Browse Source

Merge pull request #454 from Noshyaar/pr-

Fix Title underline too short errors
Rémi Verschelde 8 years ago
parent
commit
e27f0c3cb8

+ 3 - 3
learning/scripting/gdscript/gdscript_basics.rst

@@ -357,7 +357,7 @@ Alternatively contains an ``end`` field which is ``position+size``.
 be accessed as an array.
 be accessed as an array.
 
 
 :ref:`Transform2D <class_Transform2D>`
 :ref:`Transform2D <class_Transform2D>`
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 3x2 matrix used for 2D transforms.
 3x2 matrix used for 2D transforms.
 
 
@@ -374,14 +374,14 @@ Quaternion is a datatype used for representing a 3D rotation. It's
 useful for interpolating rotations.
 useful for interpolating rotations.
 
 
 :ref:`Rect3 <class_Rect3>`
 :ref:`Rect3 <class_Rect3>`
-^^^^^^^^^^^^^^^^^^^^^^^^
+^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 Axis Aligned bounding box (or 3D box) contains 2 vectors fields: ``position``
 Axis Aligned bounding box (or 3D box) contains 2 vectors fields: ``position``
 and ``size``. Alternatively contains an ``end`` field which is
 and ``size``. Alternatively contains an ``end`` field which is
 ``position+size``.
 ``position+size``.
 
 
 :ref:`Basis <class_Basis>`
 :ref:`Basis <class_Basis>`
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 3x3 matrix used for 3D rotation and scale. It contains 3 vector fields
 3x3 matrix used for 3D rotation and scale. It contains 3 vector fields
 (``x``, ``y`` and ``z``) and can also be accessed as an array of 3D
 (``x``, ``y`` and ``z``) and can also be accessed as an array of 3D

+ 1 - 1
learning/step_by_step/filesystem.rst

@@ -43,7 +43,7 @@ Example of a file system contents:
     /player/player.gd
     /player/player.gd
     
     
 project.godot
 project.godot
-----------
+-------------
 
 
 The project.godot file is the project description file, and it is always found at
 The project.godot file is the project description file, and it is always found at
 the root of the project. In fact its location defines where the root is. This
 the root of the project. In fact its location defines where the root is. This