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Add note about flat shading and Grow in Standard Material page

tetrapod00 9 月之前
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共有 1 个文件被更改,包括 6 次插入0 次删除
  1. 6 0
      tutorials/3d/standard_material_3d.rst

+ 6 - 0
tutorials/3d/standard_material_3d.rst

@@ -658,6 +658,12 @@ make it black and unshaded, reverse culling (Cull Front), and add some grow:
 
 .. image:: img/spatial_material11.png
 
+.. note::
+
+    For Grow to work as expected, the mesh must have connected faces with shared
+    vertices, or "smooth shading". If the mesh has disconnected faces with unique
+    vertices, or "flat shading", the mesh will appear to have gaps when using Grow.
+
 Transform
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