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Change call from empty to is_empty in RNG tutorial

The `empty` method was renamed to `is_empty` somewhere between 3.x and
4.x so the code in the tutorial just needed to be brought up to date.

This was brought to light by someone in the Godot server on the #beginner-2
channel noticing an error when running that code:

  https://discord.com/channels/212250894228652034/762480166248513577/1218050947385786438
Dan Brook há 1 ano atrás
pai
commit
e1e3e4b157
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      tutorials/math/random_number_generation.rst

+ 1 - 1
tutorials/math/random_number_generation.rst

@@ -422,7 +422,7 @@ ends up empty. When that happens, you reinitialize it to its default value::
 
 
     func get_fruit():
-        if _fruits.empty():
+        if _fruits.is_empty():
             # Fill the fruits array again and shuffle it.
             _fruits = _fruits_full.duplicate()
             _fruits.shuffle()