectSettings.application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -336,6 +338,8 @@ If ``true``, the engine filters the time delta measured between each frame, and
 
 
 If ``true``, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
 If ``true``, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
 
 
+\ **Note:** On start-up, this is the same as :ref:`ProjectSettings.application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>`.
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -351,7 +355,9 @@ If ``true``, the engine optimizes for low processor usage by only refreshing the
 - void **set_low_processor_usage_mode_sleep_usec** **(** :ref:`int<class_int>` value **)**
 - void **set_low_processor_usage_mode_sleep_usec** **(** :ref:`int<class_int>` value **)**
 - :ref:`int<class_int>` **get_low_processor_usage_mode_sleep_usec** **(** **)**
 - :ref:`int<class_int>` **get_low_processor_usage_mode_sleep_usec** **(** **)**
 
 
-The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
+The amount of sleeping between frames when the low-processor usage mode is enabled, in microseconds. Higher values will result in lower CPU usage. See also :ref:`low_processor_usage_mode<class_OS_property_low_processor_usage_mode>`.
+
+\ **Note:** On start-up, this is the same as :ref:`ProjectSettings.application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`.
 
 
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 
@@ -368,7 +374,7 @@ Method Descriptions
 
 
 void **alert** **(** :ref:`String<class_String>` text, :ref:`String<class_String>` title="Alert!" **)**
 void **alert** **(** :ref:`String<class_String>` text, :ref:`String<class_String>` title="Alert!" **)**
 
 
-Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.
+Displays a modal dialog box using the host platform's implementation. The engine execution is blocked until the dialog is closed.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -380,7 +386,7 @@ Displays a modal dialog box using the host OS' facilities. Execution is blocked
 
 
 void **close_midi_inputs** **(** **)**
 void **close_midi_inputs** **(** **)**
 
 
-Shuts down system MIDI driver.
+Shuts down the system MIDI driver. Godot will no longer receive :ref:`InputEventMIDI<class_InputEventMIDI>`. See also :ref:`open_midi_inputs<class_OS_method_open_midi_inputs>` and :ref:`get_connected_midi_inputs<class_OS_method_get_connected_midi_inputs>`.
 
 
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 
 
@@ -394,7 +400,9 @@ Shuts down system MIDI driver.
 
 
 void **crash** **(** :ref:`String<class_String>` message **)**
 void **crash** **(** :ref:`String<class_String>` message **)**
 
 
-Crashes the engine (or the editor if called within a ``@tool`` script). This should *only* be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) :ref:`@GDScript.assert<class_@GDScript_method_assert>`, :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` or :ref:`alert<class_OS_method_alert>`. See also :ref:`kill<class_OS_method_kill>`.
+Crashes the engine (or the editor if called within a ``@tool`` script). See also :ref:`kill<class_OS_method_kill>`.
+
+\ **Note:** This method should *only* be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) :ref:`@GDScript.assert<class_@GDScript_method_assert>`, :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>`, or :ref:`alert<class_OS_method_alert>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -408,9 +416,11 @@ Crashes the engine (or the editor if called within a ``@tool`` script). This sho
 
 
 Creates a new instance of Godot that runs independently. The ``arguments`` are used in the given order and separated by a space.
 Creates a new instance of Godot that runs independently. The ``arguments`` are used in the given order and separated by a space.
 
 
-If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_method_kill>`). If the process creation fails, the method will return ``-1``.
+If the process is successfully created, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_method_kill>`). If the process cannot be created, the method will return ``-1``.
 
 
-\ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
+See :ref:`create_process<class_OS_method_create_process>` if you wish to run a different process.
+
+\ **Note:** This method is implemented on Android, Linux, macOS and Windows.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -422,11 +432,11 @@ If the process creation succeeds, the method will return the new process ID, whi
 
 
 :ref:`int<class_int>` **create_process** **(** :ref:`String<class_String>` path, :ref:`PackedStringArray<class_PackedStringArray>` arguments, :ref:`bool<class_bool>` open_console=false **)**
 :ref:`int<class_int>` **create_process** **(** :ref:`String<class_String>` path, :ref:`PackedStringArray<class_PackedStringArray>` arguments, :ref:`bool<class_bool>` open_console=false **)**
 
 
-Creates a new process that runs independently of Godot. It will not terminate if Godot terminates. The path specified in ``path`` must exist and be executable file or macOS .app bundle. Platform path resolution will be used. The ``arguments`` are used in the given order and separated by a space.
+Creates a new process that runs independently of Godot. It will not terminate when Godot terminates. The path specified in ``path`` must exist and be executable file or macOS .app bundle. Platform path resolution will be used. The ``arguments`` are used in the given order and separated by a space.
 
 
-On Windows, if ``open_console`` is ``true`` and the process is a console app, a new terminal window will be opened. This is ignored on other platforms.
+On Windows, if ``open_console`` is ``true`` and the process is a console app, a new terminal window will be opened.
 
 
-If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_method_kill>`). If the process creation fails, the method will return ``-1``.
+If the process is successfully created, this method returns its process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_method_kill>`). Otherwise this method returns ``-1``.
 
 
 For example, running another instance of the project:
 For example, running another instance of the project:
 
 
@@ -459,9 +469,9 @@ See :ref:`execute<class_OS_method_execute>` if you wish to run an external comma
 
 
 void **delay_msec** **(** :ref:`int<class_int>` msec **)** |const|
 void **delay_msec** **(** :ref:`int<class_int>` msec **)** |const|
 
 
-Delays execution of the current thread by ``msec`` milliseconds. ``msec`` must be greater than or equal to ``0``. Otherwise, :ref:`delay_msec<class_OS_method_delay_msec>` will do nothing and will print an error message.
+Delays execution of the current thread by ``msec`` milliseconds. ``msec`` must be greater than or equal to ``0``. Otherwise, :ref:`delay_msec<class_OS_method_delay_msec>` does nothing and prints an error message.
 
 
-\ **Note:** :ref:`delay_msec<class_OS_method_delay_msec>` is a *blocking* way to delay code execution. To delay code execution in a non-blocking way, see :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`. Awaiting with :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>` will delay the execution of code placed below the ``await`` without affecting the rest of the project (or editor, for :ref:`EditorPlugin<class_EditorPlugin>`\ s and :ref:`EditorScript<class_EditorScript>`\ s).
+\ **Note:** :ref:`delay_msec<class_OS_method_delay_msec>` is a *blocking* way to delay code execution. To delay code execution in a non-blocking way, you may use :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`. Awaiting with :ref:`SceneTreeTimer<class_SceneTreeTimer>` delays the execution of code placed below the ``await`` without affecting the rest of the project (or editor, for :ref:`EditorPlugin<class_EditorPlugin>`\ s and :ref:`EditorScript<class_EditorScript>`\ s).
 
 
 \ **Note:** When :ref:`delay_msec<class_OS_method_delay_msec>` is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using :ref:`delay_msec<class_OS_method_delay_msec>` as part of an :ref:`EditorPlugin<class_EditorPlugin>` or :ref:`EditorScript<class_EditorScript>`, it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
 \ **Note:** When :ref:`delay_msec<class_OS_method_delay_msec>` is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using :ref:`delay_msec<class_OS_method_delay_msec>` as part of an :ref:`EditorPlugin<class_EditorPlugin>` or :ref:`EditorScript<class_EditorScript>`, it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
 
 
@@ -475,9 +485,9 @@ Delays execution of the current thread by ``msec`` milliseconds. ``msec`` must b
 
 
 void **delay_usec** **(** :ref:`int<class_int>` usec **)** |const|
 void **delay_usec** **(** :ref:`int<class_int>` usec **)** |const|
 
 
-Delays execution of the current thread by ``usec`` microseconds. ``usec`` must be greater than or equal to ``0``. Otherwise, :ref:`delay_usec<class_OS_method_delay_usec>` will do nothing and will print an error message.
+Delays execution of the current thread by ``usec`` microseconds. ``usec`` must be greater than or equal to ``0``. Otherwise, :ref:`delay_usec<class_OS_method_delay_usec>` does nothing and prints an error message.
 
 
-\ **Note:** :ref:`delay_usec<class_OS_method_delay_usec>` is a *blocking* way to delay code execution. To delay code execution in a non-blocking way, see :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`. Awaiting with :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>` will delay the execution of code placed below the ``await`` without affecting the rest of the project (or editor, for :ref:`EditorPlugin<class_EditorPlugin>`\ s and :ref:`EditorScript<class_EditorScript>`\ s).
+\ **Note:** :ref:`delay_usec<class_OS_method_delay_usec>` is a *blocking* way to delay code execution. To delay code execution in a non-blocking way, you may use :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`. Awaiting with a :ref:`SceneTreeTimer<class_SceneTreeTimer>` delays the execution of code placed below the ``await`` without affecting the rest of the project (or editor, for :ref:`EditorPlugin<class_EditorPlugin>`\ s and :ref:`EditorScript<class_EditorScript>`\ s).
 
 
 \ **Note:** When :ref:`delay_usec<class_OS_method_delay_usec>` is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using :ref:`delay_usec<class_OS_method_delay_usec>` as part of an :ref:`EditorPlugin<class_EditorPlugin>` or :ref:`EditorScript<class_EditorScript>`, it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
 \ **Note:** When :ref:`delay_usec<class_OS_method_delay_usec>` is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using :ref:`delay_usec<class_OS_method_delay_usec>` as part of an :ref:`EditorPlugin<class_EditorPlugin>` or :ref:`EditorScript<class_EditorScript>`, it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
 
 
@@ -491,13 +501,15 @@ Delays execution of the current thread by ``usec`` microseconds. ``usec`` must b
 
 
 :ref:`int<class_int>` **execute** **(** :ref:`String<class_String>` path, :ref:`PackedStringArray<class_PackedStringArray>` arguments, :ref:`Array<class_Array>` output=[], :ref:`bool<class_bool>` read_stderr=false, :ref:`bool<class_bool>` open_console=false **)**
 :ref:`int<class_int>` **execute** **(** :ref:`String<class_String>` path, :ref:`PackedStringArray<class_PackedStringArray>` arguments, :ref:`Array<class_Array>` output=[], :ref:`bool<class_bool>` read_stderr=false, :ref:`bool<class_bool>` open_console=false **)**
 
 
-Executes a command. The file specified in ``path`` must exist and be executable. Platform path resolution will be used. The ``arguments`` are used in the given order, separated by spaces, and wrapped in quotes. If an ``output`` :ref:`Array<class_Array>` is provided, the complete shell output of the process will be appended as a single :ref:`String<class_String>` element in ``output``. If ``read_stderr`` is ``true``, the output to the standard error stream will be included too.
+Executes the given process in a *blocking* way. The file specified in ``path`` must exist and be executable. The system path resolution will be used. The ``arguments`` are used in the given order, separated by spaces, and wrapped in quotes.
+
+If an ``output`` array is provided, the complete shell output of the process is appended to ``output`` as a single :ref:`String<class_String>` element. If ``read_stderr`` is ``true``, the output to the standard error stream is also appended to the array.
 
 
-On Windows, if ``open_console`` is ``true`` and the process is a console app, a new terminal window will be opened. This is ignored on other platforms.
+On Windows, if ``open_console`` is ``true`` and the process is a console app, a new terminal window is opened.
 
 
-If the command is successfully executed, the method will return the exit code of the command, or ``-1`` if it fails.
+This method returns the exit code of the command, or ``-1`` if the process fails to execute.
 
 
-\ **Note:** The Godot thread will pause its execution until the executed command terminates. Use :ref:`Thread<class_Thread>` to create a separate thread that will not pause the Godot thread, or use :ref:`create_process<class_OS_method_create_process>` to create a completely independent process.
+\ **Note:** The main thread will be blocked until the executed command terminates. Use :ref:`Thread<class_Thread>` to create a separate thread that will not block the main thread, or use :ref:`create_process<class_OS_method_create_process>` to create a completely independent process.
 
 
 For example, to retrieve a list of the working directory's contents:
 For example, to retrieve a list of the working directory's contents:
 
 
@@ -553,7 +565,28 @@ If you wish to access a shell built-in or execute a composite command, a platfor
 
 
 :ref:`Key<enum_@GlobalScope_Key>` **find_keycode_from_string** **(** :ref:`String<class_String>` string **)** |const|
 :ref:`Key<enum_@GlobalScope_Key>` **find_keycode_from_string** **(** :ref:`String<class_String>` string **)** |const|
 
 
-Returns the keycode of the given string (e.g. "Escape").
+Finds the keycode for the given string. The returned values are equivalent to the :ref:`Key<enum_@GlobalScope_Key>` constants.
+
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    print(OS.find_keycode_from_string("C"))         # Prints 67 (KEY_C)
+    print(OS.find_keycode_from_string("Escape"))    # Prints 4194305 (KEY_ESCAPE)
+    print(OS.find_keycode_from_string("Shift+Tab")) # Prints 37748738 (KEY_MASK_SHIFT | KEY_TAB)
+    print(OS.find_keycode_from_string("Unknown"))   # Prints 0 (KEY_NONE)
+
+ .. code-tab:: csharp
+
+    GD.Print(OS.FindKeycodeFromString("C"));         // Prints C (Key.C)
+    GD.Print(OS.FindKeycodeFromString("Escape"));    // Prints Escape (Key.Escape)
+    GD.Print(OS.FindKeycodeFromString("Shift+Tab")); // Prints 37748738 (KeyModifierMask.MaskShift | Key.Tab)
+    GD.Print(OS.FindKeycodeFromString("Unknown"));   // Prints None (Key.None)
+
+
+
+See also :ref:`get_keycode_string<class_OS_method_get_keycode_string>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -565,7 +598,9 @@ Returns the keycode of the given string (e.g. "Escape").
 
 
 :ref:`String<class_String>` **get_cache_dir** **(** **)** |const|
 :ref:`String<class_String>` **get_cache_dir** **(** **)** |const|
 
 
-Returns the *global* cache data directory according to the operating system's standards. On the Linux/BSD platform, this path can be overridden by setting the ``XDG_CACHE_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_config_dir<class_OS_method_get_config_dir>` and :ref:`get_data_dir<class_OS_method_get_data_dir>`.
+Returns the *global* cache data directory according to the operating system's standards.
+
+On the Linux/BSD platform, this path can be overridden by setting the ``XDG_CACHE_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_config_dir<class_OS_method_get_config_dir>` and :ref:`get_data_dir<class_OS_method_get_data_dir>`.
 
 
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 
 
@@ -587,7 +622,7 @@ You can also incorporate environment variables using the :ref:`get_environment<c
 
 
 You can set :ref:`ProjectSettings.editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` to define command-line arguments to be passed by the editor when running the project.
 You can set :ref:`ProjectSettings.editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` to define command-line arguments to be passed by the editor when running the project.
 
 
-Here's a minimal example on how to parse command-line arguments into a dictionary using the ``--key=value`` form for arguments:
+Here's a minimal example on how to parse command-line arguments into a :ref:`Dictionary<class_Dictionary>` using the ``--key=value`` form for arguments:
 
 
 
 
 .. tabs::
 .. tabs::
@@ -596,7 +631,7 @@ Here's a minimal example on how to parse command-line arguments into a dictionar
 
 
     var arguments = {}
     var arguments = {}
     for argument in OS.get_cmdline_args():
     for argument in OS.get_cmdline_args():
-        if argument.find("=") > -1:
+        if argument.contains("="):
             var key_value = argument.split("=")
             var key_value = argument.split("=")
             arguments[key_value[0].lstrip("--")] = key_value[1]
             arguments[key_value[0].lstrip("--")] = key_value[1]
         else:
         else:
@@ -609,7 +644,7 @@ Here's a minimal example on how to parse command-line arguments into a dictionar
     var arguments = new Godot.Collections.Dictionary();
     var arguments = new Godot.Collections.Dictionary();
     foreach (var argument in OS.GetCmdlineArgs())
     foreach (var argument in OS.GetCmdlineArgs())
     {
     {
-        if (argument.Find("=") > -1)
+        if (argument.Contains('='))
         {
         {
             string[] keyValue = argument.Split("=");
             string[] keyValue = argument.Split("=");
             arguments[keyValue[0].LStrip("--")] = keyValue[1];
             arguments[keyValue[0].LStrip("--")] = keyValue[1];
@@ -624,7 +659,7 @@ Here's a minimal example on how to parse command-line arguments into a dictionar
 
 
 
 
 
 
-\ **Note:** Passing custom user arguments directly is not recommended, as the engine may discard or modify them. Instead, the best way is to use the standard UNIX double dash (``--``) and then pass custom arguments, which the engine itself will ignore. These can be read via :ref:`get_cmdline_user_args<class_OS_method_get_cmdline_user_args>`.
+\ **Note:** Passing custom user arguments directly is not recommended, as the engine may discard or modify them. Instead, pass the standard UNIX double dash (``--``) and then the custom arguments, which the engine will ignore by design. These can be read via :ref:`get_cmdline_user_args<class_OS_method_get_cmdline_user_args>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -636,15 +671,17 @@ Here's a minimal example on how to parse command-line arguments into a dictionar
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_cmdline_user_args** **(** **)**
 :ref:`PackedStringArray<class_PackedStringArray>` **get_cmdline_user_args** **(** **)**
 
 
-Similar to :ref:`get_cmdline_args<class_OS_method_get_cmdline_args>`, but this returns the user arguments (any argument passed after the double dash ``--`` or double plus ``++`` argument). These are left untouched by Godot for the user. ``++`` can be used in situations where ``--`` is intercepted by another program (such as ``startx``).
-
-For example, in the command line below, ``--fullscreen`` will not be returned in :ref:`get_cmdline_user_args<class_OS_method_get_cmdline_user_args>` and ``--level 1`` will only be returned in :ref:`get_cmdline_user_args<class_OS_method_get_cmdline_user_args>`:
+Returns the command-line user arguments passed to the engine. User arguments are ignored by the engine and reserved for the user. They are passed after the double dash ``--`` argument. ``++`` may be used when ``--`` is intercepted by another program (such as ``startx``).
 
 
 ::
 ::
 
 
-    godot --fullscreen -- --level 1
-    # Or:
-    godot --fullscreen ++ --level 1
+    # Godot has been executed with the following command:
+    # godot --fullscreen -- --level=2 --hardcore 
+    
+    OS.get_cmdline_args()      # Returns ["--fullscreen", "--level=2", "--hardcore"]
+    OS.get_cmdline_user_args() # Returns ["--level=2", "--hardcore"]
+
+To get all passed arguments, use :ref:`get_cmdline_args<class_OS_method_get_cmdline_args>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -656,7 +693,9 @@ For example, in the command line below, ``--fullscreen`` will not be returned in
 
 
 :ref:`String<class_String>` **get_config_dir** **(** **)** |const|
 :ref:`String<class_String>` **get_config_dir** **(** **)** |const|
 
 
-Returns the *global* user configuration directory according to the operating system's standards. On the Linux/BSD platform, this path can be overridden by setting the ``XDG_CONFIG_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_cache_dir<class_OS_method_get_cache_dir>` and :ref:`get_data_dir<class_OS_method_get_data_dir>`.
+Returns the *global* user configuration directory according to the operating system's standards.
+
+On the Linux/BSD platform, this path can be overridden by setting the ``XDG_CONFIG_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_cache_dir<class_OS_method_get_cache_dir>` and :ref:`get_data_dir<class_OS_method_get_data_dir>`.
 
 
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 
 
@@ -670,9 +709,7 @@ Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_di
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_connected_midi_inputs** **(** **)**
 :ref:`PackedStringArray<class_PackedStringArray>` **get_connected_midi_inputs** **(** **)**
 
 
-Returns an array of MIDI device names.
-
-The returned array will be empty if the system MIDI driver has not previously been initialized with :ref:`open_midi_inputs<class_OS_method_open_midi_inputs>`.
+Returns an array of connected MIDI device names, if they exist. Returns an empty array if the system MIDI driver has not previously been initialized with :ref:`open_midi_inputs<class_OS_method_open_midi_inputs>`. See also :ref:`close_midi_inputs<class_OS_method_close_midi_inputs>`.
 
 
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 
 
@@ -686,7 +723,9 @@ The returned array will be empty if the system MIDI driver has not previously be
 
 
 :ref:`String<class_String>` **get_data_dir** **(** **)** |const|
 :ref:`String<class_String>` **get_data_dir** **(** **)** |const|
 
 
-Returns the *global* user data directory according to the operating system's standards. On the Linux/BSD platform, this path can be overridden by setting the ``XDG_DATA_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_cache_dir<class_OS_method_get_cache_dir>` and :ref:`get_config_dir<class_OS_method_get_config_dir>`.
+Returns the *global* user data directory according to the operating system's standards.
+
+On the Linux/BSD platform, this path can be overridden by setting the ``XDG_DATA_HOME`` environment variable before starting the project. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` in the documentation for more information. See also :ref:`get_cache_dir<class_OS_method_get_cache_dir>` and :ref:`get_config_dir<class_OS_method_get_config_dir>`.
 
 
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>`, which returns the *project-specific* user data path.
 
 
@@ -700,13 +739,13 @@ Not to be confused with :ref:`get_user_data_dir<class_OS_method_get_user_data_di
 
 
 :ref:`String<class_String>` **get_distribution_name** **(** **)** |const|
 :ref:`String<class_String>` **get_distribution_name** **(** **)** |const|
 
 
-Returns the name of the distribution for Linux and BSD platforms (e.g. Ubuntu, Manjaro, OpenBSD, etc.).
+Returns the name of the distribution for Linux and BSD platforms (e.g. "Ubuntu", "Manjaro", "OpenBSD", etc.).
 
 
-Returns the same value as :ref:`get_name<class_OS_method_get_name>` for stock Android ROMs, but attempts to return the custom ROM name for popular Android derivatives such as LineageOS.
+Returns the same value as :ref:`get_name<class_OS_method_get_name>` for stock Android ROMs, but attempts to return the custom ROM name for popular Android derivatives such as "LineageOS".
 
 
 Returns the same value as :ref:`get_name<class_OS_method_get_name>` for other platforms.
 Returns the same value as :ref:`get_name<class_OS_method_get_name>` for other platforms.
 
 
-\ **Note:** This method is not supported on the web platform. It returns an empty string.
+\ **Note:** This method is not supported on the Web platform. It returns an empty string.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -718,10 +757,12 @@ Returns the same value as :ref:`get_name<class_OS_method_get_name>` for other pl
 
 
 :ref:`String<class_String>` **get_environment** **(** :ref:`String<class_String>` variable **)** |const|
 :ref:`String<class_String>` **get_environment** **(** :ref:`String<class_String>` variable **)** |const|
 
 
-Returns the value of an environment variable. Returns an empty string if the environment variable doesn't exist.
+Returns the value of the given environment variable, or an empty string if ``variable`` doesn't exist.
 
 
 \ **Note:** Double-check the casing of ``variable``. Environment variable names are case-sensitive on all platforms except Windows.
 \ **Note:** Double-check the casing of ``variable``. Environment variable names are case-sensitive on all platforms except Windows.
 
 
+\ **Note:** On macOS, applications do not have access to shell environment variables.
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -732,7 +773,7 @@ Returns the value of an environment variable. Returns an empty string if the env
 
 
 :ref:`String<class_String>` **get_executable_path** **(** **)** |const|
 :ref:`String<class_String>` **get_executable_path** **(** **)** |const|
 
 
-Returns the path to the current engine executable.
+Returns the file path to the current engine executable.
 
 
 \ **Note:** On macOS, always use :ref:`create_instance<class_OS_method_create_instance>` instead of relying on executable path.
 \ **Note:** On macOS, always use :ref:`create_instance<class_OS_method_create_instance>` instead of relying on executable path.
 
 
@@ -746,9 +787,9 @@ Returns the path to the current engine executable.
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_granted_permissions** **(** **)** |const|
 :ref:`PackedStringArray<class_PackedStringArray>` **get_granted_permissions** **(** **)** |const|
 
 
-On Android devices: With this function, you can get the list of dangerous permissions that have been granted.
+On Android devices: Returns the list of dangerous permissions that have been granted.
 
 
-On macOS (sandboxed applications only): This function returns the list of user selected folders accessible to the application. Use native file dialog to request folder access permission.
+On macOS: Returns the list of user selected folders accessible to the application (sandboxed applications only). Use the native file dialog to request folder access permission.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -760,9 +801,26 @@ On macOS (sandboxed applications only): This function returns the list of user s
 
 
 :ref:`String<class_String>` **get_keycode_string** **(** :ref:`Key<enum_@GlobalScope_Key>` code **)** |const|
 :ref:`String<class_String>` **get_keycode_string** **(** :ref:`Key<enum_@GlobalScope_Key>` code **)** |const|
 
 
-Returns the given keycode as a string (e.g. Return values: ``"Escape"``, ``"Shift+Escape"``).
+Returns the given keycode as a :ref:`String<class_String>`.
+
 
 
-See also :ref:`InputEventKey.keycode<class_InputEventKey_property_keycode>` and :ref:`InputEventKey.get_keycode_with_modifiers<class_InputEventKey_method_get_keycode_with_modifiers>`.
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    print(OS.get_keycode_string(KEY_C))                    # Prints "C"
+    print(OS.get_keycode_string(KEY_ESCAPE))               # Prints "Escape"
+    print(OS.get_keycode_string(KEY_MASK_SHIFT | KEY_TAB)) # Prints "Shift+Tab"
+
+ .. code-tab:: csharp
+
+    GD.Print(OS.GetKeycodeString(Key.C));                                    // Prints "C"
+    GD.Print(OS.GetKeycodeString(Key.Escape));                               // Prints "Escape"
+    GD.Print(OS.GetKeycodeString((Key)KeyModifierMask.MaskShift | Key.Tab)); // Prints "Shift+Tab"
+
+
+
+See also :ref:`find_keycode_from_string<class_OS_method_find_keycode_from_string>`, :ref:`InputEventKey.keycode<class_InputEventKey_property_keycode>`, and :ref:`InputEventKey.get_keycode_with_modifiers<class_InputEventKey_method_get_keycode_with_modifiers>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -774,17 +832,19 @@ See also :ref:`InputEventKey.keycode<class_InputEventKey_property_keycode>` and
 
 
 :ref:`String<class_String>` **get_locale** **(** **)** |const|
 :ref:`String<class_String>` **get_locale** **(** **)** |const|
 
 
-Returns the host OS locale as a string of the form ``language_Script_COUNTRY_VARIANT@extra``. If you want only the language code and not the fully specified locale from the OS, you can use :ref:`get_locale_language<class_OS_method_get_locale_language>`.
+Returns the host OS locale as a :ref:`String<class_String>` of the form ``language_Script_COUNTRY_VARIANT@extra``. Every substring after ``language`` is optional and may not exist.
+
+- ``language`` - 2 or 3-letter `language code <https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes>`__, in lower case.
 
 
-\ ``language`` - 2 or 3-letter `language code <https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes>`__, in lower case.
+- ``Script`` - 4-letter `script code <https://en.wikipedia.org/wiki/ISO_15924>`__, in title case.
 
 
-\ ``Script`` - optional, 4-letter `script code <https://en.wikipedia.org/wiki/ISO_15924>`__, in title case.
+- ``COUNTRY`` - 2 or 3-letter `country code <https://en.wikipedia.org/wiki/ISO_3166-1>`__, in upper case.
 
 
-\ ``COUNTRY`` - optional, 2 or 3-letter `country code <https://en.wikipedia.org/wiki/ISO_3166-1>`__, in upper case.
+- ``VARIANT`` - language variant, region and sort order. The variant can have any number of underscored keywords.
 
 
-\ ``VARIANT`` - optional, language variant, region and sort order. Variant can have any number of underscored keywords.
+- ``extra`` - semicolon separated list of additional key words. This may include currency, calendar, sort order and numbering system information.
 
 
-\ ``extra`` - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information.
+If you want only the language code and not the fully specified locale from the OS, you can use :ref:`get_locale_language<class_OS_method_get_locale_language>`.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -824,15 +884,17 @@ Returns the ID of the main thread. See :ref:`get_thread_caller_id<class_OS_metho
 
 
 :ref:`Dictionary<class_Dictionary>` **get_memory_info** **(** **)** |const|
 :ref:`Dictionary<class_Dictionary>` **get_memory_info** **(** **)** |const|
 
 
-Returns the :ref:`Dictionary<class_Dictionary>` with the following keys:
+Returns a :ref:`Dictionary<class_Dictionary>` containing information about the current memory with the following entries:
 
 
-\ ``"physical"`` - total amount of usable physical memory, in bytes or ``-1`` if unknown. This value can be slightly less than the actual physical memory amount, since it does not include memory reserved by kernel and devices.
+- ``"physical"`` - total amount of usable physical memory in bytes. This value can be slightly less than the actual physical memory amount, since it does not include memory reserved by the kernel and devices.
 
 
-\ ``"free"`` - amount of physical memory, that can be immediately allocated without disk access or other costly operation, in bytes or ``-1`` if unknown. The process might be able to allocate more physical memory, but such allocation will require moving inactive pages to disk and can take some time.
+- ``"free"`` - amount of physical memory, that can be immediately allocated without disk access or other costly operations, in bytes. The process might be able to allocate more physical memory, but this action will require moving inactive pages to disk, which can be expensive.
 
 
-\ ``"available"`` - amount of memory, that can be allocated without extending the swap file(s), in bytes or ``-1`` if unknown. This value include both physical memory and swap.
+- ``"available"`` - amount of memory that can be allocated without extending the swap file(s), in bytes. This value includes both physical memory and swap.
 
 
-\ ``"stack"`` - size of the current thread stack, in bytes or ``-1`` if unknown.
+- ``"stack"`` - size of the current thread stack in bytes.
+
+\ **Note:** Each entry's value may be ``-1`` if it is unknown.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -858,23 +920,23 @@ Returns the model name of the current device.
 
 
 :ref:`String<class_String>` **get_name** **(** **)** |const|
 :ref:`String<class_String>` **get_name** **(** **)** |const|
 
 
-Returns the name of the host OS.
+Returns the name of the host platform.
 
 
-On Windows, this is ``"Windows"``.
+- On Windows, this is ``"Windows"``.
 
 
-On macOS, this is ``"macOS"``.
+- On macOS, this is ``"macOS"``.
 
 
-On Linux-based operating systems, this is ``"Linux"``.
+- On Linux-based operating systems, this is ``"Linux"``.
 
 
-On BSD-based operating systems, this is ``"FreeBSD"``, ``"NetBSD"``, ``"OpenBSD"``, or ``"BSD"`` as a fallback.
+- On BSD-based operating systems, this is ``"FreeBSD"``, ``"NetBSD"``, ``"OpenBSD"``, or ``"BSD"`` as a fallback.
 
 
-On Android, this is ``"Android"``.
+- On Android, this is ``"Android"``.
 
 
-On iOS, this is ``"iOS"``.
+- On iOS, this is ``"iOS"``.
 
 
-On the web, this is ``"Web"``.
+- On the web, this is ``"Web"``.
 
 
-\ **Note:** Custom builds of the engine may support additional platforms, such as consoles, yielding other return values.
+\ **Note:** Custom builds of the engine may support additional platforms, such as consoles, possibly returning other names.
 
 
 
 
 .. tabs::
 .. tabs::
@@ -883,48 +945,50 @@ On the web, this is ``"Web"``.
 
 
     match OS.get_name():
     match OS.get_name():
         "Windows":
         "Windows":
-            print("Windows")
+            print("Welcome to Windows!")
         "macOS":
         "macOS":
-            print("macOS")
+            print("Welcome to macOS!")
         "Linux", "FreeBSD", "NetBSD", "OpenBSD", "BSD":
         "Linux", "FreeBSD", "NetBSD", "OpenBSD", "BSD":
-            print("Linux/BSD")
+            print("Welcome to Linux/BSD!")
         "Android":
         "Android":
-            print("Android")
+            print("Welcome to Android!")
         "iOS":
         "iOS":
-            print("iOS")
+            print("Welcome to iOS!")
         "Web":
         "Web":
-            print("Web")
+            print("Welcome to the Web!")
 
 
  .. code-tab:: csharp
  .. code-tab:: csharp
 
 
     switch (OS.GetName())
     switch (OS.GetName())
     {
     {
         case "Windows":
         case "Windows":
-            GD.Print("Windows");
+            GD.Print("Welcome to Windows");
             break;
             break;
         case "macOS":
         case "macOS":
-            GD.Print("macOS");
+            GD.Print("Welcome to macOS!");
             break;
             break;
         case "Linux":
         case "Linux":
         case "FreeBSD":
         case "FreeBSD":
         case "NetBSD":
         case "NetBSD":
         case "OpenBSD":
         case "OpenBSD":
         case "BSD":
         case "BSD":
-            GD.Print("Linux/BSD");
+            GD.Print("Welcome to Linux/BSD!");
             break;
             break;
         case "Android":
         case "Android":
-            GD.Print("Android");
+            GD.Print("Welcome to Android!");
             break;
             break;
         case "iOS":
         case "iOS":
-            GD.Print("iOS");
+            GD.Print("Welcome to iOS!");
             break;
             break;
         case "Web":
         case "Web":
-            GD.Print("Web");
+            GD.Print("Welcome to the Web!");
             break;
             break;
     }
     }
 
 
 
 
 
 
+\ **Note:** On Web platforms, it is still possible to determine the host platform's OS with feature tags. See :ref:`has_feature<class_OS_method_has_feature>`.
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -935,7 +999,7 @@ On the web, this is ``"Web"``.
 
 
 :ref:`int<class_int>` **get_process_id** **(** **)** |const|
 :ref:`int<class_int>` **get_process_id** **(** **)** |const|
 
 
-Returns the project's process ID.
+Returns the number used by the host machine to uniquely identify this application.
 
 
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 
 
@@ -961,7 +1025,7 @@ Returns the number of *logical* CPU cores available on the host machine. On CPUs
 
 
 :ref:`String<class_String>` **get_processor_name** **(** **)** |const|
 :ref:`String<class_String>` **get_processor_name** **(** **)** |const|
 
 
-Returns the name of the CPU model on the host machine (e.g. "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz").
+Returns the full name of the CPU model on the host machine (e.g. ``"Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz"``).
 
 
 \ **Note:** This method is only implemented on Windows, macOS, Linux and iOS. On Android and Web, :ref:`get_processor_name<class_OS_method_get_processor_name>` returns an empty string.
 \ **Note:** This method is only implemented on Windows, macOS, Linux and iOS. On Android and Web, :ref:`get_processor_name<class_OS_method_get_processor_name>` returns an empty string.
 
 
@@ -987,7 +1051,7 @@ Returns the list of command line arguments that will be used when the project au
 
 
 :ref:`int<class_int>` **get_static_memory_peak_usage** **(** **)** |const|
 :ref:`int<class_int>` **get_static_memory_peak_usage** **(** **)** |const|
 
 
-Returns the maximum amount of static memory used (only works in debug).
+Returns the maximum amount of static memory used. Only works in debug builds.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -999,7 +1063,7 @@ Returns the maximum amount of static memory used (only works in debug).
 
 
 :ref:`int<class_int>` **get_static_memory_usage** **(** **)** |const|
 :ref:`int<class_int>` **get_static_memory_usage** **(** **)** |const|
 
 
-Returns the amount of static memory being used by the program in bytes (only works in debug).
+Returns the amount of static memory being used by the program in bytes. Only works in debug builds.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1011,11 +1075,11 @@ Returns the amount of static memory being used by the program in bytes (only wor
 
 
 :ref:`String<class_String>` **get_system_dir** **(** :ref:`SystemDir<enum_OS_SystemDir>` dir, :ref:`bool<class_bool>` shared_storage=true **)** |const|
 :ref:`String<class_String>` **get_system_dir** **(** :ref:`SystemDir<enum_OS_SystemDir>` dir, :ref:`bool<class_bool>` shared_storage=true **)** |const|
 
 
-Returns the actual path to commonly used folders across different platforms. Available locations are specified in :ref:`SystemDir<enum_OS_SystemDir>`.
+Returns the path to commonly used folders across different platforms, as defined by ``dir``. See the :ref:`SystemDir<enum_OS_SystemDir>` constants for available locations.
 
 
 \ **Note:** This method is implemented on Android, Linux, macOS and Windows.
 \ **Note:** This method is implemented on Android, Linux, macOS and Windows.
 
 
-\ **Note:** Shared storage is implemented on Android and allows to differentiate between app specific and shared directories. Shared directories have additional restrictions on Android.
+\ **Note:** Shared storage is implemented on Android and allows to differentiate between app specific and shared directories, if ``shared_storage`` is ``true``. Shared directories have additional restrictions on Android.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1027,7 +1091,7 @@ Returns the actual path to commonly used folders across different platforms. Ava
 
 
 :ref:`String<class_String>` **get_system_font_path** **(** :ref:`String<class_String>` font_name, :ref:`int<class_int>` weight=400, :ref:`int<class_int>` stretch=100, :ref:`bool<class_bool>` italic=false **)** |const|
 :ref:`String<class_String>` **get_system_font_path** **(** :ref:`String<class_String>` font_name, :ref:`int<class_int>` weight=400, :ref:`int<class_int>` stretch=100, :ref:`bool<class_bool>` italic=false **)** |const|
 
 
-Returns path to the system font file with ``font_name`` and style. Returns empty string if no matching fonts found.
+Returns the path to the system font file with ``font_name`` and style. Returns an empty string if no matching fonts found.
 
 
 The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy".
 The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy".
 
 
@@ -1045,7 +1109,7 @@ The following aliases can be used to request default fonts: "sans-serif", "serif
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_system_font_path_for_text** **(** :ref:`String<class_String>` font_name, :ref:`String<class_String>` text, :ref:`String<class_String>` locale="", :ref:`String<class_String>` script="", :ref:`int<class_int>` weight=400, :ref:`int<class_int>` stretch=100, :ref:`bool<class_bool>` italic=false **)** |const|
 :ref:`PackedStringArray<class_PackedStringArray>` **get_system_font_path_for_text** **(** :ref:`String<class_String>` font_name, :ref:`String<class_String>` text, :ref:`String<class_String>` locale="", :ref:`String<class_String>` script="", :ref:`int<class_int>` weight=400, :ref:`int<class_int>` stretch=100, :ref:`bool<class_bool>` italic=false **)** |const|
 
 
-Returns an array of the system substitute font file paths, which are similar to the font with ``font_name`` and style for the specified text, locale and script. Returns empty array if no matching fonts found.
+Returns an array of the system substitute font file paths, which are similar to the font with ``font_name`` and style for the specified text, locale, and script. Returns an empty array if no matching fonts found.
 
 
 The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy".
 The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy".
 
 
@@ -1065,7 +1129,7 @@ The following aliases can be used to request default fonts: "sans-serif", "serif
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_system_fonts** **(** **)** |const|
 :ref:`PackedStringArray<class_PackedStringArray>` **get_system_fonts** **(** **)** |const|
 
 
-Returns list of font family names available.
+Returns the list of font family names available.
 
 
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 
 
@@ -1095,9 +1159,9 @@ Returns the ID of the current thread. This can be used in logs to ease debugging
 
 
 Returns a string that is unique to the device.
 Returns a string that is unique to the device.
 
 
-\ **Note:** This string may change without notice if the user reinstalls/upgrades their operating system or changes their hardware. This means it should generally not be used to encrypt persistent data as the data saved before an unexpected ID change would become inaccessible. The returned string may also be falsified using external programs, so do not rely on the string returned by :ref:`get_unique_id<class_OS_method_get_unique_id>` for security purposes.
+\ **Note:** This string may change without notice if the user reinstalls their operating system, upgrades it, or modifies their hardware. This means it should generally not be used to encrypt persistent data, as the data saved before an unexpected ID change would become inaccessible. The returned string may also be falsified using external programs, so do not rely on the string returned by this method for security purposes.
 
 
-\ **Note:** Returns an empty string and prints an error on Web, as this method cannot be implemented on this platform.
+\ **Note:** On Web, returns an empty string and generates an error, as this method cannot be implemented for security concerns.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1109,17 +1173,17 @@ Returns a string that is unique to the device.
 
 
 :ref:`String<class_String>` **get_user_data_dir** **(** **)** |const|
 :ref:`String<class_String>` **get_user_data_dir** **(** **)** |const|
 
 
-Returns the absolute directory path where user data is written (``user://``).
+Returns the absolute directory path where user data is written (the ``user://`` directory in Godot). The path depends on the project name and :ref:`ProjectSettings.application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>`.
 
 
-On Windows, this is ``%AppData%\Godot\app_userdata\[project_name]``, or ``%AppData%\[custom_name]`` if ``use_custom_user_dir`` is set. ``%AppData%`` expands to ``%UserProfile%\AppData\Roaming``.
+- On Windows, this is ``%AppData%\Godot\app_userdata\[project_name]``, or ``%AppData%\[custom_name]`` if ``use_custom_user_dir`` is set. ``%AppData%`` expands to ``%UserProfile%\AppData\Roaming``.
 
 
-On macOS, this is ``~/Library/Application Support/Godot/app_userdata/[project_name]``, or ``~/Library/Application Support/[custom_name]`` if ``use_custom_user_dir`` is set.
+- On macOS, this is ``~/Library/Application Support/Godot/app_userdata/[project_name]``, or ``~/Library/Application Support/[custom_name]`` if ``use_custom_user_dir`` is set.
 
 
-On Linux and BSD, this is ``~/.local/share/godot/app_userdata/[project_name]``, or ``~/.local/share/[custom_name]`` if ``use_custom_user_dir`` is set.
+- On Linux and BSD, this is ``~/.local/share/godot/app_userdata/[project_name]``, or ``~/.local/share/[custom_name]`` if ``use_custom_user_dir`` is set.
 
 
-On Android and iOS, this is a sandboxed directory in either internal or external storage, depending on the user's configuration.
+- On Android and iOS, this is a sandboxed directory in either internal or external storage, depending on the user's configuration.
 
 
-On the web, this is a virtual directory managed by the browser.
+- On Web, this is a virtual directory managed by the browser.
 
 
 If the project name is empty, ``[project_name]`` falls back to ``[unnamed project]``.
 If the project name is empty, ``[project_name]`` falls back to ``[unnamed project]``.
 
 
@@ -1137,15 +1201,15 @@ Not to be confused with :ref:`get_data_dir<class_OS_method_get_data_dir>`, which
 
 
 Returns the exact production and build version of the operating system. This is different from the branded version used in marketing. This helps to distinguish between different releases of operating systems, including minor versions, and insider and custom builds.
 Returns the exact production and build version of the operating system. This is different from the branded version used in marketing. This helps to distinguish between different releases of operating systems, including minor versions, and insider and custom builds.
 
 
-For Windows, the major and minor version are returned, as well as the build number. For example, the returned string can look like ``10.0.9926`` for a build of Windows 10, and it can look like ``6.1.7601`` for a build of Windows 7 SP1.
+- For Windows, the major and minor version are returned, as well as the build number. For example, the returned string may look like ``10.0.9926`` for a build of Windows 10, and it may look like ``6.1.7601`` for a build of Windows 7 SP1.
 
 
-For rolling distributions, such as Arch Linux, an empty string is returned.
+- For rolling distributions, such as Arch Linux, an empty string is returned.
 
 
-For macOS and iOS, the major and minor version are returned, as well as the patch number.
+- For macOS and iOS, the major and minor version are returned, as well as the patch number.
 
 
-For Android, the SDK version and the incremental build number are returned. If it's a custom ROM, it attempts to return its version instead.
+- For Android, the SDK version and the incremental build number are returned. If it's a custom ROM, it attempts to return its version instead.
 
 
-\ **Note:** This method is not supported on the web platform. It returns an empty string.
+\ **Note:** This method is not supported on the Web platform. It returns an empty string.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1157,13 +1221,13 @@ For Android, the SDK version and the incremental build number are returned. If i
 
 
 :ref:`PackedStringArray<class_PackedStringArray>` **get_video_adapter_driver_info** **(** **)** |const|
 :ref:`PackedStringArray<class_PackedStringArray>` **get_video_adapter_driver_info** **(** **)** |const|
 
 
-Returns the video adapter driver name and version for the user's currently active graphics card. See also :ref:`RenderingServer.get_video_adapter_api_version<class_RenderingServer_method_get_video_adapter_api_version>`.
+Returns the video adapter driver name and version for the user's currently active graphics card, as a :ref:`PackedStringArray<class_PackedStringArray>`. See also :ref:`RenderingServer.get_video_adapter_api_version<class_RenderingServer_method_get_video_adapter_api_version>`.
 
 
 The first element holds the driver name, such as ``nvidia``, ``amdgpu``, etc.
 The first element holds the driver name, such as ``nvidia``, ``amdgpu``, etc.
 
 
-The second element holds the driver version. For e.g. the ``nvidia`` driver on a Linux/BSD platform, the version is in the format ``510.85.02``. For Windows, the driver's format is ``31.0.15.1659``.
+The second element holds the driver version. For example, on the ``nvidia`` driver on a Linux/BSD platform, the version is in the format ``510.85.02``. For Windows, the driver's format is ``31.0.15.1659``.
 
 
-\ **Note:** This method is only supported on the platforms Linux/BSD and Windows when not running in headless mode. It returns an empty array on other platforms.
+\ **Note:** This method is only supported on Linux/BSD and Windows when not running in headless mode. On other platforms, it returns an empty array.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1193,9 +1257,7 @@ Returns ``true`` if the feature for the given feature tag is supported in the cu
 
 
 \ **Note:** Tag names are case-sensitive.
 \ **Note:** Tag names are case-sensitive.
 
 
-\ **Note:** On the web platform, one of the following additional tags is defined to indicate host platform: ``web_android``, ``web_ios``, ``web_linuxbsd``, ``web_macos``, or ``web_windows``.
-
-\ **Note:** On the iOS simulator, the additional ``simulator`` tag is defined.
+\ **Note:** On the Web platform, one of the following additional tags is defined to indicate host platform: ``web_android``, ``web_ios``, ``web_linuxbsd``, ``web_macos``, or ``web_windows``.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1211,7 +1273,7 @@ Returns ``true`` if the Godot binary used to run the project is a *debug* export
 
 
 Returns ``false`` if the Godot binary used to run the project is a *release* export template.
 Returns ``false`` if the Godot binary used to run the project is a *release* export template.
 
 
-To check whether the Godot binary used to run the project is an export template (debug or release), use ``OS.has_feature("template")`` instead.
+\ **Note:** To check whether the Godot binary used to run the project is an export template (debug or release), use ``OS.has_feature("template")`` instead.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1223,7 +1285,26 @@ To check whether the Godot binary used to run the project is an export template
 
 
 :ref:`bool<class_bool>` **is_keycode_unicode** **(** :ref:`int<class_int>` code **)** |const|
 :ref:`bool<class_bool>` **is_keycode_unicode** **(** :ref:`int<class_int>` code **)** |const|
 
 
-Returns ``true`` if the input keycode corresponds to a Unicode character.
+Returns ``true`` if the input keycode corresponds to a Unicode character. For a list of codes, see the :ref:`Key<enum_@GlobalScope_Key>` constants.
+
+
+.. tabs::
+
+ .. code-tab:: gdscript
+
+    print(OS.is_keycode_unicode(KEY_G))      # Prints true
+    print(OS.is_keycode_unicode(KEY_KP_4))   # Prints true
+    print(OS.is_keycode_unicode(KEY_TAB))    # Prints false
+    print(OS.is_keycode_unicode(KEY_ESCAPE)) # Prints false
+
+ .. code-tab:: csharp
+
+    GD.Print(OS.IsKeycodeUnicode((long)Key.G));      // Prints true
+    GD.Print(OS.IsKeycodeUnicode((long)Key.Kp4));    // Prints true
+    GD.Print(OS.IsKeycodeUnicode((long)Key.Tab));    // Prints false
+    GD.Print(OS.IsKeycodeUnicode((long)Key.Escape)); // Prints false
+
+
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1235,9 +1316,7 @@ Returns ``true`` if the input keycode corresponds to a Unicode character.
 
 
 :ref:`bool<class_bool>` **is_process_running** **(** :ref:`int<class_int>` pid **)** |const|
 :ref:`bool<class_bool>` **is_process_running** **(** :ref:`int<class_int>` pid **)** |const|
 
 
-Returns ``true`` if the child process ID (``pid``) is still running or ``false`` if it has terminated.
-
-Must be a valid ID generated from :ref:`create_process<class_OS_method_create_process>`.
+Returns ``true`` if the child process ID (``pid``) is still running or ``false`` if it has terminated. ``pid`` must be a valid ID generated from :ref:`create_process<class_OS_method_create_process>`.
 
 
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 
 
@@ -1263,9 +1342,9 @@ Returns ``true`` if the project will automatically restart when it exits for any
 
 
 :ref:`bool<class_bool>` **is_sandboxed** **(** **)** |const|
 :ref:`bool<class_bool>` **is_sandboxed** **(** **)** |const|
 
 
-Returns ``true`` if application is running in the sandbox.
+Returns ``true`` if the application is running in the sandbox.
 
 
-\ **Note:** This method is implemented on macOS and Linux.
+\ **Note:** This method is only implemented on macOS and Linux.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1289,7 +1368,7 @@ Returns ``true`` if the engine was executed with the ``--verbose`` or ``-v`` com
 
 
 :ref:`bool<class_bool>` **is_userfs_persistent** **(** **)** |const|
 :ref:`bool<class_bool>` **is_userfs_persistent** **(** **)** |const|
 
 
-If ``true``, the ``user://`` file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the Web platform, where this persistence may be unavailable.
+Returns ``true`` if the ``user://`` file system is persistent, that is, its state is the same after a player quits and starts the game again. Relevant to the Web platform, where this persistence may be unavailable.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1301,9 +1380,9 @@ If ``true``, the ``user://`` file system is persistent, so that its state is the
 
 
 :ref:`Error<enum_@GlobalScope_Error>` **kill** **(** :ref:`int<class_int>` pid **)**
 :ref:`Error<enum_@GlobalScope_Error>` **kill** **(** :ref:`int<class_int>` pid **)**
 
 
-Kill (terminate) the process identified by the given process ID (``pid``), e.g. the one returned by :ref:`execute<class_OS_method_execute>` in non-blocking mode. See also :ref:`crash<class_OS_method_crash>`.
+Kill (terminate) the process identified by the given process ID (``pid``), such as the ID returned by :ref:`execute<class_OS_method_execute>` in non-blocking mode. See also :ref:`crash<class_OS_method_crash>`.
 
 
-\ **Note:** This method can also be used to kill processes that were not spawned by the game.
+\ **Note:** This method can also be used to kill processes that were not spawned by the engine.
 
 
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 \ **Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.
 
 
@@ -1317,11 +1396,11 @@ Kill (terminate) the process identified by the given process ID (``pid``), e.g.
 
 
 :ref:`Error<enum_@GlobalScope_Error>` **move_to_trash** **(** :ref:`String<class_String>` path **)** |const|
 :ref:`Error<enum_@GlobalScope_Error>` **move_to_trash** **(** :ref:`String<class_String>` path **)** |const|
 
 
-Moves the file or directory to the system's recycle bin. See also :ref:`DirAccess.remove<class_DirAccess_method_remove>`.
+Moves the file or directory at the given ``path`` to the system's recycle bin. See also :ref:`DirAccess.remove<class_DirAccess_method_remove>`.
 
 
 The method takes only global paths, so you may need to use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>`. Do not use it for files in ``res://`` as it will not work in exported projects.
 The method takes only global paths, so you may need to use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>`. Do not use it for files in ``res://`` as it will not work in exported projects.
 
 
-\ **Note:** If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
+Returns :ref:`@GlobalScope.FAILED<class_@GlobalScope_constant_FAILED>` if the file or directory cannot be found, or the system does not support this method.
 
 
 
 
 .. tabs::
 .. tabs::
@@ -1338,6 +1417,10 @@ The method takes only global paths, so you may need to use :ref:`ProjectSettings
 
 
 
 
 
 
+\ **Note:** This method is implemented on Android, Linux, macOS and Windows.
+
+\ **Note:** If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
+
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
 ----
 ----
@@ -1348,7 +1431,7 @@ The method takes only global paths, so you may need to use :ref:`ProjectSettings
 
 
 void **open_midi_inputs** **(** **)**
 void **open_midi_inputs** **(** **)**
 
 
-Initializes the singleton for the system MIDI driver.
+Initializes the singleton for the system MIDI driver, allowing Godot to receive :ref:`InputEventMIDI<class_InputEventMIDI>`. See also :ref:`get_connected_midi_inputs<class_OS_method_get_connected_midi_inputs>` and :ref:`close_midi_inputs<class_OS_method_close_midi_inputs>`.
 
 
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 \ **Note:** This method is implemented on Linux, macOS and Windows.
 
 
@@ -1376,7 +1459,9 @@ Reads a user input string from the standard input (usually the terminal). This o
 
 
 :ref:`bool<class_bool>` **request_permission** **(** :ref:`String<class_String>` name **)**
 :ref:`bool<class_bool>` **request_permission** **(** :ref:`String<class_String>` name **)**
 
 
-At the moment this function is only used by ``AudioDriverOpenSL`` to request permission for ``RECORD_AUDIO`` on Android.
+Requests permission from the OS for the given ``name``. Returns ``true`` if the permission has been successfully granted.
+
+\ **Note:** This method is currently only implemented on Android, to specifically request permission for ``"RECORD_AUDIO"`` by ``AudioDriverOpenSL``.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1388,9 +1473,9 @@ At the moment this function is only used by ``AudioDriverOpenSL`` to request per
 
 
 :ref:`bool<class_bool>` **request_permissions** **(** **)**
 :ref:`bool<class_bool>` **request_permissions** **(** **)**
 
 
-With this function, you can request dangerous permissions since normal permissions are automatically granted at install time in Android applications.
+Requests *dangerous* permissions from the OS. Returns ``true`` if permissions have been successfully granted.
 
 
-\ **Note:** This method is implemented only on Android.
+\ **Note:** This method is only implemented on Android. Normal permissions are automatically granted at install time in Android applications.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1428,9 +1513,9 @@ Sets the value of the environment variable ``variable`` to ``value``. The enviro
 
 
 void **set_restart_on_exit** **(** :ref:`bool<class_bool>` restart, :ref:`PackedStringArray<class_PackedStringArray>` arguments=PackedStringArray() **)**
 void **set_restart_on_exit** **(** :ref:`bool<class_bool>` restart, :ref:`PackedStringArray<class_PackedStringArray>` arguments=PackedStringArray() **)**
 
 
-If ``restart`` is ``true``, restarts the project automatically when it is exited with :ref:`SceneTree.quit<class_SceneTree_method_quit>` or :ref:`Node.NOTIFICATION_WM_CLOSE_REQUEST<class_Node_constant_NOTIFICATION_WM_CLOSE_REQUEST>`. Command line ``arguments`` can be supplied. To restart the project with the same command line arguments as originally used to run the project, pass :ref:`get_cmdline_args<class_OS_method_get_cmdline_args>` as the value for ``arguments``.
+If ``restart`` is ``true``, restarts the project automatically when it is exited with :ref:`SceneTree.quit<class_SceneTree_method_quit>` or :ref:`Node.NOTIFICATION_WM_CLOSE_REQUEST<class_Node_constant_NOTIFICATION_WM_CLOSE_REQUEST>`. Command-line ``arguments`` can be supplied. To restart the project with the same command line arguments as originally used to run the project, pass :ref:`get_cmdline_args<class_OS_method_get_cmdline_args>` as the value for ``arguments``.
 
 
-\ :ref:`set_restart_on_exit<class_OS_method_set_restart_on_exit>` can be used to apply setting changes that require a restart. See also :ref:`is_restart_on_exit_set<class_OS_method_is_restart_on_exit_set>` and :ref:`get_restart_on_exit_arguments<class_OS_method_get_restart_on_exit_arguments>`.
+This method can be used to apply setting changes that require a restart. See also :ref:`is_restart_on_exit_set<class_OS_method_is_restart_on_exit_set>` and :ref:`get_restart_on_exit_arguments<class_OS_method_get_restart_on_exit_arguments>`.
 
 
 \ **Note:** This method is only effective on desktop platforms, and only when the project isn't started from the editor. It will have no effect on mobile and Web platforms, or when the project is started from the editor.
 \ **Note:** This method is only effective on desktop platforms, and only when the project isn't started from the editor. It will have no effect on mobile and Web platforms, or when the project is started from the editor.
 
 
@@ -1446,7 +1531,7 @@ If ``restart`` is ``true``, restarts the project automatically when it is exited
 
 
 :ref:`Error<enum_@GlobalScope_Error>` **set_thread_name** **(** :ref:`String<class_String>` name **)**
 :ref:`Error<enum_@GlobalScope_Error>` **set_thread_name** **(** :ref:`String<class_String>` name **)**
 
 
-Sets the name of the current thread.
+Assigns the given name to the current thread. Returns :ref:`@GlobalScope.ERR_UNAVAILABLE<class_@GlobalScope_constant_ERR_UNAVAILABLE>` if unavailable on the current platform.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1458,7 +1543,9 @@ Sets the name of the current thread.
 
 
 void **set_use_file_access_save_and_swap** **(** :ref:`bool<class_bool>` enabled **)**
 void **set_use_file_access_save_and_swap** **(** :ref:`bool<class_bool>` enabled **)**
 
 
-Enables backup saves if ``enabled`` is ``true``.
+If ``enabled`` is ``true``, when opening a file for writing, a temporary file is used in its place. When closed, it is automatically applied to the target file.
+
+This can useful when files may be opened by other applications, such as antiviruses, text editors, or even the Godot editor itself.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1470,7 +1557,7 @@ Enables backup saves if ``enabled`` is ``true``.
 
 
 :ref:`Error<enum_@GlobalScope_Error>` **shell_open** **(** :ref:`String<class_String>` uri **)**
 :ref:`Error<enum_@GlobalScope_Error>` **shell_open** **(** :ref:`String<class_String>` uri **)**
 
 
-Requests the OS to open a resource with the most appropriate program. For example:
+Requests the OS to open a resource identified by ``uri`` with the most appropriate program. For example:
 
 
 - ``OS.shell_open("C:\\Users\name\Downloads")`` on Windows opens the file explorer at the user's Downloads folder.
 - ``OS.shell_open("C:\\Users\name\Downloads")`` on Windows opens the file explorer at the user's Downloads folder.
 
 
@@ -1478,7 +1565,7 @@ Requests the OS to open a resource with the most appropriate program. For exampl
 
 
 - ``OS.shell_open("mailto:[email protected]")`` opens the default email client with the "To" field set to ``[email protected]``. See `RFC 2368 - The [code]mailto[/code] URL scheme <https://datatracker.ietf.org/doc/html/rfc2368>`__ for a list of fields that can be added.
 - ``OS.shell_open("mailto:[email protected]")`` opens the default email client with the "To" field set to ``[email protected]``. See `RFC 2368 - The [code]mailto[/code] URL scheme <https://datatracker.ietf.org/doc/html/rfc2368>`__ for a list of fields that can be added.
 
 
-Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>` to convert a ``res://`` or ``user://`` path into a system path for use with this method.
+Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>` to convert a ``res://`` or ``user://`` project path into a system path for use with this method.
 
 
 \ **Note:** Use :ref:`String.uri_encode<class_String_method_uri_encode>` to encode characters within URLs in a URL-safe, portable way. This is especially required for line breaks. Otherwise, :ref:`shell_open<class_OS_method_shell_open>` may not work correctly in a project exported to the Web platform.
 \ **Note:** Use :ref:`String.uri_encode<class_String_method_uri_encode>` to encode characters within URLs in a URL-safe, portable way. This is especially required for line breaks. Otherwise, :ref:`shell_open<class_OS_method_shell_open>` may not work correctly in a project exported to the Web platform.
 
 
@@ -1494,13 +1581,13 @@ Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_
 
 
 :ref:`Error<enum_@GlobalScope_Error>` **shell_show_in_file_manager** **(** :ref:`String<class_String>` file_or_dir_path, :ref:`bool<class_bool>` open_folder=true **)**
 :ref:`Error<enum_@GlobalScope_Error>` **shell_show_in_file_manager** **(** :ref:`String<class_String>` file_or_dir_path, :ref:`bool<class_bool>` open_folder=true **)**
 
 
-Requests the OS to open the file manager, then navigate to the given ``file_or_dir_path`` and select the target file or folder.
+Requests the OS to open the file manager, navigate to the given ``file_or_dir_path`` and select the target file or folder.
 
 
-If ``file_or_dir_path`` is a valid directory path, and ``open_folder`` is ``true``, the method will open the file manager and enter the target folder without selecting anything.
+If ``open_folder`` is ``true`` and ``file_or_dir_path`` is a valid directory path, the OS will open the file manager and navigate to the target folder without selecting anything.
 
 
-Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>` to convert a ``res://`` or ``user://`` path into a system path for use with this method.
+Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_path>` to convert a ``res://`` or ``user://`` project path into a system path to use with this method.
 
 
-\ **Note:** Currently this method is only implemented on Windows and macOS. On other platforms, it will fallback to :ref:`shell_open<class_OS_method_shell_open>` with a directory path of ``file_or_dir_path`` with prefix ``file://``.
+\ **Note:** This method is currently only implemented on Windows and macOS. On other platforms, it will fallback to :ref:`shell_open<class_OS_method_shell_open>` with a directory path of ``file_or_dir_path`` prefixed with ``file://``.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -1512,9 +1599,9 @@ Use :ref:`ProjectSettings.globalize_path<class_ProjectSettings_method_globalize_
 
 
 void **unset_environment** **(** :ref:`String<class_String>` variable **)** |const|
 void **unset_environment** **(** :ref:`String<class_String>` variable **)** |const|
 
 
-Removes the environment ``variable`` from the current environment, if it exists. The environment variable will be removed for the Godot process and any process executed with :ref:`execute<class_OS_method_execute>` after running :ref:`unset_environment<class_OS_method_unset_environment>`. The removal of the environment variable will *not* persist to processes run after the Godot process was terminated.
+Removes the given environment variable from the current environment, if it exists. The ``variable`` name cannot be empty or include the ``=`` character. The environment variable will be removed for the Godot process and any process executed with :ref:`execute<class_OS_method_execute>` after running :ref:`unset_environment<class_OS_method_unset_environment>`. The removal of the environment variable will *not* persist to processes run after the Godot process was terminated.
 
 
-\ **Note:** Environment variable names are case-sensitive on all platforms except Windows. The ``variable`` name cannot be empty or include the ``=`` character.
+\ **Note:** Environment variable names are case-sensitive on all platforms except Windows.
 
 
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
 .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

+ 1 - 1
classes/class_packedbytearray.rst

@@ -836,7 +836,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedByteArray_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedcolorarray.rst

@@ -325,7 +325,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedColorArray_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedfloat32array.rst

@@ -329,7 +329,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedFloat32Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedfloat64array.rst

@@ -329,7 +329,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedFloat64Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedint32array.rst

@@ -321,7 +321,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedInt32Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedint64array.rst

@@ -321,7 +321,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedInt64Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedstringarray.rst

@@ -334,7 +334,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedStringArray_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedvector2array.rst

@@ -342,7 +342,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedVector2Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_packedvector3array.rst

@@ -335,7 +335,7 @@ Removes an element from the array by index.
 
 
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 :ref:`int<class_int>` **resize** **(** :ref:`int<class_int>` new_size **)**
 
 
-Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
+Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. Calling :ref:`resize<class_PackedVector3Array_method_resize>` once and assigning the new values is faster than adding new elements one by one.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 18 - 18
classes/class_projectsettings.rst

@@ -1113,8 +1113,6 @@ Properties
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`                             | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`                                                                                     | ``32``                                                                                           |
    | :ref:`int<class_int>`                             | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`                                                                                     | ``32``                                                                                           |
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
-   | :ref:`int<class_int>`                             | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>`                                                           | ``60``                                                                                           |
-   +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`float<class_float>`                         | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>`                                                                                                     | ``1.0``                                                                                          |
    | :ref:`float<class_float>`                         | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>`                                                                                                     | ``1.0``                                                                                          |
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`float<class_float>`                         | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`                                                                           | ``1.0``                                                                                          |
    | :ref:`float<class_float>`                         | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`                                                                           | ``1.0``                                                                                          |
@@ -1453,6 +1451,8 @@ Properties
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`                       | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`                                                                                     | ``"gl_compatibility"``                                                                           |
    | :ref:`String<class_String>`                       | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`                                                                                     | ``"gl_compatibility"``                                                                           |
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
+   | :ref:`int<class_int>`                             | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`                                                           | ``610``                                                                                          |
+   +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`                             | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`                                     | ``512``                                                                                          |
    | :ref:`int<class_int>`                             | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`                                     | ``512``                                                                                          |
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`                             | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`                             | ``16384``                                                                                        |
    | :ref:`int<class_int>`                             | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`                             | ``16384``                                                                                        |
@@ -4934,7 +4934,7 @@ Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :
 
 
 :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
 :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
 
 
-Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
+Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -5336,7 +5336,7 @@ In case there's more than one caret active, removes the secondary carets and cle
 
 
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
 
 
-Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
+Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
 
 
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 
 
@@ -5350,7 +5350,7 @@ Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompeti
 
 
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
 
 
-Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
+Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
 
 
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 
 
@@ -5364,7 +5364,7 @@ Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion
 
 
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
 :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
 
 
-Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
+Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
 
 
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
 
 
@@ -8368,18 +8368,6 @@ Godot uses a message queue to defer some function calls. If you run out of space
 
 
 ----
 ----
 
 
-.. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
-
-.. rst-class:: classref-property
-
-:ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
-
-This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
-
-.. rst-class:: classref-item-separator
-
-----
-
 .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
 .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property
@@ -10634,6 +10622,18 @@ Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_pro
 
 
 ----
 ----
 
 
+.. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
+
+.. rst-class:: classref-property
+
+:ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``610``
+
+Version code of the Direct3D 12 Agility SDK to use (``D3D12SDKVersion``).
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
 .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
 
 
 .. rst-class:: classref-property
 .. rst-class:: classref-property

+ 5 - 11
classes/class_quaternion.rst

@@ -346,9 +346,7 @@ Returns the dot product of two quaternions.
 
 
 :ref:`Quaternion<class_Quaternion>` **exp** **(** **)** |const|
 :ref:`Quaternion<class_Quaternion>` **exp** **(** **)** |const|
 
 
-.. container:: contribute
-
-	There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
+Returns the exponential of this quaternion. The rotation axis of the result is the normalized rotation axis of this quaternion, the angle of the result is the length of the vector part of this quaternion.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -372,9 +370,9 @@ Constructs a Quaternion from Euler angles in YXZ rotation order.
 
 
 :ref:`float<class_float>` **get_angle** **(** **)** |const|
 :ref:`float<class_float>` **get_angle** **(** **)** |const|
 
 
-.. container:: contribute
+Returns the angle of the rotation represented by this quaternion.
 
 
-	There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
+\ **Note:** The quaternion must be normalized.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -386,9 +384,7 @@ Constructs a Quaternion from Euler angles in YXZ rotation order.
 
 
 :ref:`Vector3<class_Vector3>` **get_axis** **(** **)** |const|
 :ref:`Vector3<class_Vector3>` **get_axis** **(** **)** |const|
 
 
-.. container:: contribute
-
-	There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
+Returns the rotation axis of the rotation represented by this quaternion.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 
@@ -484,9 +480,7 @@ Returns the length of the quaternion, squared.
 
 
 :ref:`Quaternion<class_Quaternion>` **log** **(** **)** |const|
 :ref:`Quaternion<class_Quaternion>` **log** **(** **)** |const|
 
 
-.. container:: contribute
-
-	There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
+Returns the logarithm of this quaternion. The vector part of the result is the rotation axis of this quaternion multiplied by its rotation angle, the real part of the result is zero.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_renderingdevice.rst

@@ -4722,7 +4722,7 @@ A simple drawing operation might look like this (code is not a complete example)
 ::
 ::
 
 
     var rd = RenderingDevice.new()
     var rd = RenderingDevice.new()
-    var clear_colors = PackedColorArray([Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 0)]
+    var clear_colors = PackedColorArray([Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 0)])
     var draw_list = rd.draw_list_begin(framebuffers[i], RenderingDevice.INITIAL_ACTION_CLEAR, RenderingDevice.FINAL_ACTION_READ, RenderingDevice.INITIAL_ACTION_CLEAR, RenderingDevice.FINAL_ACTION_DISCARD, clear_colors)
     var draw_list = rd.draw_list_begin(framebuffers[i], RenderingDevice.INITIAL_ACTION_CLEAR, RenderingDevice.FINAL_ACTION_READ, RenderingDevice.INITIAL_ACTION_CLEAR, RenderingDevice.FINAL_ACTION_DISCARD, clear_colors)
     
     
     # Draw opaque.
     # Draw opaque.

+ 3 - 5
classes/class_scriptlanguageextension.rst

@@ -57,7 +57,7 @@ Methods
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`String<class_String>`                       | :ref:`_debug_parse_stack_level_expression<class_ScriptLanguageExtension_private_method__debug_parse_stack_level_expression>` **(** :ref:`int<class_int>` level, :ref:`String<class_String>` expression, :ref:`int<class_int>` max_subitems, :ref:`int<class_int>` max_depth **)** |virtual|                                                              |
    | :ref:`String<class_String>`                       | :ref:`_debug_parse_stack_level_expression<class_ScriptLanguageExtension_private_method__debug_parse_stack_level_expression>` **(** :ref:`int<class_int>` level, :ref:`String<class_String>` expression, :ref:`int<class_int>` max_subitems, :ref:`int<class_int>` max_depth **)** |virtual|                                                              |
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-   | :ref:`int<class_int>`                             | :ref:`_find_function<class_ScriptLanguageExtension_private_method__find_function>` **(** :ref:`String<class_String>` class_name, :ref:`String<class_String>` function_name **)** |virtual| |const|                                                                                                                                                       |
+   | :ref:`int<class_int>`                             | :ref:`_find_function<class_ScriptLanguageExtension_private_method__find_function>` **(** :ref:`String<class_String>` function, :ref:`String<class_String>` code **)** |virtual| |const|                                                                                                                                                                  |
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    | void                                              | :ref:`_finish<class_ScriptLanguageExtension_private_method__finish>` **(** **)** |virtual|                                                                                                                                                                                                                                                               |
    | void                                              | :ref:`_finish<class_ScriptLanguageExtension_private_method__finish>` **(** **)** |virtual|                                                                                                                                                                                                                                                               |
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -610,11 +610,9 @@ void* **_debug_get_stack_level_instance** **(** :ref:`int<class_int>` level **)*
 
 
 .. rst-class:: classref-method
 .. rst-class:: classref-method
 
 
-:ref:`int<class_int>` **_find_function** **(** :ref:`String<class_String>` class_name, :ref:`String<class_String>` function_name **)** |virtual| |const|
+:ref:`int<class_int>` **_find_function** **(** :ref:`String<class_String>` function, :ref:`String<class_String>` code **)** |virtual| |const|
 
 
-.. container:: contribute
-
-	There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
+Returns the line where the function is defined in the code, or ``-1`` if the function is not present.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_string.rst

@@ -803,7 +803,7 @@ This is faster than :ref:`split<class_String_method_split>`, if you only need on
 
 
 Returns the 32-bit hash value representing the string's contents.
 Returns the 32-bit hash value representing the string's contents.
 
 
-\ **Note:** Strings with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the countrary, strings with different hash values are guaranteed to be different.
+\ **Note:** Strings with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the contrary, strings with different hash values are guaranteed to be different.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 1 - 1
classes/class_stringname.rst

@@ -753,7 +753,7 @@ This is faster than :ref:`split<class_StringName_method_split>`, if you only nee
 
 
 Returns the 32-bit hash value representing the string's contents.
 Returns the 32-bit hash value representing the string's contents.
 
 
-\ **Note:** Strings with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the countrary, strings with different hash values are guaranteed to be different.
+\ **Note:** Strings with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the contrary, strings with different hash values are guaranteed to be different.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator
 
 

+ 2 - 0
classes/class_texture2d.rst

@@ -238,6 +238,8 @@ Returns the texture height in pixels.
 
 
 Returns an :ref:`Image<class_Image>` that is a copy of data from this **Texture2D** (a new :ref:`Image<class_Image>` is created each time). :ref:`Image<class_Image>`\ s can be accessed and manipulated directly.
 Returns an :ref:`Image<class_Image>` that is a copy of data from this **Texture2D** (a new :ref:`Image<class_Image>` is created each time). :ref:`Image<class_Image>`\ s can be accessed and manipulated directly.
 
 
+\ **Note:** This will return ``null`` if this **Texture2D** is invalid.
+
 \ **Note:** This will fetch the texture data from the GPU, which might cause performance problems when overused.
 \ **Note:** This will fetch the texture data from the GPU, which might cause performance problems when overused.
 
 
 .. rst-class:: classref-item-separator
 .. rst-class:: classref-item-separator

+ 29 - 1
classes/class_transform2d.rst

@@ -19,7 +19,7 @@ Description
 
 
 A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.
 A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.
 
 
-For more information, read the "Matrices and transforms" documentation article.
+For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
 
 
 .. note::
 .. note::
 
 
@@ -149,6 +149,10 @@ Operators
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Transform2D<class_Transform2D>`               | :ref:`operator *<class_Transform2D_operator_mul_int>` **(** :ref:`int<class_int>` right **)**                                              |
    | :ref:`Transform2D<class_Transform2D>`               | :ref:`operator *<class_Transform2D_operator_mul_int>` **(** :ref:`int<class_int>` right **)**                                              |
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`Transform2D<class_Transform2D>`               | :ref:`operator /<class_Transform2D_operator_div_float>` **(** :ref:`float<class_float>` right **)**                                        |
+   +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`Transform2D<class_Transform2D>`               | :ref:`operator /<class_Transform2D_operator_div_int>` **(** :ref:`int<class_int>` right **)**                                              |
+   +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`                             | :ref:`operator ==<class_Transform2D_operator_eq_Transform2D>` **(** :ref:`Transform2D<class_Transform2D>` right **)**                      |
    | :ref:`bool<class_bool>`                             | :ref:`operator ==<class_Transform2D_operator_eq_Transform2D>` **(** :ref:`Transform2D<class_Transform2D>` right **)**                      |
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Vector2<class_Vector2>`                       | :ref:`operator []<class_Transform2D_operator_idx_int>` **(** :ref:`int<class_int>` index **)**                                             |
    | :ref:`Vector2<class_Vector2>`                       | :ref:`operator []<class_Transform2D_operator_idx_int>` **(** :ref:`int<class_int>` index **)**                                             |
@@ -673,6 +677,30 @@ This operator multiplies all components of the **Transform2D**, including the :r
 
 
 ----
 ----
 
 
+.. _class_Transform2D_operator_div_float:
+
+.. rst-class:: classref-operator
+
+:ref:`Transform2D<class_Transform2D>` **operator /** **(** :ref:`float<class_float>` right **)**
+
+This operator divides all components of the **Transform2D**, including the :ref:`origin<class_Transform2D_property_origin>` vector, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Transform2D_operator_div_int:
+
+.. rst-class:: classref-operator
+
+:ref:`Transform2D<class_Transform2D>` **operator /** **(** :ref:`int<class_int>` right **)**
+
+This operator divides all components of the **Transform2D**, including the :ref:`origin<class_Transform2D_property_origin>` vector, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Transform2D_operator_eq_Transform2D:
 .. _class_Transform2D_operator_eq_Transform2D:
 
 
 .. rst-class:: classref-operator
 .. rst-class:: classref-operator

+ 29 - 1
classes/class_transform3d.rst

@@ -19,7 +19,7 @@ Description
 
 
 A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a :ref:`basis<class_Transform3D_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform3D_property_origin>` (last column).
 A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a :ref:`basis<class_Transform3D_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform3D_property_origin>` (last column).
 
 
-For more information, read the "Matrices and transforms" documentation article.
+For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
 
 
 .. note::
 .. note::
 
 
@@ -137,6 +137,10 @@ Operators
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Transform3D<class_Transform3D>`               | :ref:`operator *<class_Transform3D_operator_mul_int>` **(** :ref:`int<class_int>` right **)**                                              |
    | :ref:`Transform3D<class_Transform3D>`               | :ref:`operator *<class_Transform3D_operator_mul_int>` **(** :ref:`int<class_int>` right **)**                                              |
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`Transform3D<class_Transform3D>`               | :ref:`operator /<class_Transform3D_operator_div_float>` **(** :ref:`float<class_float>` right **)**                                        |
+   +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`Transform3D<class_Transform3D>`               | :ref:`operator /<class_Transform3D_operator_div_int>` **(** :ref:`int<class_int>` right **)**                                              |
+   +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`bool<class_bool>`                             | :ref:`operator ==<class_Transform3D_operator_eq_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` right **)**                      |
    | :ref:`bool<class_bool>`                             | :ref:`operator ==<class_Transform3D_operator_eq_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` right **)**                      |
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
    +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
 
 
@@ -567,6 +571,30 @@ This operator multiplies all components of the **Transform3D**, including the :r
 
 
 ----
 ----
 
 
+.. _class_Transform3D_operator_div_float:
+
+.. rst-class:: classref-operator
+
+:ref:`Transform3D<class_Transform3D>` **operator /** **(** :ref:`float<class_float>` right **)**
+
+This operator divides all components of the **Transform3D**, including the :ref:`origin<class_Transform3D_property_origin>` vector, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Transform3D_operator_div_int:
+
+.. rst-class:: classref-operator
+
+:ref:`Transform3D<class_Transform3D>` **operator /** **(** :ref:`int<class_int>` right **)**
+
+This operator divides all components of the **Transform3D**, including the :ref:`origin<class_Transform3D_property_origin>` vector, which inversely scales it uniformly.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Transform3D_operator_eq_Transform3D:
 .. _class_Transform3D_operator_eq_Transform3D:
 
 
 .. rst-class:: classref-operator
 .. rst-class:: classref-operator

+ 30 - 0
classes/class_vector2i.rst

@@ -81,6 +81,10 @@ Methods
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Vector2i<class_Vector2i>` | :ref:`clamp<class_Vector2i_method_clamp>` **(** :ref:`Vector2i<class_Vector2i>` min, :ref:`Vector2i<class_Vector2i>` max **)** |const| |
    | :ref:`Vector2i<class_Vector2i>` | :ref:`clamp<class_Vector2i_method_clamp>` **(** :ref:`Vector2i<class_Vector2i>` min, :ref:`Vector2i<class_Vector2i>` max **)** |const| |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`int<class_int>`           | :ref:`distance_squared_to<class_Vector2i_method_distance_squared_to>` **(** :ref:`Vector2i<class_Vector2i>` to **)** |const|           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`float<class_float>`       | :ref:`distance_to<class_Vector2i_method_distance_to>` **(** :ref:`Vector2i<class_Vector2i>` to **)** |const|                           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`float<class_float>`       | :ref:`length<class_Vector2i_method_length>` **(** **)** |const|                                                                        |
    | :ref:`float<class_float>`       | :ref:`length<class_Vector2i_method_length>` **(** **)** |const|                                                                        |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector2i_method_length_squared>` **(** **)** |const|                                                        |
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector2i_method_length_squared>` **(** **)** |const|                                                        |
@@ -352,6 +356,32 @@ Returns a new vector with all components clamped between the components of ``min
 
 
 ----
 ----
 
 
+.. _class_Vector2i_method_distance_squared_to:
+
+.. rst-class:: classref-method
+
+:ref:`int<class_int>` **distance_squared_to** **(** :ref:`Vector2i<class_Vector2i>` to **)** |const|
+
+Returns the squared distance between this vector and ``to``.
+
+This method runs faster than :ref:`distance_to<class_Vector2i_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Vector2i_method_distance_to:
+
+.. rst-class:: classref-method
+
+:ref:`float<class_float>` **distance_to** **(** :ref:`Vector2i<class_Vector2i>` to **)** |const|
+
+Returns the distance between this vector and ``to``.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Vector2i_method_length:
 .. _class_Vector2i_method_length:
 
 
 .. rst-class:: classref-method
 .. rst-class:: classref-method

+ 30 - 0
classes/class_vector3i.rst

@@ -81,6 +81,10 @@ Methods
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Vector3i<class_Vector3i>` | :ref:`clamp<class_Vector3i_method_clamp>` **(** :ref:`Vector3i<class_Vector3i>` min, :ref:`Vector3i<class_Vector3i>` max **)** |const| |
    | :ref:`Vector3i<class_Vector3i>` | :ref:`clamp<class_Vector3i_method_clamp>` **(** :ref:`Vector3i<class_Vector3i>` min, :ref:`Vector3i<class_Vector3i>` max **)** |const| |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`int<class_int>`           | :ref:`distance_squared_to<class_Vector3i_method_distance_squared_to>` **(** :ref:`Vector3i<class_Vector3i>` to **)** |const|           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`float<class_float>`       | :ref:`distance_to<class_Vector3i_method_distance_to>` **(** :ref:`Vector3i<class_Vector3i>` to **)** |const|                           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`float<class_float>`       | :ref:`length<class_Vector3i_method_length>` **(** **)** |const|                                                                        |
    | :ref:`float<class_float>`       | :ref:`length<class_Vector3i_method_length>` **(** **)** |const|                                                                        |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector3i_method_length_squared>` **(** **)** |const|                                                        |
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector3i_method_length_squared>` **(** **)** |const|                                                        |
@@ -376,6 +380,32 @@ Returns a new vector with all components clamped between the components of ``min
 
 
 ----
 ----
 
 
+.. _class_Vector3i_method_distance_squared_to:
+
+.. rst-class:: classref-method
+
+:ref:`int<class_int>` **distance_squared_to** **(** :ref:`Vector3i<class_Vector3i>` to **)** |const|
+
+Returns the squared distance between this vector and ``to``.
+
+This method runs faster than :ref:`distance_to<class_Vector3i_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Vector3i_method_distance_to:
+
+.. rst-class:: classref-method
+
+:ref:`float<class_float>` **distance_to** **(** :ref:`Vector3i<class_Vector3i>` to **)** |const|
+
+Returns the distance between this vector and ``to``.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Vector3i_method_length:
 .. _class_Vector3i_method_length:
 
 
 .. rst-class:: classref-method
 .. rst-class:: classref-method

+ 30 - 0
classes/class_vector4i.rst

@@ -72,6 +72,10 @@ Methods
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`Vector4i<class_Vector4i>` | :ref:`clamp<class_Vector4i_method_clamp>` **(** :ref:`Vector4i<class_Vector4i>` min, :ref:`Vector4i<class_Vector4i>` max **)** |const| |
    | :ref:`Vector4i<class_Vector4i>` | :ref:`clamp<class_Vector4i_method_clamp>` **(** :ref:`Vector4i<class_Vector4i>` min, :ref:`Vector4i<class_Vector4i>` max **)** |const| |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`int<class_int>`           | :ref:`distance_squared_to<class_Vector4i_method_distance_squared_to>` **(** :ref:`Vector4i<class_Vector4i>` to **)** |const|           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
+   | :ref:`float<class_float>`       | :ref:`distance_to<class_Vector4i_method_distance_to>` **(** :ref:`Vector4i<class_Vector4i>` to **)** |const|                           |
+   +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`float<class_float>`       | :ref:`length<class_Vector4i_method_length>` **(** **)** |const|                                                                        |
    | :ref:`float<class_float>`       | :ref:`length<class_Vector4i_method_length>` **(** **)** |const|                                                                        |
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    +---------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector4i_method_length_squared>` **(** **)** |const|                                                        |
    | :ref:`int<class_int>`           | :ref:`length_squared<class_Vector4i_method_length_squared>` **(** **)** |const|                                                        |
@@ -339,6 +343,32 @@ Returns a new vector with all components clamped between the components of ``min
 
 
 ----
 ----
 
 
+.. _class_Vector4i_method_distance_squared_to:
+
+.. rst-class:: classref-method
+
+:ref:`int<class_int>` **distance_squared_to** **(** :ref:`Vector4i<class_Vector4i>` to **)** |const|
+
+Returns the squared distance between this vector and ``to``.
+
+This method runs faster than :ref:`distance_to<class_Vector4i_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
+
+.. rst-class:: classref-item-separator
+
+----
+
+.. _class_Vector4i_method_distance_to:
+
+.. rst-class:: classref-method
+
+:ref:`float<class_float>` **distance_to** **(** :ref:`Vector4i<class_Vector4i>` to **)** |const|
+
+Returns the distance between this vector and ``to``.
+
+.. rst-class:: classref-item-separator
+
+----
+
 .. _class_Vector4i_method_length:
 .. _class_Vector4i_method_length:
 
 
 .. rst-class:: classref-method
 .. rst-class:: classref-method

+ 1 - 1
classes/class_vehiclewheel3d.rst

@@ -333,7 +333,7 @@ This is the distance in meters the wheel is lowered from its origin point. Don't
 - void **set_roll_influence** **(** :ref:`float<class_float>` value **)**
 - void **set_roll_influence** **(** :ref:`float<class_float>` value **)**
 - :ref:`float<class_float>` **get_roll_influence** **(** **)**
 - :ref:`float<class_float>` **get_roll_influence** **(** **)**
 
 
-This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll.
+This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will resist body roll, while a value of 0.0 will be prone to rolling over.
 
 
 .. rst-class:: classref-section-separator
 .. rst-class:: classref-section-separator
 
 

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