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Merge pull request #1467 from mhilbrunner/docs-ways-contribute

Ways to contribute: Mention translations, fixes
Max Hilbrunner 7 years ago
parent
commit
e748e4f847
1 changed files with 10 additions and 7 deletions
  1. 10 7
      community/contributing/ways_to_contribute.rst

+ 10 - 7
community/contributing/ways_to_contribute.rst

@@ -33,7 +33,8 @@ positive to the engine, regardless of their skill set:
    code via pull requests, testing the development snapshots or directly the
    git *master* branch, report bugs or suggest enhancements on the issue
    tracker, improve the official documentation (both the class reference and
-   tutorials). The following sections will cover each of those "direct" ways
+   tutorials) and its translations.
+   The following sections will cover each of those "direct" ways
    of contributing to the engine.
 
 -  **Donate.** Godot is a non-profit project, but it can still benefit from
@@ -42,8 +43,8 @@ positive to the engine, regardless of their skill set:
    acquire hardware when necessary (e.g. we used donation money to buy a
    Macbook Pro to implement Retina/HiDPI support and various other
    macOS-related features).
-   Most importantly, we also used donation money to hire our lead developer
-   Juan Linietsky, so that he can work full-time on the engine. Even with a low
+   Most importantly, we also used donation money to hire core developers so they
+   can work full-time on the engine. Even with a low
    monthly wage, we need a steady donation income to continue doing this, which
    has been very beneficial to the project so far. So if you want to donate
    some money to the project, check `our website <http://godotengine.org/donate>`_
@@ -53,7 +54,8 @@ Contributing code
 -----------------
 
 The possibility to study, use, modify and redistribute modifications of the
-engine's source code are the fundamental rights that Godot's license grant you,
+engine's source code are the fundamental rights that
+Godot's `MIT <https://tldrlegal.com/license/mit-license>`_ license grants you,
 making it `free and open source software <https://en.wikipedia.org/wiki/Free_and_open-source_software>`_.
 
 As such, everyone is entitled to modify
@@ -82,6 +84,8 @@ To ensure good collaboration and overall quality, the Godot developers
 enforce some rules for code contributions, for example regarding the style to
 use in the C++ code (indentation, brackets, etc.) or the git and PR workflow.
 
+A nice place to start may be the issue tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ on GitHub.
+
 .. seealso:: Technical details about the PR workflow are outlined in a
              specific section, :ref:`doc_pr_workflow`.
 
@@ -106,8 +110,7 @@ To help with the testing, you have several possibilities:
    :ref:`Compiling <toc-devel-compiling>` page for your platform.
 
 -  Test official pre-release binaries when they are announced (usually on the
-   blog and other community platforms), such as alpha, beta and RC (release
-   candidate) builds.
+   blog and other community platforms), such as alpha, beta and release candidate (RC) builds.
 
 -  Test "trusted" unofficial builds of the development branch; just ask
    community members for reliable providers. Whenever possible, it's best to
@@ -181,7 +184,7 @@ There are two separate resources referred to as "documentation" in Godot:
    `doc/base/classes.xml` in Godot's git repository, and make a pull request.
    See :ref:`doc_updating_the_class_reference` for more details.
 
--  **The tutorials and engine documentation.** This is the part you are reading
+-  **The tutorials and engine documentation and its translations.** This is the part you are reading
    now, which is distributed in the HTML, PDF and EPUB formats. Its contents
    are generated from plain text files in the reStructured Text (rst) format,
    to which you can contribute via pull requests on the