|
@@ -441,7 +441,10 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
|
|
|
+-----------------------------------+----------------------------------------------------+
|
|
|
| in vec3 **LIGHT** | Light Vector, in view space. |
|
|
|
+-----------------------------------+----------------------------------------------------+
|
|
|
-| in vec3 **LIGHT_COLOR** | Color of light multiplied by energy. |
|
|
|
+| in vec3 **LIGHT_COLOR** | Color of light multiplied by ``energy * PI``. |
|
|
|
+| | The ``PI`` multiplication is present because |
|
|
|
+| | physically-based lighting models include a |
|
|
|
+| | division by ``PI``. |
|
|
|
+-----------------------------------+----------------------------------------------------+
|
|
|
| in float **SPECULAR_AMOUNT** | 2.0 * ``light_specular`` property for |
|
|
|
| | ``OmniLight3D`` and ``SpotLight3D``. |
|