Rename shading, GUI, and I/O sections
@@ -21,7 +21,7 @@ By setting various properties on this object, you can control how individual cha
Tutorials
---------
-- :doc:`../tutorials/gui/bbcode_in_richtextlabel`
+- :doc:`../tutorials/ui/bbcode_in_richtextlabel`
- `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`_
@@ -35,7 +35,7 @@ Sets :ref:`mouse_filter<class_Control_property_mouse_filter>` to :ref:`MOUSE_FIL
-- :doc:`../tutorials/gui/index`
+- :doc:`../tutorials/ui/index`
- :doc:`../tutorials/2d/custom_drawing_in_2d`
@@ -30,7 +30,7 @@ A custom effect for use with :ref:`RichTextLabel<class_RichTextLabel>`.
@@ -23,7 +23,7 @@ Rich text can contain custom text, fonts, images and some basic formatting. The
Properties
----------
@@ -23,7 +23,7 @@ This class allows you to define a custom shader program that can be used by a :r
-- :doc:`../tutorials/shading/index`
+- :doc:`../tutorials/shaders/index`
- :ref:`doc_introduction_to_shaders`
@@ -21,7 +21,7 @@ A material that uses a custom :ref:`Shader<class_Shader>` program to render eith
@@ -23,7 +23,7 @@ Theme resources can alternatively be loaded by writing them in a ``.theme`` file
-- :doc:`../tutorials/gui/gui_skinning`
+- :doc:`../tutorials/ui/gui_skinning`
@@ -18,7 +18,7 @@ Base class for nodes in a visual shader graph.
-- :doc:`../tutorials/shading/visual_shaders`
+- :doc:`../tutorials/shaders/visual_shaders`
@@ -89,9 +89,9 @@ The main documentation for the site is organized into the following sections:
tutorials/inputs/index
tutorials/io/index
tutorials/i18n/index
- tutorials/gui/index
+ tutorials/ui/index
tutorials/rendering/index
- tutorials/shading/index
+ tutorials/shaders/index
tutorials/networking/index
tutorials/vr/index
tutorials/plugins/index
@@ -1,5 +1,5 @@
-I/O
-===
+Input and Output (I/O)
+======================
.. toctree::
:maxdepth: 1
@@ -1,4 +1,4 @@
-Shading
+Shaders
=======
@@ -6,7 +6,7 @@ Shading
:name: toc-learn-features-shading
introduction_to_shaders
- shading_reference/index
+ shader_reference/index
your_first_shader/index
shader_materials
visual_shaders