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@@ -106,18 +106,6 @@ editor exposes two options:
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- **Create Trimesh Collision Sibling** creates a CollisionShape node with a
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concave shape matching the mesh's geometry.
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-.. note::
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-
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- Suppose you need to make a RigidBody *slide* on a concave collision shape.
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- In that case, you may notice that sometimes, the RigidBody will bump
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- upwards. To solve this, open **Project > Project Settings** and enable
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- **Physics > 3d > Smooth Trimesh Collision**.
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-
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- Once you've enabled smooth trimesh collision, make sure the concave shape is
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- the only shape of your StaticBody and that it's located at its origin
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- without any rotation. This way, the RigidBody should slide perfectly on the
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- StaticBody.
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-
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.. seealso::
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See :ref:`doc_importing_3d_scenes` for information on how to export models
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