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Fix references to window size project settings in Multiple resolutions (#5478)

(cherry picked from commit eafa97b871e95f164f1ab4407fb8cf94d60335a9)
Arpit Srivastava 3 years ago
parent
commit
e5371883c8
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/rendering/multiple_resolutions.rst

+ 2 - 2
tutorials/rendering/multiple_resolutions.rst

@@ -135,8 +135,8 @@ demonstrate the effect of different stretch modes. A single sprite, also
 
 
    .. image:: img/stretch_disabled_expand.gif
    .. image:: img/stretch_disabled_expand.gif
 
 
--  **Stretch Mode = 2D**: In this mode, the size specified in
-   display/width and display/height in the project settings is
+-  **Stretch Mode = 2D**: In this mode, the base size specified in
+   width and height in the project settings is
    stretched to cover the whole screen (taking the **Stretch Aspect**
    stretched to cover the whole screen (taking the **Stretch Aspect**
    setting into account). This means that everything is rendered
    setting into account). This means that everything is rendered
    directly at the target resolution. 3D is largely unaffected,
    directly at the target resolution. 3D is largely unaffected,