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Update wording to use DynamicFont theme overrides in Your first 2D game (#5617)

Connor Hillen 3 rokov pred
rodič
commit
df86872661

+ 3 - 3
getting_started/first_2d_game/06.heads_up_display.rst

@@ -36,11 +36,11 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
 well. There is a font file included in the game assets called
 well. There is a font file included in the game assets called
 "Xolonium-Regular.ttf". To use this font, do the following:
 "Xolonium-Regular.ttf". To use this font, do the following:
 
 
-1. Under "Custom Fonts", choose "New Font"
+1. Under "Theme Overrides/Fonts/Font", choose "New DynamicFont"
 
 
 .. image:: img/custom_font1.png
 .. image:: img/custom_font1.png
 
 
-2. Click on the "Font" you added, and under "Font/Data/0",
+2. Click on the "DynamicFont" you added, and under "Font/Font Data",
    choose "Load" and select the "Xolonium-Regular.ttf" file.
    choose "Load" and select the "Xolonium-Regular.ttf" file.
 
 
 .. image:: img/custom_font2.png
 .. image:: img/custom_font2.png
@@ -48,7 +48,7 @@ well. There is a font file included in the game assets called
 Once you've done this on the ``ScoreLabel``, you can click the down arrow next
 Once you've done this on the ``ScoreLabel``, you can click the down arrow next
 to the Font property and choose "Copy", then "Paste" it in the same place
 to the Font property and choose "Copy", then "Paste" it in the same place
 on the other two Control nodes.
 on the other two Control nodes.
-Set "Custom Font Size" property of the ``ScoreLabel``. A setting of ``64`` works well.
+Set "Size" property of the "DynamicFont" under "Settings/Size". A setting of ``64`` works well.
 
 
 .. image:: img/custom_font3.png
 .. image:: img/custom_font3.png
 
 

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getting_started/first_2d_game/img/custom_font1.png


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getting_started/first_2d_game/img/custom_font2.png


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getting_started/first_2d_game/img/custom_font3.png