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Added mono compiling example for Windows

Chaosus před 7 roky
rodič
revize
e688b73edd
1 změnil soubory, kde provedl 20 přidání a 2 odebrání
  1. 20 2
      development/compiling/compiling_with_mono.rst

+ 20 - 2
development/compiling/compiling_with_mono.rst

@@ -48,9 +48,27 @@ Notes
 -  **Do not** build normal binaries with ``mono_glue=no``. This option disables C# scripting and therefore must only be used for the temporary binary that will be used to generate the glue. Godot should print a message at startup warning you about this.
 -  The glue sources must be regenerated every time the ClassDB API changes. If there is an API mismatch with the generated glue, Godot will print an error at startup.
 
-Example (x11)
--------------
+Examples
+--------
+
+Example (Windows)
+^^^^^^^^^^^^^^^^^
+::
+
+    # Build temporary binary
+    scons p=windows tools=yes module_mono_enabled=yes mono_glue=no
+    # Generate glue sources
+    bin\godot.windows.tools.64.mono --generate-mono-glue modules/mono/glue
 
+    ### Build binaries normally
+    # Editor
+    scons p=windows target=release_debug tools=yes module_mono_enabled=yes
+    # Export templates
+    scons p=windows target=debug tools=no module_mono_enabled=yes
+    scons p=windows target=release tools=no module_mono_enabled=yes
+
+Example (x11)
+^^^^^^^^^^^^^
 ::
 
     # Build temporary binary