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Merge pull request #2942 from skyace65/AudioBus

Update Audio Bus page for Godot 3.2
Rémi Verschelde 5 years ago
parent
commit
dfbc52694d

+ 17 - 5
tutorials/audio/audio_buses.rst

@@ -162,10 +162,16 @@ Distortion effects make the sound "dirty". Godot offers several types of
 distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
 distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
 to simulate sound coming through a low-quality speaker or device.
 to simulate sound coming through a low-quality speaker or device.
 
 
-EQ, EQ6, EQ10, EQ21
-~~~~~~~~~~~~~~~~~~~
+EQ
+~~
 
 
-Godot provides four equalizers with different numbers of bands. An equalizer on
+EQ is what all other equalizers inherit from. It can be extended with with Custom
+scripts to create an equalizer with a custom number of bands.
+
+EQ6, EQ10, EQ21
+~~~~~~~~~~~~~~~
+
+Godot provides three equalizers with different numbers of bands. An equalizer on
 the Master bus can be useful to cut frequencies that the device's speakers can't
 the Master bus can be useful to cut frequencies that the device's speakers can't
 reproduce well (e.g. a mobile phone's speakers won't reproduce bass content
 reproduce well (e.g. a mobile phone's speakers won't reproduce bass content
 well). The equalizer effect can be disabled when headphones are plugged in.
 well). The equalizer effect can be disabled when headphones are plugged in.
@@ -173,8 +179,7 @@ well). The equalizer effect can be disabled when headphones are plugged in.
 Filter
 Filter
 ~~~~~~
 ~~~~~~
 
 
-Filter is what all other effects processors inherit from and should not be used
-directly.
+Filter is what all other filters inherit from and should not be used directly.
 
 
 HighPassFilter, HighShelfFilter
 HighPassFilter, HighShelfFilter
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -240,6 +245,13 @@ from :ref:`Areas <class_Area>`
 (see :ref:`Reverb buses <doc_audio_streams_reverb_buses>`), or to apply
 (see :ref:`Reverb buses <doc_audio_streams_reverb_buses>`), or to apply
 a "chamber" feel to all sounds.
 a "chamber" feel to all sounds.
 
 
+SpectrumAnalyzer
+~~~~~~~~~~~~~~~~
+
+This effect doesn't alter audio, instead, you add this effect to buses you want
+a spectrum analysis of. This would typically be used for audio visualization. A
+demo project using this can be found `here <https://github.com/godotengine/godot-demo-projects/tree/master/audio/spectrum>`__.
+
 StereoEnhance
 StereoEnhance
 ~~~~~~~~~~~~~
 ~~~~~~~~~~~~~
 
 

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