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Merge pull request #8011 from llzen44/patch-1

Fix compiled file names when building on Windows
Max Hilbrunner 1 년 전
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e5bf7c31b2
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      contributing/development/compiling/compiling_for_windows.rst

+ 2 - 2
contributing/development/compiling/compiling_for_windows.rst

@@ -140,8 +140,8 @@ the engine source code (using ``cd``) and type::
           pywin32 being missing. You can safely ignore this warning.
 
 If all goes well, the resulting binary executable will be placed in
-``C:\godot\bin\`` with the name ``godot.windows.tools.32.exe`` or
-``godot.windows.tools.64.exe``. By default, SCons will build a binary matching
+``C:\godot\bin\`` with the name ``godot.windows.editor.x86_32.exe`` or
+``godot.windows.editor.x86_64.exe``. By default, SCons will build a binary matching
 your CPU architecture, but this can be overridden using ``arch=x86_64`` or
 ``arch=x86_32``.