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@@ -9,20 +9,9 @@ This page lists common issues encountered when using Godot and possible solution
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.. seealso::
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- See :ref:`doc_using_the_web_editor` for caveats specific to the HTML5 version
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+ See :ref:`doc_using_the_web_editor` for caveats specific to the Web version
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of the Godot editor.
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-Everything I do in the editor or project manager appears delayed by one frame
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------------------------------------------------------------------------------
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-
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-This is a `known bug <https://github.com/godotengine/godot/issues/23069>`__ on
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-Intel graphics drivers on Windows. Updating to the latest graphics driver
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-version *provided by Intel* should fix the issue.
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-
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-You should use the graphics driver provided by Intel rather than the one
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-provided by your desktop or laptop's manufacturer because their version is often
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-outdated.
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-
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The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy
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--------------------------------------------------------------------------------------
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@@ -49,7 +38,12 @@ The editor stutters and flickers on my variable refresh rate monitor (G-Sync/Fre
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--------------------------------------------------------------------------------------
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This is a `known issue <https://github.com/godotengine/godot/issues/38219>`__.
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-There are two workarounds for this:
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+Variable refresh rate monitors need to adjust their gamma curves continuously to
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+emit a consistent amount of light over time. This can cause flicker to appear in
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+dark areas of the image when the refresh rate varies a lot, which occurs as
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+the Godot editor only redraws when necessary.
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+
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+There are several workarounds for this:
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- Enable **Interface > Editor > Update Continuously** in the Editor Settings. Keep in mind
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this will increase power usage and heat/noise emissions since the editor will
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@@ -59,36 +53,29 @@ There are two workarounds for this:
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*microseconds* between frames to render. Higher values will make the editor
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feel less reactive but will help decrease CPU and GPU usage significantly.
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- Alternatively, disable variable refresh rate on your monitor or in the graphics driver.
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-
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-The grid disappears and meshes turn black when I rotate the 3D camera in the editor
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------------------------------------------------------------------------------------
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-
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-This is a `known bug <https://github.com/godotengine/godot/issues/30330>`__ on
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-Intel graphics drivers on Windows.
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-
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-The only workaround, for now, is to switch to the GLES2 renderer. You can switch
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-the renderer in the top-right corner of the editor or the Project Settings.
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-
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-If you use a computer allowing you to switch your graphics card, like NVIDIA
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-Optimus, you can use the dedicated graphics card to run Godot.
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+- VRR flicker can be reduced on some displays using the **VRR Control** or
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+ **Fine Tune Dark Areas** options in your monitor's OSD. These options may
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+ increase input lag or result in crushed blacks.
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+- If using an OLED display, use the **Black (OLED)** editor theme preset in the
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+ Editor Settings. This hides VRR flicker thanks to OLED's perfect black levels.
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The editor or project takes a very long time to start
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-----------------------------------------------------
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-This is a `known bug <https://github.com/godotengine/godot/issues/20566>`__ on
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+When using one of the the Vulkan-based renderers (Forward+ or Forward Mobile),
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+the first startup is expected to be relatively long. This is because shaders
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+need to be compiled before they can be cached. Shaders also need to be cached
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+again after updating Godot, after updating graphics drivers or after switching
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+graphics cards.
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+
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+If the issue persists after the first startup, this is a
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+`known bug <https://github.com/godotengine/godot/issues/20566>`__ on
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Windows when you have specific USB peripherals connected. In particular,
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Corsair's iCUE software seems to cause this bug. Try updating your USB
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peripherals' drivers to their latest version. If the bug persists, you need to
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disconnect the specific peripheral before opening the editor. You can then
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connect the peripheral again.
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-Editor tooltips in the Inspector and Node docks blink when they're displayed
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-----------------------------------------------------------------------------
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-
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-This is a `known issue <https://github.com/godotengine/godot/issues/32990>`__
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-caused by the third-party Stardock Fences application on Windows.
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-The only known workaround is to disable Stardock Fences while using Godot.
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-
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The Godot editor appears frozen after clicking the system console
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-----------------------------------------------------------------
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@@ -111,18 +98,6 @@ default values in the NVIDIA Control Panel.
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To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen 0 >
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OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**.
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-The project window appears blurry, unlike the editor
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-----------------------------------------------------
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-
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-Unlike the editor, the project isn't marked as DPI-aware by default. This is
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-done to improve performance, especially on integrated graphics, where rendering
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-3D scenes in hiDPI is slow.
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-
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-To resolve this, open **Project > Project Settings**, make sure **Advanced
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-Settings** is active, and enable **Display >
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-Window > DPI > Allow hiDPI**. On top of that, make sure your project is
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-configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`.
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-
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The project window doesn't appear centered when I run the project
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-----------------------------------------------------------------
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