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@@ -28,7 +28,7 @@ example:
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shader_type sky;
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- void fragment() {
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+ void sky() {
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if (AT_CUBEMAP_PASS) {
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// Sets the radiance cubemap to a nice shade of blue instead of doing
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// expensive sky calculations
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@@ -76,7 +76,7 @@ a lower resolution than the rest of the sky:
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shader_type sky;
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render_mode use_half_res_pass;
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- void fragment() {
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+ void sky() {
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if (AT_HALF_RES_PASS) {
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// Run cloud calculation for 1/4 of the pixels
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vec4 color = generate_clouds(EYEDIR);
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