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@@ -3,7 +3,7 @@
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Using the theme editor
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Using the theme editor
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======================
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======================
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-This articles explains how to create and manage UI themes using the Godot
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+This article explains how to create and manage UI themes using the Godot
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editor and its theme editor tool. We recommend getting familiar with the
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editor and its theme editor tool. We recommend getting familiar with the
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basics behind GUI skinning/theming by reading :ref:`doc_gui_skinning` before starting.
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basics behind GUI skinning/theming by reading :ref:`doc_gui_skinning` before starting.
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@@ -148,7 +148,7 @@ remove everything from the type.
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From the **Import Items** tab you can import theme items from other themes. You can
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From the **Import Items** tab you can import theme items from other themes. You can
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import items from the default Godot theme, the Godot editor theme, or another custom
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import items from the default Godot theme, the Godot editor theme, or another custom
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theme. You can import individual or multiple items, and you can decide whether to
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theme. You can import individual or multiple items, and you can decide whether to
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-copy or omit their data as well. There are several way you can select and deselect the
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+copy or omit their data as well. There are several ways you can select and deselect the
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items, including by hand, by hierarchy, by data type, and everything. Opting to
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items, including by hand, by hierarchy, by data type, and everything. Opting to
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include the data will copy all theme items as they are to your theme. Omitting the data
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include the data will copy all theme items as they are to your theme. Omitting the data
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will create the items of the corresponding data type and name, but will leave them empty,
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will create the items of the corresponding data type and name, but will leave them empty,
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