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@@ -3,14 +3,38 @@
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Introduction to Godot development
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=================================
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-This page introduces the global organization of Godot Engine's source
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-code.
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+This page is maent to introduce the global organization of Godot Engine's
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+source code, and give useful tips for extending/fixing the engine on the
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+C++ side.
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+
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+Architecture diagram
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+--------------------
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+
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+The follow diagram describes the architecture used by Godot, from the
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+core components down to the abstracted drivers drivers, via the scene
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+structure and the servers.
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+
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+.. image:: /img/architecture_diagram.jpg
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Debugging the editor with gdb
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-----------------------------
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-If you are writing or correcting bugs affecting Godot Engine editor,
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-remember that the binary runs the launcher first, which runs the editor
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-in another process. Thus, you need to run the editor directly by passing
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-the ``-e`` argument to Godot Engine editor's binary from within your
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-project's folder.
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+If you are writing or correcting bugs affecting Godot Engine's editor,
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+remember that the binary will by default run the project manager first,
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+and then only run the editor in another process once you've selected a
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+project. To launch a project directly, you need to run the editor by
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+passing the ``-e`` argument to Godot Engine's binary from within your
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+project's folder. Typically:
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+
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+.. code:: bash
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+
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+ $ cd ~/myproject
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+ $ gdb godot
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+ > run -e
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+
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+Or:
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+
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+.. code:: bash
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+
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+ $ gdb godot
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+ > run -e -path ~/myproject
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