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Update list of modules that can be disabled in Optimizing for size

This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).

This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.

This also removes the platform options from each example as SCons
uses autodetection by default now.
Hugo Locurcio 1 year ago
parent
commit
e0a8e07f56
1 changed files with 75 additions and 32 deletions
  1. 75 32
      contributing/development/compiling/optimizing_for_size.rst

+ 75 - 32
contributing/development/compiling/optimizing_for_size.rst

@@ -46,48 +46,85 @@ function names (this does not affect the built-in GDScript profiler).
 .. note::
 
     The above command will not work on Windows binaries compiled with MSVC
-    and platforms such as Android and HTML5. Instead, pass ``debug_symbols=no``
+    and platforms such as Android and Web. Instead, pass ``debug_symbols=no``
     on the SCons command line when compiling.
 
+Compiling with link-time optimization
+-------------------------------------
+
+- **Space savings:** High
+- **Difficulty:** Easy
+- **Performed in official builds:** Yes
+
+Enabling link-time optimization produces more efficient binaries, both in
+terms of performance and file size. It works by eliminating duplicate
+template functions and unused code. It can currently be used with the GCC
+and MSVC compilers:
+
+::
+
+    scons target=template_release lto=full
+
+Linking becomes much slower and more RAM-consuming with this option,
+so it should be used only for release builds:
+
+- When compiling the ``master`` branch, you need to have at least 8 GB of RAM
+  available for successful linking with LTO enabled.
+- When compiling the ``3.x`` branch, you need to have at least 6 GB of RAM
+  available for successful linking with LTO enabled.
+
 Optimizing for size instead of speed
 ------------------------------------
 
 - **Space savings:** High
 - **Difficulty:** Easy
-- **Performed in official builds:** Yes, but only for HTML5
+- **Performed in official builds:** Yes, but only for web builds
 
 Godot 3.1 onwards allows compiling using size optimizations (instead of speed).
 To enable this, set the ``optimize`` flag to ``size``:
 
 ::
 
-    scons p=windows target=template_release optimize=size
+    scons target=template_release optimize=size
 
 Some platforms such as WebAssembly already use this mode by default.
 
-Compiling with link-time optimization
--------------------------------------
+Disabling advanced text server
+------------------------------
 
 - **Space savings:** High
 - **Difficulty:** Easy
-- **Performed in official builds:** Yes
+- **Performed in official builds:** No
 
-Enabling link-time optimization produces more efficient binaries, both in
-terms of performance and file size. It works by eliminating duplicate
-template functions and unused code. It can currently be used with the GCC
-and MSVC compilers:
+By default, Godot uses an advanced text server with the support for the
+following features:
+
+- Right-to-left typesetting and complex scripts, required to write languages
+  such as Arabic and Hebrew.
+- Font ligatures and OpenType features (such as small capitals, fractions and
+  slashed zero).
+
+Godot provides a fallback text server that isn't compiled by default. This text
+server can be used as a lightweight alternative to the default advanced text
+server:
 
 ::
 
-    scons p=windows target=template_release lto=full
+    scons target=template_release module_text_server_adv_enabled=no module_text_server_fb_enabled=yes
 
-Linking becomes much slower and more RAM-consuming with this option,
-so it should be used only for release builds:
+If you only intend on supporting Latin, Greek and Cyrillic-based languages in
+your project, the fallback text server should suffice.
 
-- When compiling the ``master`` branch, you need to have at least 8 GB of RAM
-  available for successful linking with LTO enabled.
-- When compiling the ``3.x`` branch, you need to have at least 6 GB of RAM
-  available for successful linking with LTO enabled.
+This fallback text server can also process large amounts of text more quickly
+than the advanced text server. This makes the fallback text server a good fit
+for mobile/web projects.
+
+.. note::
+
+    Remember to always pass ``module_text_server_fb_enabled=yes`` when using
+    ``module_text_server_adv_enabled=no``. Otherwise, the compiled binary won't
+    contain any text server, which means no text will be displayed at all when
+    running the project.
 
 Disabling 3D
 ------------
@@ -96,11 +133,12 @@ Disabling 3D
 - **Difficulty:** Easy
 - **Performed in official builds:** No
 
-For 2D games, having the whole 3D engine available usually makes no sense. Because of this, there is a build flag to disable it:
+For 2D games, having the whole 3D engine available usually makes no sense.
+Because of this, there is a build flag to disable it:
 
 ::
 
-    scons p=windows target=template_release disable_3d=yes
+    scons target=template_release disable_3d=yes
 
 Tools must be disabled in order to use this flag, as the editor is not designed
 to operate without 3D support. Without it, the binary size can be reduced
@@ -118,7 +156,7 @@ TextEdit or GraphEdit. They can be disabled using a build flag:
 
 ::
 
-    scons p=windows target=template_release disable_advanced_gui=yes
+    scons target=template_release disable_advanced_gui=yes
 
 This is everything that will be disabled:
 
@@ -167,12 +205,12 @@ a lot of them:
 
 ::
 
-    scons p=windows target=template_release module_arkit_enabled=no module_assimp_enabled=no module_bmp_enabled=no module_bullet_enabled=no module_camera_enabled=no module_csg_enabled=no module_dds_enabled=no module_enet_enabled=no module_etc_enabled=no module_gdnative_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jsonrpc_enabled=no module_mbedtls_enabled=no module_mobile_vr_enabled=no module_opensimplex_enabled=no module_pvr_enabled=no module_recast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_xatlas_unwrap_enabled=no
+    scons target=template_release module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_dds_enabled=no module_enet_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jsonrpc_enabled=no module_ktx_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_navigation_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no module_svg_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_zip_enabled=no
 
 If this proves not to work for your use case, you should review the list of
-modules and see which ones you actually still need for your game (e.g. you
-might want to keep networking-related modules, regex support, or theora
-to play videos).
+modules and see which ones you actually still need for your game (e.g. you might
+want to keep networking-related modules, regex support,
+``minimp3``/``ogg``/``vorbis`` to play music, or ``theora`` to play videos).
 
 Alternatively, you can supply a list of disabled modules by creating
 ``custom.py`` at the root of the source, with the contents similar to the
@@ -182,23 +220,27 @@ following:
 
     # custom.py
 
-    module_arkit_enabled = "no"
-    module_assimp_enabled = "no"
+    module_basis_universal_enabled = "no"
     module_bmp_enabled = "no"
-    module_bullet_enabled = "no"
     module_camera_enabled = "no"
     module_csg_enabled = "no"
     module_dds_enabled = "no"
     module_enet_enabled = "no"
-    module_etc_enabled = "no"
     module_gridmap_enabled = "no"
     module_hdr_enabled = "no"
     module_jsonrpc_enabled = "no"
+    module_ktx_enabled = "no"
     module_mbedtls_enabled = "no"
+    module_meshoptimizer_enabled = "no"
+    module_minimp3_enabled = "no"
     module_mobile_vr_enabled = "no"
-    module_opensimplex_enabled = "no"
-    module_pvr_enabled = "no"
-    module_recast_enabled = "no"
+    module_msdfgen_enabled= "no"
+    module_multiplayer_enabled = "no"
+    module_noise_enabled = "no"
+    module_navigation_enabled = "no"
+    module_ogg_enabled = "no"
+    module_openxr_enabled = "no"
+    module_raycast_enabled = "no"
     module_regex_enabled = "no"
     module_squish_enabled = "no"
     module_svg_enabled = "no"
@@ -210,7 +252,8 @@ following:
     module_vorbis_enabled = "no"
     module_webrtc_enabled = "no"
     module_websocket_enabled = "no"
-    module_xatlas_unwrap_enabled = "no"
+    module_webxr_enabled = "no"
+    module_zip_enabled = "no"
 
 .. seealso::