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classref: Sync with current 4.2 branch (7a3a36a)

Godot Organization 1 year ago
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e43e650135
1 changed files with 2 additions and 2 deletions
  1. 2 2
      classes/class_physicsserver2dextension.rst

+ 2 - 2
classes/class_physicsserver2dextension.rst

@@ -594,7 +594,7 @@ void **_area_set_pickable** **(** :ref:`RID<class_RID>` area, :ref:`bool<class_b
 
 If set to ``true``, allows the area with the given :ref:`RID<class_RID>` to detect mouse inputs when the mouse cursor is hovering on it.
 
-Overridable version of :ref:`PhysicsServer2D<class_PhysicsServer2D>`'s internal ``area_set_pickable`` method. Corresponds to :ref:`PhysicsBody2D.input_pickable<class_PhysicsBody2D_property_input_pickable>`.
+Overridable version of :ref:`PhysicsServer2D<class_PhysicsServer2D>`'s internal ``area_set_pickable`` method. Corresponds to :ref:`CollisionObject2D.input_pickable<class_CollisionObject2D_property_input_pickable>`.
 
 .. rst-class:: classref-item-separator
 
@@ -1300,7 +1300,7 @@ void **_body_set_pickable** **(** :ref:`RID<class_RID>` body, :ref:`bool<class_b
 
 If set to ``true``, allows the body with the given :ref:`RID<class_RID>` to detect mouse inputs when the mouse cursor is hovering on it.
 
-Overridable version of :ref:`PhysicsServer2D<class_PhysicsServer2D>`'s internal ``body_set_pickable`` method. Corresponds to :ref:`PhysicsBody2D.input_pickable<class_PhysicsBody2D_property_input_pickable>`.
+Overridable version of :ref:`PhysicsServer2D<class_PhysicsServer2D>`'s internal ``body_set_pickable`` method. Corresponds to :ref:`CollisionObject2D.input_pickable<class_CollisionObject2D_property_input_pickable>`.
 
 .. rst-class:: classref-item-separator