Просмотр исходного кода

Replaced all instances of "hard drive" with "local storage" (#7287)

AV77 2 лет назад
Родитель
Сommit
de8348230c

+ 1 - 1
getting_started/step_by_step/nodes_and_scenes.rst

@@ -59,7 +59,7 @@ you or a player runs the game.
 On top of acting like nodes, scenes have the following characteristics:
 On top of acting like nodes, scenes have the following characteristics:
 
 
 1. They always have one root node, like the "Character" in our example.
 1. They always have one root node, like the "Character" in our example.
-2. You can save them to your hard drive and load them later.
+2. You can save them to your local drive and load them later.
 3. You can create as many instances of a scene as you'd like. You could have
 3. You can create as many instances of a scene as you'd like. You could have
    five or ten characters in your game, created from your Character scene.
    five or ten characters in your game, created from your Character scene.
 
 

+ 1 - 1
tutorials/scripting/nodes_and_scene_instances.rst

@@ -181,7 +181,7 @@ Scenes are templates from which you can create as many reproductions as you'd
 like. This operation is called instancing, and doing it from code happens in two
 like. This operation is called instancing, and doing it from code happens in two
 steps:
 steps:
 
 
-1. Loading the scene from the hard drive.
+1. Loading the scene from the local drive.
 2. Creating an instance of the loaded :ref:`PackedScene <class_PackedScene>`
 2. Creating an instance of the loaded :ref:`PackedScene <class_PackedScene>`
    resource.
    resource.