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@@ -294,3 +294,19 @@ Configuring VS 2019 for debugging
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5. Run the game in Godot. It should hang at the Godot splash screen while it waits for your debugger to attach.
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6. In VS 2019, open your project and choose Extensions --> Mono --> Attach to Mono Debugger.
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+
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+Configuring Visual Studio Code for debugging
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+--------------------------------------------
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+
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+To configure Visual Studio Code for debugging open up a project in Godot. Click on Project
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+and open the project settings. Scroll down and click on Debugger Agent under the Mono
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+category. Then turn on the setting "wait for debugger." Next, copy the port number
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+and open up Visual Studio Code.
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+
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+You need to download the Mono Debug extension from Microsoft. Then open the Godot
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+project folder. Go to the run tab and click on create a launch.json file. Select C#
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+Mono from the dropdown menu. When the launch.json file is automatically opened,
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+change the port number to the number you copied previously and save the file. On the
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+run tab, switch the run setting from launch to attach. Whenever you want to debug,
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+make sure Wait for Debugger is turned on in Godot, run the project, and run the
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+debugger in Visual Studio Code.
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