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Fixed some typos + corrections

Fixed some typos inside various pages
- Cameara -> Camera
-  enclined -> inclined (obsolete form)
-  Occulus -> Oculus
-  correspondance -> correspondence
-  resizeable -> resizable (more used form)
Dario Bonfanti 7 years ago
parent
commit
e6dd84e91c

+ 1 - 1
about/faq.rst

@@ -105,7 +105,7 @@ wide range of sizes an DPIs.
 The most common and proper way to this is to, instead, is to use a
 The most common and proper way to this is to, instead, is to use a
 single base resolution for the game and only handle different screen
 single base resolution for the game and only handle different screen
 aspects. This is mostly needed for 2D, as in 3D it's just a matter of
 aspects. This is mostly needed for 2D, as in 3D it's just a matter of
-Cameara XFov or YFov.
+Camera XFov or YFov.
 
 
 1. Choose a single base resolution for your game. Even if there are
 1. Choose a single base resolution for your game. Even if there are
    devices that go up to 2K and devices that go down to 400p, regular
    devices that go up to 2K and devices that go down to 400p, regular

+ 1 - 1
community/contributing/code_style_guidelines.rst

@@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3.
 
 
 For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/pep-0008/>`_,
 For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/pep-0008/>`_,
 this is however not as strongly enforced as for the C++ code. If you are so
 this is however not as strongly enforced as for the C++ code. If you are so
-enclined, you can check and format your Python changes using
+inclined, you can check and format your Python changes using
 `autopep8 <https://pypi.python.org/pypi/autopep8>`_.
 `autopep8 <https://pypi.python.org/pypi/autopep8>`_.

+ 3 - 3
learning/editor/unity_to_godot.rst

@@ -15,7 +15,7 @@ Differences
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 |                   | Unity                                                                             | Godot                                                                                                          |
 |                   | Unity                                                                             | Godot                                                                                                          |
 +===================+===================================================================================+================================================================================================================+
 +===================+===================================================================================+================================================================================================================+
-| License           | Proprietary, closed, free license with revenue caps and usage restrictions        | MIT License,  free and fully open souce without any restriction                                                |
+| License           | Proprietary, closed, free license with revenue caps and usage restrictions        | MIT License,  free and fully open source without any restriction                                                |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 | OS (editor)       | Windows, OSX, Linux (unofficial and unsupported)                                  | Windows, X11 (Linux, \*BSD), Haiku, OSX                                                                        |
 | OS (editor)       | Windows, OSX, Linux (unofficial and unsupported)                                  | Windows, X11 (Linux, \*BSD), Haiku, OSX                                                                        |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
@@ -23,7 +23,7 @@ Differences
 |                   | | Mobile: Android, iOS, Windows Phone, Tizen,                                     | | Mobile: Android, iOS, Blackberry (deprecated)                                                                |
 |                   | | Mobile: Android, iOS, Windows Phone, Tizen,                                     | | Mobile: Android, iOS, Blackberry (deprecated)                                                                |
 |                   | | Web: WebGL                                                                      | | Web: WebGL, HTML5 (via emscripten, broken)                                                                   |
 |                   | | Web: WebGL                                                                      | | Web: WebGL, HTML5 (via emscripten, broken)                                                                   |
 |                   | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS                           |                                                                                                                |
 |                   | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS                           |                                                                                                                |
-|                   | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens  |                                                                                                                |
+|                   | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens  |                                                                                                                |
 |                   | | TV: AndroidTV, Samsung SMARTTV, tvOS                                            |                                                                                                                |
 |                   | | TV: AndroidTV, Samsung SMARTTV, tvOS                                            |                                                                                                                |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 | Scene system      | | Component/Scene (GameObject > Component)                                        | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes                                 |
 | Scene system      | | Component/Scene (GameObject > Component)                                        | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes                                 |
@@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa
 
 
 .. image:: /img/editable-children.png
 .. image:: /img/editable-children.png
 
 
-Glossary correspondance
+Glossary correspondence
 -----------------------
 -----------------------
 
 
 GameObject -> Node
 GameObject -> Node

+ 1 - 1
learning/features/misc/internationalizing_games.rst

@@ -65,7 +65,7 @@ translations and convert it if found:
     level.set_text(tr("LEVEL_5_NAME"))
     level.set_text(tr("LEVEL_5_NAME"))
     status.set_text(tr("GAME_STATUS_" + str(status_index)))
     status.set_text(tr("GAME_STATUS_" + str(status_index)))
 
 
-Making controls resizeable
+Making controls resizable
 --------------------------
 --------------------------
 
 
 The same text in different languages can vary greatly in length. For
 The same text in different languages can vary greatly in length. For