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Fix punctuation in size_and_anchors

Fix punctuation in size_and_anchors. 
I presume the illustrations are stragglers from an older version of Godot, the look of which I like quite a bit more. 
At any rate, the current version of Godot doesn't present its options in the manner set forth by this page; there seem to have been a number of minor changes done and  ``Grow Direction``  is what it pertains to now.
corrigentia 6 years ago
parent
commit
de4ba4c4c3
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/gui/size_and_anchors.rst

+ 3 - 3
tutorials/gui/size_and_anchors.rst

@@ -12,7 +12,7 @@ Only TVs nowadays have a standard resolution and aspect ratio.
 Everything else, from computer monitors to tablets, portable consoles
 Everything else, from computer monitors to tablets, portable consoles
 and mobile phones have different resolutions and aspect ratios.
 and mobile phones have different resolutions and aspect ratios.
 
 
-There are several ways to handle this, but for now let's just imagine
+There are several ways to handle this, but for now, let's just imagine
 that the screen resolution has changed and the controls need to be
 that the screen resolution has changed and the controls need to be
 re-positioned. Some will need to follow the bottom of the screen, others
 re-positioned. Some will need to follow the bottom of the screen, others
 the top of the screen, or maybe the right or left margins.
 the top of the screen, or maybe the right or left margins.
@@ -20,7 +20,7 @@ the top of the screen, or maybe the right or left margins.
 .. image:: img/anchors.png
 .. image:: img/anchors.png
 
 
 This is done by editing the *margin* properties of controls. Each
 This is done by editing the *margin* properties of controls. Each
-control has four margins: left, right, bottom and top. By default all of
+control has four margins: left, right, bottom and top. By default, all of
 them represent a distance in pixels relative to the top-left corner of
 them represent a distance in pixels relative to the top-left corner of
 the parent control or (in case there is no parent control) the viewport.
 the parent control or (in case there is no parent control) the viewport.
 
 
@@ -32,7 +32,7 @@ corner of the parent control or viewport.
 
 
 .. image:: img/marginend.png
 .. image:: img/marginend.png
 
 
-Here the control is set to expand its bottom-right corner with that of
+Here, the control is set to expand its bottom-right corner with that of
 the parent, so when re-sizing the parent, the control will always cover
 the parent, so when re-sizing the parent, the control will always cover
 it, leaving a 20 pixel margin:
 it, leaving a 20 pixel margin: