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@@ -507,6 +507,166 @@ examples with the ``:kbd:`` tag left as-is for better visibility:
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- Press ``:kbd:`Space``` and hold the left mouse button to pan in the 2D editor.
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- Press ``:kbd:`Space``` and hold the left mouse button to pan in the 2D editor.
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- Press ``:kbd:`Shift + Up Arrow``` to move the node upwards by 8 pixels.
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- Press ``:kbd:`Shift + Up Arrow``` to move the node upwards by 8 pixels.
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+
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+Manual style guidelines
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+-----------------------
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+
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+Follow these formatting and style guidelines when writing the manual.
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+
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+Use your best judgement. If you can write more clearly by breaking one of these
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+guidelines, please do! But remember that the guidelines exist for a reason.
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+
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+.. note:: In many cases, the manual does not follow these guidelines. If you are
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+ already making changes to a paragraph or section of the docs, update it to
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+ follow these standards. Avoid making unrelated changes that *only* update style,
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+ since every change will require the paragraph to be re-translated.
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+
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+Text styles
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+~~~~~~~~~~~
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+
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+There are a few styles that the manual uses.
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+
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+| Style | RST formatting | Typical usage |
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++=====================+==========================+========================================================================+
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+| Plaintext | ``text`` | Used for most text. |
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+| *Italics* | ``*text*`` | Used for emphasis. Used for introducing new terms. |
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+| **Bold** | ``**text**`` | Used for emphasis, and for editor UI like menus and windows. |
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+| | | |
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+| ``Code`` | `` text `` | Used for variable names, literal values, and code snippets. ``code`` is|
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+| | | used in many cases where you would use "quoted plaintext" in typical |
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+| | | English. |
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+| "Quotes" | ``"text"`` | Used for some literal or quoted values. In many cases, another |
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+| | | style is preferred. |
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++---------------------+--------------------------+------------------------------------------------------------------------+
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+
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+Emphasis
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+~~~~~~~~
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+
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+Use either **bold style** or *italic style* to emphasize words or sentences.
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+In most cases, either **bold** or *italics* is fine. Use whichever seems best,
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+or whatever the page already uses.
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+
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+Prefer using **bold style** for simple emphasis.
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+
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+ - Do **not** close the window without saving first.
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+
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+Use *italic style* or to emphasize one word in the context of a sentence.
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+
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+ - You can *add* a node to the scene (but you can't connect one).
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+ - You can add a *node* to the scene (but you can't add a resource).
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+ - You can add a node to the *scene* (but you can't add one to a resource).
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+
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+Use *italic style* when introducing new technical terms. **Bold style**
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+is fine too.
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+
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+ - Godot uses *nodes* with *scripts* in a *scene tree*.
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+ - Godot uses **nodes** with **scripts** in a **scene tree**.
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+
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+Literals
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+~~~~~~~~
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+
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+Use ``code style`` for literal values. Literals include:
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+
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+ - Integer or ``int`` literals like ``0``, ``-2``, or ``100``
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+ - Float literals like ``0.0``, ``0.5``, ``-2.0``, or ``100.0``
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+ - Vector literals like ``(0.0, 0.0)``, ``(0.5, -0.5, 0.5)``, or ``(1.0, 2.0, 3.0, 4.0)``.
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+
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+Classes, properties, and methods
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+
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+Link to classes the first time that you mention them in a page. After the first
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+mention, use ``code style``. For common classes, like ``Node``, ``Control``, or
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+``Viewport``, you can also use plaintext.
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+
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+Link to class members (properties, methods, enums, and constants) the first time
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+that you mention them in a page. After the first mention, use ``code style``. If
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+the class member is very common, like a Node2D's ``position``, you don't have to
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+link.
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+
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+When discussing properties in the context of the inspector, use **bold style**
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+instead.
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+
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+Editor UI
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+~~~~~~~~~
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+
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+Use **bold style** for editor UI, including window titles, menus, buttons, input
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+fields, inspector properties, and inspector sections. Use the exact
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+capitalization that the editor uses.
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+
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+ - Open the **Editor Settings** window.
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+ - Press the **Confirm** button.
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+ - Change the node's **Transform > Position** property to ``(0, 0)``.
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+ - In the **Project Settings** window, enable the **Advanced Settings** toggle.
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+
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+Use **Bold > With > Separators** when describing sequence of menus that the
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+reader must navigate. Use ``>`` as a separator. You can omit ellipses in menu names.
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+
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+ - In **Project > Project Settings > Input Map**, add a new input action.
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+ - Select **Scene > Export As... > MeshLibrary...**.
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+ - Select **Scene > Export As > MeshLibrary**.
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+
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+.. note:: Sometimes, ``->`` or ``→`` is used as a separator. This is nonstandard.
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+ Replace it with ``>`` if you are already making changes to a section.
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+
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+Project settings
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+~~~~~~~~~~~~~~~~
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+
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+Link to individual project settings. Either include the section and subsection
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+in the link itself, or include the section and subsection separately from the
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+link. Since long links are not split into multiple lines when the page is
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+rendered, prefer splitting the setting name and the section when the link is long.
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+
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+ - Set the :ref:`Application > Run > Max FPS<class_ProjectSettings_property_application/run/max_fps>` setting to ``60``.
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+ - In the project settings under **Application > Run**, set :ref:`Max FPS<class_ProjectSettings_property_application/run/max_fps>` to ``60``.
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+ - In **Project Settings > Application > Run**, set :ref:`Max FPS<class_ProjectSettings_property_application/run/max_fps>` to ``60``.
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+
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+Manually wrapping lines
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+~~~~~~~~~~~~~~~~~~~~~~~
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+
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+In the manual, lines must be manually wrapped to no more than 80-100 characters
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+per line. However, links must not be split into multiple lines, and can exceed
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+100 characters. Tables can also exceed 100 characters.
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+
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+When making small changes, you don't need to manually re-wrap the whole paragraph,
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+as long as the lines don't exceed 100 characters.
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+
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+**Bad:** Line length exceeds 100 characters:
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+
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+.. code-block::
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+
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+ The best thing to do is to wrap lines to under 80 characters per line. Wrapping to around 80-90 characters per line is also fine.
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+ If your lines exceed 100 characters, you definitely need to add a newline! Don't forget to remove trailing whitespace when you do.
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+
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+**Good:** Lines are wrapped to 80-90 characters:
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+
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+.. code-block::
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+
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+ The best thing to do is to wrap lines to under 80 characters per line. Wrapping to
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+ around 80-90 characters per line is also fine. If your lines exceed 100 characters, you
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+ definitely need to add a newline! Don't forget to remove trailing whitespace when you do.
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+
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+**Best:** Lines are wrapped to under 80 characters:
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+
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+.. code-block::
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+
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+ The best thing to do is to wrap lines to under 80 characters per line. Wrapping
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+ to around 80-90 characters per line is also fine. If your lines exceed 100
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+ characters, you definitely need to add a newline! Don't forget to remove
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+ trailing whitespace when you do.
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+
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+.. tip:: In most text editors, you can add a vertical guide or "ruler" at 80
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+ characters. For example, in Visual Studio Code, you can add the following to
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+ your ``settings.json`` to add rulers at 80 and 100 characters:
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+
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+ .. code:: json
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+
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+ "editor.rulers": [80,100],
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+
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When to refer to a specific Godot version
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When to refer to a specific Godot version
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-----------------------------------------
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-----------------------------------------
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